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Question about Variable Monster Spawn Rate/ Quantity

McShaveMcShave Member, Alpha Two, Early Alpha Two
In the recent Alpha 2 Guide video, the squad was tasked with fighting through some Sickly Goblins near the spawn location. I thought that it was a lot of goblins to fight through for just 3 people in the area. The monsters were not aggressive, so it was not an issue in this case.

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But this had me thinking, would it be possible to have a quantity of monsters exist in an area proportional to the amount of players? Would it be something people want?

Of course, this comes with a lot of caveats:
- there needs to be a minimum and maximum
- the area needs to maintain a "threat feel", or how dangerous an area is to be in that area. Some areas should feel dangerous to be in while others are not-so-threatening but still have some enemies.
- maybe consider the level of the players in the area, as high level characters will kill the monsters more quickly.
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