Phoenix77 wrote: » Pendragon, I don’t know if u read my whole post but I mention that a dwarf warrior may be better for big scale pvp but an orc warrior could be better in small scale. In that way the game is not forcing you to be an orc if you want to play a warrior, rather if u play an orc warrior u will excel in a certain activity. The game is created in a way that u have to participate in most activities thus no imbalance is created.
Pendragxn wrote: » Phoenix77 wrote: » Pendragon, I don’t know if u read my whole post but I mention that a dwarf warrior may be better for big scale pvp but an orc warrior could be better in small scale. In that way the game is not forcing you to be an orc if you want to play a warrior, rather if u play an orc warrior u will excel in a certain activity. The game is created in a way that u have to participate in most activities thus no imbalance is created. It’s the same thing really any racial perks that effects PvP or combat regardless or how it functions should not be in the game. I don’t like how WOW does it there are some massive imbalances and you feel forced to pick a race to play a certain class if you want to be competitive. I think by having non-combat perks based on life skills, artisans and lore related content alone would promote people to play other races anyway.
Phoenix77 wrote: » Githal the second option is far superior to me and more immersive. I mean who would want to play a ten Kai and be a mage rather than warrior??maybe 0.000001%
Pendragxn wrote: » Phoenix77 wrote: » Githal the second option is far superior to me and more immersive. I mean who would want to play a ten Kai and be a mage rather than warrior??maybe 0.000001% That’s not the point it’s limiting freedom and choice who’s to say what race can be a good warrior or mage. Again I think you would be limiting diversity by having racial perks especially from an RPG standpoint it makes little sense it’s just creating imbalance plus false barriers.
Githal wrote: » true, but without it, you will get 2 races that will fill 80% of the population. And the rest of the races will be really unpopular
Pendragxn wrote: » Githal wrote: » true, but without it, you will get 2 races that will fill 80% of the population. And the rest of the races will be really unpopular I don’t think you will if you give racial perks based on life skills, artisans and professions people will play other races for those. Also people are limited on how many professions you can master so that promotes the other races benefits without unbalancing combat. I don’t really think it makes sense to have combat racial perks just so you know what the other persons character does. Half the time if there’s enough build as well as class diversity in the game you won’t know what you’re going up against. Especially if they have the weapon progression system plus augments to class skills those are more important things to learn. I stand by my point by having racial perks that impact combat it creates imbalance and takes away from diversity as well as freedom. I don’t want to play a race just to be competitive in one area I want to be flexible and be able to enjoy the game without any handicapping.
Githal wrote: » Weapon is visible. So you know which weapon the enemy is. The Class is main class + sub class. So when you see Battle Mage you know its mage + fighter. What i mean is you get the wrong impression. There will be Tons of players who will know every single spell of all the 64 classes in the game + all weapon skills. But the difference with backgrounds is that they need to be visible in some way so the enemy knows what you chose. Else you will learn what he chose after he use it. Tho as i said this may not be that bad of a thing. Having some Joker card can even make the gameplay more interesting in some cases.