Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Question about Variable Monster Spawn Rate/ Quantity
McShave
Member, Alpha Two, Early Alpha Two
In the recent Alpha 2 Guide video, the squad was tasked with fighting through some Sickly Goblins near the spawn location. I thought that it was a lot of goblins to fight through for just 3 people in the area. The monsters were not aggressive, so it was not an issue in this case.
But this had me thinking, would it be possible to have a quantity of monsters exist in an area proportional to the amount of players? Would it be something people want?
Of course, this comes with a lot of caveats:
- there needs to be a minimum and maximum
- the area needs to maintain a "threat feel", or how dangerous an area is to be in that area. Some areas should feel dangerous to be in while others are not-so-threatening but still have some enemies.
- maybe consider the level of the players in the area, as high level characters will kill the monsters more quickly.
But this had me thinking, would it be possible to have a quantity of monsters exist in an area proportional to the amount of players? Would it be something people want?
Of course, this comes with a lot of caveats:
- there needs to be a minimum and maximum
- the area needs to maintain a "threat feel", or how dangerous an area is to be in that area. Some areas should feel dangerous to be in while others are not-so-threatening but still have some enemies.
- maybe consider the level of the players in the area, as high level characters will kill the monsters more quickly.
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