Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Weapons you’d like to see in-game?
Pendragxn
Member
What kind of weapons would you like to see in the game? Personally I’ve listed my favourites below.
Spiked Flail - A weapon consisting of a spiked ball attached to a chain, delivering unpredictable and devastating blows.
I really think the flail stand out as it reminds me of the witch king from the LOTR. New World did a good job with their flail weapon and it’s really fun to play with a good specialisation tree.
Crossbow - A more powerful, mechanical bow capable of piercing plate armor, used by soldiers in medieval times.
I still like the crossbow although maybe a 2H crossbow that hits harder but slower than a bow. The duel wielding crossbow in T&L is really broken although that might just be bad combat balancing.
Warhammer - A blunt, crushing weapon designed to penetrate armor, often seen in the hands of knights or fantasy dwarves.
Recurve Bow - A bow with limbs that curve back on themselves, providing extra power and accuracy.
Longsword - A versatile, double-edged sword typically used with two hands, common in both medieval and fantasy settings.
Greatsword - A massive, two-handed sword designed for heavy, sweeping strikes.
Broadsword - A wide-bladed sword with a heavy, slashing attack.
Rapier - A slender, sharply pointed sword for thrusting attacks, popular for duels.
Scimitar - A curved, one-edged sword, often associated with desert warriors or fantasy swashbucklers.
Claymore - A large Scottish two-handed sword, known for its power and reach.
Battleaxe - A heavy, two-handed axe designed for powerful chops, often used by warriors or berserkers.
Spiked Flail - A weapon consisting of a spiked ball attached to a chain, delivering unpredictable and devastating blows.
I really think the flail stand out as it reminds me of the witch king from the LOTR. New World did a good job with their flail weapon and it’s really fun to play with a good specialisation tree.
Crossbow - A more powerful, mechanical bow capable of piercing plate armor, used by soldiers in medieval times.
I still like the crossbow although maybe a 2H crossbow that hits harder but slower than a bow. The duel wielding crossbow in T&L is really broken although that might just be bad combat balancing.
Warhammer - A blunt, crushing weapon designed to penetrate armor, often seen in the hands of knights or fantasy dwarves.
Recurve Bow - A bow with limbs that curve back on themselves, providing extra power and accuracy.
Longsword - A versatile, double-edged sword typically used with two hands, common in both medieval and fantasy settings.
Greatsword - A massive, two-handed sword designed for heavy, sweeping strikes.
Broadsword - A wide-bladed sword with a heavy, slashing attack.
Rapier - A slender, sharply pointed sword for thrusting attacks, popular for duels.
Scimitar - A curved, one-edged sword, often associated with desert warriors or fantasy swashbucklers.
Claymore - A large Scottish two-handed sword, known for its power and reach.
Battleaxe - A heavy, two-handed axe designed for powerful chops, often used by warriors or berserkers.
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Comments
https://ashesofcreation.wiki/APOC:Potion_launchers
Heard they’re using it for the ships now maybe would be nice to have potion launchers on ships or some sort or cannons.
To your actual question: scythes, melee staffs(bo staff, etc.), halberd, trident/net combo, and chain hook/gravity hammer(steel ball at the end of long chain).
Thats it
Founder and Guild Leader of -Providence-
Edit: ok but for real, Staves as a melee magic weapon
Trident would be cool but isn’t that just a spear essentially or maybe a halberd or polearm variant hmm…
Kusarigama - bleed damage and snares + to disarm
I agree with Flails as a weapon class (both spiked, multi headed, agricultural etc all go under this umbrella), and Crossbows, but most of the rest of the opening sugjestions are redundant with existing weapon catagories.
I am not fully convinced that the dual wielded being a single item is a good idea.
If we get a flail we could request nunchaku skins one side fire the other ice! There is also the potential of having a cat o' nine tails as a flaming skin which would be cool.
"Quod mens laeva vetat suadendo animusque sinister / Hoc saltim cupiant implere timore coacti"
Tibia(Eternia)/Knight Online/WoW(Stonemaul)/Warhammer(Ostermark)/Darkfall/GW2/ROR
Fist weapons would be nice then. Mainly claws.
Battle axe and Crossbow. But honestly, the thing I would like most... Arquebus. I know firearms wont be in, but I would love it.
I, too, would like a hummer.