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Free building nodes

yianni_LoDyianni_LoD Member, Alpha Two
edited October 10 in General Discussion
Coming from shadowbane that has awesome base building it would be nice if we could free build nodes. not have a set place for things. let us build walls and place buildings where we want

Comments

  • Well, you can choose specific buildings to build, but nodes wouldn't be the system to have "free form building" if thats what you are looking for.

    I feel like they showed something like that a long time ago for freeholds though, where you have more freedom in the specific buildings you can place, and how you orient/position them.

    It would be cool though if they had a system that specifically focuses on more in-depth free-form building to be able to manually set up defenses for sieges or freehold defense or something like that.
  • yianni_LoDyianni_LoD Member, Alpha Two
    Being able to claim a node and then build it how you want would be amazing.
  • RocketFarmerRocketFarmer Member, Alpha Two
    While not purely a base building game, I am sure if you have talent to build and can offer a node those skills then they might take you up on it. But it wouldn’t be free.

    Landmark had some of that going on with their voxel fun. Ashes will rely more on community to build something.
  • BlipBlip Member, Alpha Two
    Just imagine how much of that whould be half done, and look crap. Am looking at you Rust.

    No thanks.
  • GarrtokGarrtok Member, Alpha Two
    While not purely a base building game, I am sure if you have talent to build and can offer a node those skills then they might take you up on it. But it wouldn’t be free.

    Landmark had some of that going on with their voxel fun. Ashes will rely more on community to build something.

    What does that mean? Talent in what? Choosing which buildings to build next?
  • ShivaFangShivaFang Member, Alpha Two
    This was the original intent, where you could freely place freeholds, but they chose to scrapped it for the estate system where the land plots were pre-determined.

    I don't see them reverting back now.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Shadowbane lasted, what? Like 5 days?
  • RocketFarmerRocketFarmer Member, Alpha Two
    Garrtok wrote: »
    What does that mean? Talent in what? Choosing which buildings to build next?

    Talent in organizing, strategizing and building the town/city/metropolis. Would seem self evident from the statement.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    edited October 13
    While it'd be nice to have player housing be more creatively driven, the ship has unfortunately sailed. So we're stuck essential features in player housing with no guarantee of access and not much creative freedom in their layout. It sucks that of all things, player housing turned from a cool bonus feature to leave a creative mark on the world, or a spot for role-players, into a must-have mechanical advantage to be competitive.
  • AszkalonAszkalon Member, Alpha Two
    yianni_LoD wrote: »
    Coming from shadowbane that has awesome base building it would be nice if we could free build nodes. not have a set place for things. let us build walls and place buildings where we want

    Please know that i don't mean this in any form negative or sarcastic to You,



    but i think the Game You actually want, "kinda" already exists. Just in an Early Access. And it the until now biggest Update is probably coming in the next One or Two Weeks now. :smile:





    https://www.youtube.com/watch?v=09XE0Be0uOA
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
  • FlankerFlanker Member, Alpha Two
    yianni_LoD wrote: »
    it would be nice if we could free build nodes
    Wouid it be nice?

    Yeah

    But can we please get all ordinary nodes first?

    Intrepid has a lot of work to do already. They need to deliver what has already been promised first.
    n8ohfjz3mtqg.png
  • KilionKilion Member, Alpha Two
    As nice as the idea may sound, from what I can see this would destabalize too many core features of Ashes.

    1) Aesthetics - I played Rust, Conan Exiles and other games with free building features and I can say: When mass amounts of resources are necessary to build something, most player will minimize farming time as much as possible to achieve functionality. Which results in clusters of buildings looking like Vanilla Minecraft dirt huts. Or if you add wall building to it, I'd be worried that we end up in giant Fortnite Simulation looking game. Even worse: what happens if a Node levels up or the weather changes, which would cause the terrain to change under a Node?

    2) ZOI - If Nodes would be freely placed, it would become very chaotic in regards to their Zone of Influence. And since ZOIs influence events, quests and dungeons around them, I can only imagine how tricky it would be to always smoothly connect those with a respective Node. Also some would probably have the brilliant idea to occupy Points Of Interest or dungeon entrances with their Node or block of a/their castle with a... ringed city ( ;D ) to put hard access control on content.

    3) NPCs - while NPCs could certainly be spawned based on building functions, pathing would be a nightmare. And you could bet your glue balloons on someone building a city in which pathing is made so parkour that especially guards would be unable to intercept on the possible shenanigans going on.

    4) Mushrooming - "Freely building nodes" sounds to me like a lot, if not all, restrictions would be dropped. That means players could use the minimum resources necessary to create something called "Node" to expend the ZOI of the parent node or just to block other Nodes in the vicinity (like for example Rust, where a key object disabled building for others near that key object)

    5) Sieges - I think these would degenerate in random clusterf*cks because the events have to be designed so losely, that basically any architecture or terrain could be accounted for. Which most likely would mean that the siege event would be extreme shallow and due to the uncertainty of how well it can work, rewards would also be kept to a minimum for both sides.

    But again, I am not trying to say "this is categorically a bad idea". My point is there are a lot of systemsthat Intrepid is prioritzing, that would need big revamps to accomodate this concept. And it is unlikely that this would happen because there is no strong enough incentive or added value for the game to achieve by implementing this. I think in a game that focuses on having a world where player are required to directly build cities this would be a good idea, but in Ashes, this is simply out of scope for what they want to create.
    The answer is probably >>> HERE <<<
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