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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Node suggestion
Purrevil
Member, Alpha Two
What's your thought on adding a PVE siege on metropolises? PVE event would trigger if the city has been active for a given amount of time, or multiple failed sieges. Event could consist of waves of mobs including multiple bosses, that would require coordination from multiple guilds. Or maybe even waves of difficult enemies and a world boss could spawn on top of the defeated metropolise. Could have time senstive legendary quests giving rewards based on the type of node. These events would help reset world bosses tied to that node that was defeated. Would give insentive to restart a city, and would give reason to go back to other zones to develop cities again
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https://ashesofcreation.wiki/Events
If it was a quest reward, there would be no incentive to participate in challenging group content or the artisan disciplines.
TBH the monster coin events seems like a wasted potential. The idea behind the event sound really cool, BUT..
First and most important problem with them is that you can buy them in the cosmetic store.
This by its own makes the impact those events have be minimal else it will be considered a P2W.
So the events should have larger impact. And if the monsters win then the result can be Potential destruction of nodes, destroying the wildlife in the ZOI (meaning trees/herbs/ores/animals and ect get depleted), Infesting a dungeon making it a lot harder and ect.
For the quests, you could be rewarded blueprints for buildings or permits for selling items within the city, Maybe even a set period of time that you wouldn't be taxed.
In Danger of sounding a bit Douchebaggy here (lol) -> i think in an MMO, where the leading Designers and Developers want to literally put MASSIVE back into Multi Massive Online,
- i think a Node of like plus several hundred People - which has been around for Months or half a Year -> and which can NOT fend off Monster Waves and Boss Monsters that require like 120 to 200 People to defeat,
has no right to exist anylonger. If the People to fend off the great Danger are there - > but People think their Time is to good for that and they keep sitting on their butts instead of defending their Node,
than they should not complain if the HUUUGE Army of Monsters actually managed to destroy their Node. Okay i think this won't happen with PvE-Sieges if i am correct. But i think i heard/read that Monster Coint Sieges can at least severely damage a Nodes Infrastructure.
Something that might become fatal, if a PvP-Siege on the Node follows a PvE-Siege.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)