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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
a possible unique secondary class for summoner: Voidman
Rookk
Member, Alpha Two
Its been a long while since my last post cause a lot of games have come out taking my attention for a while but one thing i have seen recently in a manhwa i started reading basically exemplified a thought i have had for the same style of my hidden subclass ideas where doing quests can earn you a unique secondary class for one specific class granting you a unique subclass that could be more differentiated than the original class than your standard subclass BUT with no varaibility to make it easier to make and balance with in this case, this ONLY is availble for summoners with it also takes over your normal summoner augment chioces and leaves you with just 4 augment choices with actually i thought this could be more unique by giving you 6 augments at the cost of the standard summoner augments with each augment being a element of wind, earth, fire, water, light, and dark. Now than, to get to what the subclass would look like, it would be more like a fighter than a summoner with you wouldnt techinically summon ANYTHING gameplay wise as what you would be doing instead is 'summoning demons to possess you' and thus giving you unique abilities based on what the summon is which could just use the fact that the summoner ALREADY would have this system as we have been told where each summon adds its abilities on your bar. Lastly the biggest things that will differentiate this from fighter, tank, ranger, and rogue will be that the Voidmans survivability WONT come from being extra fast or stealthy or tanky, or necessarily being super long range but instead, ridiculous self healing that works as quasi immortality BUT with the limitation that instead of a health bar, you have a 'pain threshold' where after you exceed it, you actually become a liability for your team and do still die as you 'die' and a the last demon you were using is summoned fully in your place basically spawning a strong ass demon in your place that would be closest to your team and most likely to go for them as the demon would target ANYTHING close to it.
For an in depth look on the content im basing this on, https://astrascans.org/series/voidman/ heres a link to the manhwa and reading just the first few chapters gives you the whole vibe of the class as when you summon a demon, you create a image of the demon your currently using behind you before than you apperance might possibly change based on the demon your using and what power it has with also a clear indicator in general in terms of a basic baseline appearance change when you are currenty using a demons power to make sure the enemies do always know when your a serious threat with i also think that Voidmen should be UNABLE to be healed meaning voiding unecessary damage and death that would only boost your current pain limit and make hurt how much pain you are taking to summon demons already with maybe actually the 'pain threshold' would actually take your mps place meaning you can avoid increasing you current pain by not dying making it less punishing but still dangerous if your not careful.
For an in depth look on the content im basing this on, https://astrascans.org/series/voidman/ heres a link to the manhwa and reading just the first few chapters gives you the whole vibe of the class as when you summon a demon, you create a image of the demon your currently using behind you before than you apperance might possibly change based on the demon your using and what power it has with also a clear indicator in general in terms of a basic baseline appearance change when you are currenty using a demons power to make sure the enemies do always know when your a serious threat with i also think that Voidmen should be UNABLE to be healed meaning voiding unecessary damage and death that would only boost your current pain limit and make hurt how much pain you are taking to summon demons already with maybe actually the 'pain threshold' would actually take your mps place meaning you can avoid increasing you current pain by not dying making it less punishing but still dangerous if your not careful.
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Comments
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
true, i guess im just kinda trying to throw ideas into the-- ehehhhehh.... VOID!! ok ill go throw myself in the forever box for that pun later but still, i feel its important we throw in ideas just so they have even more ideas floating around they can use later if they want also just AT LEAST to gauge what the community both wants/at least thinks about so they themselves know and understand that better for future additions and stuff. i REALLY hope the shadow augment on a sorcerer for the shadowmancer class really does end up being a life siphoner either making hordes of shadow enemies while you yourself are honestly far harder to kill with you and your horde not doing A LOT of damage but being a constant pestering horde of monsters to keep enemies focus OR you dont ACTUALLY summon anything but just can buff yourself with kinda like the rangers who 'summon' the aspects of animals for temporary buffs, you 'summon' aspects of demons to give yourself temporary abilites and powers kinda like a occultist who summons demons into their own body for power ;D
oh 100%, this is just me chucking shit out there cause again, why not throw fun ideas into the void and see what the devs do when the game is out and ready.