Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Non-Holy Healer?
Renathras
Member, Alpha Two
Hi all. So just a question.
I'm a healer main in most every game I play. So I'm at a bit of a quandary here. Thought about this some before, and considering it some more now that Alpha 2 is getting closer.
I'd consider Cleric, what with being a healer main and all, but I'm not a fan of the "holy priest/churchy guy" aesthetic. I prefer more nature/Druid or knowledge/sciency based healers (like FF14's Scholar or Sage) or even spiritualist/Shaman, and at least what I've seen so far, Cleric seems overly...uh..."holy" aspected. In like...EVERYthing. Chstizing, holy spears and whips of holy fire and so on. To the point I can't squint hard enough to see it as something else. XD It somehow strikes me as more "smiting with the wrath of God" than FF14's White Mage, which is saying something considering how holy aspected THAT archetype is.
So I'm wondering what else there is.
Bard seems like it can do a decent amount of off-healing, even if most of it is through song choices, and has a few emergency spot heals or less efficient single target heals, and I do like buffing people, so that might work.
Summoner is still a giant question mark to me - CAN it heal/tank/buff/dps? Can it off-heal/tank/buff/dps? Will it be locked in, able to swap based on the situation, have to go to town and respec? - so I'm not sure if that will be more fitting or not. It was originally described as a sort of Swiss army knife class, a Fighter/Mage/Cleric multi-class from D&D sort of thing, but I'm curious if it still is or not, and it hasn't gotten a big reveal and seems to be a phase 2 or phase 3 of Alpha 2 thing.
Will there be a Tank or Fighter that has some healing options, or will those be self-healing/sustain only stuff? Will Cleric have some way to drop the over the top flashy holy smiting wrath of God stuff (without having to endure it for half the leveling experience to get subclassing unlocked)? Or should I just say to heck with it and go Bard? lol
Thanks for any insight. o/
I'm a healer main in most every game I play. So I'm at a bit of a quandary here. Thought about this some before, and considering it some more now that Alpha 2 is getting closer.
I'd consider Cleric, what with being a healer main and all, but I'm not a fan of the "holy priest/churchy guy" aesthetic. I prefer more nature/Druid or knowledge/sciency based healers (like FF14's Scholar or Sage) or even spiritualist/Shaman, and at least what I've seen so far, Cleric seems overly...uh..."holy" aspected. In like...EVERYthing. Chstizing, holy spears and whips of holy fire and so on. To the point I can't squint hard enough to see it as something else. XD It somehow strikes me as more "smiting with the wrath of God" than FF14's White Mage, which is saying something considering how holy aspected THAT archetype is.
So I'm wondering what else there is.
Bard seems like it can do a decent amount of off-healing, even if most of it is through song choices, and has a few emergency spot heals or less efficient single target heals, and I do like buffing people, so that might work.
Summoner is still a giant question mark to me - CAN it heal/tank/buff/dps? Can it off-heal/tank/buff/dps? Will it be locked in, able to swap based on the situation, have to go to town and respec? - so I'm not sure if that will be more fitting or not. It was originally described as a sort of Swiss army knife class, a Fighter/Mage/Cleric multi-class from D&D sort of thing, but I'm curious if it still is or not, and it hasn't gotten a big reveal and seems to be a phase 2 or phase 3 of Alpha 2 thing.
Will there be a Tank or Fighter that has some healing options, or will those be self-healing/sustain only stuff? Will Cleric have some way to drop the over the top flashy holy smiting wrath of God stuff (without having to endure it for half the leveling experience to get subclassing unlocked)? Or should I just say to heck with it and go Bard? lol
Thanks for any insight. o/
1
Comments
With thine holy grenade thou offal shall be smote upon the bog whence your filthy ancestors crawleth!
In your situation, I would say heck it! And go full Bard. Bard seems like it'll be a reliable necessary support class, you could probably spec your bard to err more towards healing, but maybe you'll find you like some of the other buffs as well? A good bard seems like it'll make or break groups, so, in my opinion, I think Bard will jive well with anyone who likes support roles.
Thats my understanding of how summoner will be. If you want something druidic cleric/summoner (shaman) might be the ticket depending on how they spin it. I believe they are going to have the spells and such recolored and changed enough that you feel like something aside from a cleric.
not sure if you would be interested, but summoner/cleric seems to be necromancer, and a healing necromancer would be really cool imo. Honestly id suggest they change that from necromancer to Hemomancer or Blood Sage. Someone who manipulates life force to bolster allies, create bloody beasts to fight for them, and syphon the life of their enemies to heal their allies.
At the end of the day though these are most likely placeholder names so dont take them too literally. the actual class system is just not made yet and seems to be only theoretical at this point.
Mage/Cleric Acolyte - possibly more 'sage' themed
Ranger/Cleric Soulbow - possibly druid/nature themed
While the following are certainly of an unholy theme
Rogue/Cleric Cultist
Summoner/Cleric Necromancer
I see no evidence for that and think it would be a frankly bad idea. I think Summoner fill a unique role that is all it's own, target saturation and that it's summons will likely cover Fighter/Tank/Ranger/Rogue like characteristics at most.
That is plenty to choose from a roleplaying standpoint.
Just for laughs, I am considering playing a tropical dwarf Cleric while wearing only a grass skirt. I plan to call him the "Partymancer". LOL!
Blown past falling sands…
Probably saved for an expansion. That none of the classes are named Druid is too conspiquous to be just random.
Augments have not been implemented yet.
This would make things more interesting.
I mean, this is what steven described them as.
just read the Q/A here.
https://ashesofcreation.wiki/Summoner
Instead, Steven has likened them to "channelers of the Essence"; They are more about the Essence than any service to the gods.
You should have plenty of room to fit in any RP you see fit.
Honestly, I am leaning this way. It's been ages since I played a game with a genuine Support role, I may enjoy that a lot. BRD seems like it will be useful in general, and if it can be a functional secondary healer for a party, that may be just the ticket.
Either that or SMN, but until we actually get to see Summoner in action...while we've seen Bard, and it does look to be able to do support healing.