Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Weapons you’d like to see in-game?

What kind of weapons would you like to see in the game? Personally I’ve listed my favourites below.

Spiked Flail - A weapon consisting of a spiked ball attached to a chain, delivering unpredictable and devastating blows.

I really think the flail stand out as it reminds me of the witch king from the LOTR. New World did a good job with their flail weapon and it’s really fun to play with a good specialisation tree.

Crossbow - A more powerful, mechanical bow capable of piercing plate armor, used by soldiers in medieval times.

I still like the crossbow although maybe a 2H crossbow that hits harder but slower than a bow. The duel wielding crossbow in T&L is really broken although that might just be bad combat balancing.

Warhammer - A blunt, crushing weapon designed to penetrate armor, often seen in the hands of knights or fantasy dwarves.

Recurve Bow - A bow with limbs that curve back on themselves, providing extra power and accuracy.

Longsword - A versatile, double-edged sword typically used with two hands, common in both medieval and fantasy settings.

Greatsword - A massive, two-handed sword designed for heavy, sweeping strikes.

Broadsword - A wide-bladed sword with a heavy, slashing attack.

Rapier - A slender, sharply pointed sword for thrusting attacks, popular for duels.

Scimitar - A curved, one-edged sword, often associated with desert warriors or fantasy swashbucklers.

Claymore - A large Scottish two-handed sword, known for its power and reach.

Battleaxe - A heavy, two-handed axe designed for powerful chops, often used by warriors or berserkers.

Comments

  • CarlisleCarlisle Member, Alpha Two
    A lot of that you mentioned will be in the game. i would like to see sabers and a scythe
  • GreatPhilisopherGreatPhilisopher Member, Alpha Two
    scythe and kwan dao
    ykwk7qwgw5os.jpg
  • I wish they brought back the potion launcher as an offhand tool or utility item it was so cool!

    https://ashesofcreation.wiki/APOC:Potion_launchers

    Heard they’re using it for the ships now maybe would be nice to have potion launchers on ships or some sort or cannons.

  • VarganVargan Member, Alpha Two
    Most mentions in this thread can easily make an appearance as skins for already confirmed weapon types.
    Too bad, you lose! The correct sequence was blood - blood - blood.
  • LordPaxLordPax Member, Alpha Two
    A) You mentioned like 9 variants of the same weapon - this isnt albion, but I could see some of those being in there.

    B) To your actual question: scythes, melee staffs(bo staff, etc.), halberd, trident/net combo, and chain hook/gravity hammer(steel ball at the end of long chain).

    Thats it
    jlyhubmxm6w1.png

    Founder and Guild Leader of -Providence-
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    edited October 17
    Blow darts lel

    Edit: ok but for real, Staves as a melee magic weapon
  • LordPax wrote: »
    A) You mentioned like 9 variants of the same weapon - this isnt albion, but I could see some of those being in there.

    B) To your actual question: scythes, melee staffs(bo staff, etc.), halberd, trident/net combo, and chain hook/gravity hammer(steel ball at the end of long chain).

    Thats it

    Trident would be cool but isn’t that just a spear essentially or maybe a halberd or polearm variant hmm…
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited October 18
    Ball Mace on a chain. Add knock back and stuns please.

    Kusarigama - bleed damage and snares + to disarm
  • LodrigLodrig Member, Alpha Two
    BagPipes! Ok that's an instrument but for use Bards thats just as important.

    I agree with Flails as a weapon class (both spiked, multi headed, agricultural etc all go under this umbrella), and Crossbows, but most of the rest of the opening sugjestions are redundant with existing weapon catagories.
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Spear
    436HCEf.gif
    GJjUGHx.gif
  • LodrigLodrig Member, Alpha Two
    Whip, Chakra/Boomerang and Claw were some of my favorites from Secret of Mana.
  • CROW3CROW3 Member, Alpha Two
    scythe and kwan dao

    jt2rpny1cxap.jpeg


    AoC+Dwarf+750v3.png
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I`d like to see some landscape elements used as weapons for example
    • rolling boulders down a hill
    • felling trees at choke points
    • lighting brush or trees on fire
  • OtrOtr Member, Alpha Two
    I might want to be able to swap and reconfigure the dual wielded weapons.
    I am not fully convinced that the dual wielded being a single item is a good idea.

  • 8bdq67og3vpi.gif

    If we get a flail we could request nunchaku skins one side fire the other ice! There is also the potential of having a cat o' nine tails as a flaming skin which would be cool.
  • UlderekUlderek Member, Alpha Two
    Patu and Taiaha
    Titore i te rangi rehia
    "Quod mens laeva vetat suadendo animusque sinister / Hoc saltim cupiant implere timore coacti"
    Tibia(Eternia)/Knight Online/WoW(Stonemaul)/Warhammer(Ostermark)/Darkfall/GW2/ROR
  • Well, they already messed up dual wielding by not allowing us to mix and match different weapons, so thats out of the window.

    Fist weapons would be nice then. Mainly claws.
  • Hutchy1989Hutchy1989 Member, Alpha Two
    Handheld Ballista
  • Xullatar_HelvirXullatar_Helvir Member, Alpha Two
    Not really a weapon, but more of a playstyle, I would like to see is a one handed sword and an off hand. I like to think by instead of carrying a greatsword, a shield, or dual weapons you can benefit from less weight in terms of mobility. I imagine that when the secondary archetypes are a thing you will see a lot of Fighter/Mage's running around with a single handed sword and casting spells out the other. Personally I would really love to see that. I don't think an mmo has ever done a fighter mage correctly. What are your thoughts?
  • Pendragxn wrote: »
    What kind of weapons would you like to see in the game? Personally I’ve listed my favourites below.

    Spiked Flail - A weapon consisting of a spiked ball attached to a chain, delivering unpredictable and devastating blows.

    I really think the flail stand out as it reminds me of the witch king from the LOTR. New World did a good job with their flail weapon and it’s really fun to play with a good specialisation tree.

    Crossbow - A more powerful, mechanical bow capable of piercing plate armor, used by soldiers in medieval times.

    I still like the crossbow although maybe a 2H crossbow that hits harder but slower than a bow. The duel wielding crossbow in T&L is really broken although that might just be bad combat balancing.

    Warhammer - A blunt, crushing weapon designed to penetrate armor, often seen in the hands of knights or fantasy dwarves.

    Recurve Bow - A bow with limbs that curve back on themselves, providing extra power and accuracy.

    Longsword - A versatile, double-edged sword typically used with two hands, common in both medieval and fantasy settings.

    Greatsword - A massive, two-handed sword designed for heavy, sweeping strikes.

    Broadsword - A wide-bladed sword with a heavy, slashing attack.

    Rapier - A slender, sharply pointed sword for thrusting attacks, popular for duels.

    Scimitar - A curved, one-edged sword, often associated with desert warriors or fantasy swashbucklers.

    Claymore - A large Scottish two-handed sword, known for its power and reach.

    Battleaxe - A heavy, two-handed axe designed for powerful chops, often used by warriors or berserkers.

    Battle axe and Crossbow. But honestly, the thing I would like most... Arquebus. I know firearms wont be in, but I would love it.
  • PodgnilPodgnil Member, Alpha Two
    edited October 29
    Probably most of this has already been announced and will happen, but at the start I would limit myself to adding these weapons as a must-have. Lance, Staff(Range), Rod(mele), crossbow, hummer, ax 1h and 2h, daggers, mb firstweapon it looks very imersive for tulnar rogue )
  • VarganVargan Member, Alpha Two
    Podgnil wrote: »
    Probably most of this has already been announced and will happen, but at the start I would limit myself to adding these weapons as a must-have. Lance, Staff(Range), Rod(mele), crossbow, hummer, ax 1h and 2h, daggers, mb firstweapon it looks very imersive for tulnar rogue )

    I, too, would like a hummer.
    Too bad, you lose! The correct sequence was blood - blood - blood.
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