

Although it might be a bit early and not the highest priority, I’d like to start a discussion to see if the community agrees on this point.
I feel that having HP bars split into four sections, where each section only depletes after 25% of health is lost, would feel clunky and unresponsive.
I understand the reasoning behind this design choice, but from the gameplay videos I’ve seen so far, it doesn’t look or feel smooth.
Personally, I hope they consider switching to a more classic HP bar system, where the health decreases instantly and proportionally with any damage taken. This would make it feel more responsive and interactive.