Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Utility for Rogues - Shadow Illusions
Krald
Member, Alpha Two
I think playing into the 'Shadow' theme of Rogue's class names could be pretty fun.
- Summon temporary shadows either with a passive proc or an ability, summoner secondary could make them more permanent.
- Allow players to control them with unique commands, allow the player to teleport their 'real' body to an illusion for mixups.
- Shadows could apply certain status effects like inflict blindness/snares when damaged too much or killed, or maybe have an option to inflict chill when they attack something. "ghostly touch"
- Summon temporary shadows either with a passive proc or an ability, summoner secondary could make them more permanent.
- Allow players to control them with unique commands, allow the player to teleport their 'real' body to an illusion for mixups.
- Shadows could apply certain status effects like inflict blindness/snares when damaged too much or killed, or maybe have an option to inflict chill when they attack something. "ghostly touch"
2
Comments
The ability to summon shadow entities or create shadow minions/vessels either through dark magic or by resurrecting the shadow essence of fallen monsters adds a unique and tactical edge to gameplay. This concept draws inspiration from the Shadow Monarch character in the Solo Leveling series, where the protagonist begins as a rogue and later undergoes a class advancement, transitioning into a hybrid summoner role.
In Solo Leveling, the Shadow Monarch has the ability to resurrect monsters into shadow vessels, each tailored for specific roles. For example, one is a powerful mage, another serves as a tank, and others excel in DPS (damage per second). This allows for a strategic approach where the player can summon the appropriate shadow companion based on the situation or enemy encounter.
Such a mechanic could bring depth to a game, giving players the ability to command a variety of shadow minions, each with distinct abilities suited to different scenarios. Whether you’re seeking a tank to absorb damage, a mage for ranged attacks, or a DPS shadow to deal rapid blows, the concept of managing these dark entities creates engaging and dynamic gameplay possibilities.
If you’re interested in the Solo Leveling series, I highly recommend checking out the manga, which is an excellent read. There’s also an anime adaptation, though as of now, there’s only one season available.
https://www.waterstones.com/series/manga/solo-leveling
If you'd like to delve deeper into discussing the rogue, feel free to join our extensive thread:
https://forums.ashesofcreation.com/discussion/61121/rogue-wishlist/p1