Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Free building nodes
yianni_LoD
Member, Alpha Two
Coming from shadowbane that has awesome base building it would be nice if we could free build nodes. not have a set place for things. let us build walls and place buildings where we want
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Comments
I feel like they showed something like that a long time ago for freeholds though, where you have more freedom in the specific buildings you can place, and how you orient/position them.
It would be cool though if they had a system that specifically focuses on more in-depth free-form building to be able to manually set up defenses for sieges or freehold defense or something like that.
discord.gg/lod
Landmark had some of that going on with their voxel fun. Ashes will rely more on community to build something.
No thanks.
What does that mean? Talent in what? Choosing which buildings to build next?
I don't see them reverting back now.
Talent in organizing, strategizing and building the town/city/metropolis. Would seem self evident from the statement.
Please know that i don't mean this in any form negative or sarcastic to You,
but i think the Game You actually want, "kinda" already exists. Just in an Early Access. And it the until now biggest Update is probably coming in the next One or Two Weeks now.
https://www.youtube.com/watch?v=09XE0Be0uOA
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
Yeah
But can we please get all ordinary nodes first?
Intrepid has a lot of work to do already. They need to deliver what has already been promised first.
1) Aesthetics - I played Rust, Conan Exiles and other games with free building features and I can say: When mass amounts of resources are necessary to build something, most player will minimize farming time as much as possible to achieve functionality. Which results in clusters of buildings looking like Vanilla Minecraft dirt huts. Or if you add wall building to it, I'd be worried that we end up in giant Fortnite Simulation looking game. Even worse: what happens if a Node levels up or the weather changes, which would cause the terrain to change under a Node?
2) ZOI - If Nodes would be freely placed, it would become very chaotic in regards to their Zone of Influence. And since ZOIs influence events, quests and dungeons around them, I can only imagine how tricky it would be to always smoothly connect those with a respective Node. Also some would probably have the brilliant idea to occupy Points Of Interest or dungeon entrances with their Node or block of a/their castle with a... ringed city ( ;D ) to put hard access control on content.
3) NPCs - while NPCs could certainly be spawned based on building functions, pathing would be a nightmare. And you could bet your glue balloons on someone building a city in which pathing is made so parkour that especially guards would be unable to intercept on the possible shenanigans going on.
4) Mushrooming - "Freely building nodes" sounds to me like a lot, if not all, restrictions would be dropped. That means players could use the minimum resources necessary to create something called "Node" to expend the ZOI of the parent node or just to block other Nodes in the vicinity (like for example Rust, where a key object disabled building for others near that key object)
5) Sieges - I think these would degenerate in random clusterf*cks because the events have to be designed so losely, that basically any architecture or terrain could be accounted for. Which most likely would mean that the siege event would be extreme shallow and due to the uncertainty of how well it can work, rewards would also be kept to a minimum for both sides.
But again, I am not trying to say "this is categorically a bad idea". My point is there are a lot of systemsthat Intrepid is prioritzing, that would need big revamps to accomodate this concept. And it is unlikely that this would happen because there is no strong enough incentive or added value for the game to achieve by implementing this. I think in a game that focuses on having a world where player are required to directly build cities this would be a good idea, but in Ashes, this is simply out of scope for what they want to create.