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Weapons you’d like to see in-game?

What kind of weapons would you like to see in the game? Personally I’ve listed my favourites below.

Spiked Flail - A weapon consisting of a spiked ball attached to a chain, delivering unpredictable and devastating blows.

I really think the flail stand out as it reminds me of the witch king from the LOTR. New World did a good job with their flail weapon and it’s really fun to play with a good specialisation tree.

Crossbow - A more powerful, mechanical bow capable of piercing plate armor, used by soldiers in medieval times.

I still like the crossbow although maybe a 2H crossbow that hits harder but slower than a bow. The duel wielding crossbow in T&L is really broken although that might just be bad combat balancing.

Warhammer - A blunt, crushing weapon designed to penetrate armor, often seen in the hands of knights or fantasy dwarves.

Recurve Bow - A bow with limbs that curve back on themselves, providing extra power and accuracy.

Longsword - A versatile, double-edged sword typically used with two hands, common in both medieval and fantasy settings.

Greatsword - A massive, two-handed sword designed for heavy, sweeping strikes.

Broadsword - A wide-bladed sword with a heavy, slashing attack.

Rapier - A slender, sharply pointed sword for thrusting attacks, popular for duels.

Scimitar - A curved, one-edged sword, often associated with desert warriors or fantasy swashbucklers.

Claymore - A large Scottish two-handed sword, known for its power and reach.

Battleaxe - A heavy, two-handed axe designed for powerful chops, often used by warriors or berserkers.

Comments

  • A lot of that you mentioned will be in the game. i would like to see sabers and a scythe
  • GreatPhilisopherGreatPhilisopher Member, Alpha Two
    scythe and kwan dao
    ykwk7qwgw5os.jpg
  • I wish they brought back the potion launcher as an offhand tool or utility item it was so cool!

    https://ashesofcreation.wiki/APOC:Potion_launchers

    Heard they’re using it for the ships now maybe would be nice to have potion launchers on ships or some sort or cannons.

  • Most mentions in this thread can easily make an appearance as skins for already confirmed weapon types.
    Too bad, you lose! The correct sequence was blood - blood - blood.
  • LordPaxLordPax Member, Alpha Two
    A) You mentioned like 9 variants of the same weapon - this isnt albion, but I could see some of those being in there.

    B) To your actual question: scythes, melee staffs(bo staff, etc.), halberd, trident/net combo, and chain hook/gravity hammer(steel ball at the end of long chain).

    Thats it
    jlyhubmxm6w1.png

    Founder and Guild Leader of -Providence-
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    edited October 17
    Blow darts lel

    Edit: ok but for real, Staves as a melee magic weapon
  • LordPax wrote: »
    A) You mentioned like 9 variants of the same weapon - this isnt albion, but I could see some of those being in there.

    B) To your actual question: scythes, melee staffs(bo staff, etc.), halberd, trident/net combo, and chain hook/gravity hammer(steel ball at the end of long chain).

    Thats it

    Trident would be cool but isn’t that just a spear essentially or maybe a halberd or polearm variant hmm…
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited October 18
    Ball Mace on a chain. Add knock back and stuns please.

    Kusarigama - bleed damage and snares + to disarm
  • BagPipes! Ok that's an instrument but for use Bards thats just as important.

    I agree with Flails as a weapon class (both spiked, multi headed, agricultural etc all go under this umbrella), and Crossbows, but most of the rest of the opening sugjestions are redundant with existing weapon catagories.
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Spear
    436HCEf.gif
    GJjUGHx.gif
  • Whip, Chakra/Boomerang and Claw were some of my favorites from Secret of Mana.
  • CROW3CROW3 Member, Alpha Two
    scythe and kwan dao

    jt2rpny1cxap.jpeg


    AoC+Dwarf+750v3.png
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I`d like to see some landscape elements used as weapons for example
    • rolling boulders down a hill
    • felling trees at choke points
    • lighting brush or trees on fire
  • OtrOtr Member, Alpha Two
    I might want to be able to swap and reconfigure the dual wielded weapons.
    I am not fully convinced that the dual wielded being a single item is a good idea.

  • 8bdq67og3vpi.gif

    If we get a flail we could request nunchaku skins one side fire the other ice! There is also the potential of having a cat o' nine tails as a flaming skin which would be cool.
  • Patu and Taiaha
    Titore i te rangi rehia
    "Quod mens laeva vetat suadendo animusque sinister / Hoc saltim cupiant implere timore coacti"
  • Well, they already messed up dual wielding by not allowing us to mix and match different weapons, so thats out of the window.

    Fist weapons would be nice then. Mainly claws.
  • Hutchy1989Hutchy1989 Member, Alpha Two
    Handheld Ballista
  • Not really a weapon, but more of a playstyle, I would like to see is a one handed sword and an off hand. I like to think by instead of carrying a greatsword, a shield, or dual weapons you can benefit from less weight in terms of mobility. I imagine that when the secondary archetypes are a thing you will see a lot of Fighter/Mage's running around with a single handed sword and casting spells out the other. Personally I would really love to see that. I don't think an mmo has ever done a fighter mage correctly. What are your thoughts?
  • Pendragxn wrote: »
    What kind of weapons would you like to see in the game? Personally I’ve listed my favourites below.

    Spiked Flail - A weapon consisting of a spiked ball attached to a chain, delivering unpredictable and devastating blows.

    I really think the flail stand out as it reminds me of the witch king from the LOTR. New World did a good job with their flail weapon and it’s really fun to play with a good specialisation tree.

    Crossbow - A more powerful, mechanical bow capable of piercing plate armor, used by soldiers in medieval times.

    I still like the crossbow although maybe a 2H crossbow that hits harder but slower than a bow. The duel wielding crossbow in T&L is really broken although that might just be bad combat balancing.

    Warhammer - A blunt, crushing weapon designed to penetrate armor, often seen in the hands of knights or fantasy dwarves.

    Recurve Bow - A bow with limbs that curve back on themselves, providing extra power and accuracy.

    Longsword - A versatile, double-edged sword typically used with two hands, common in both medieval and fantasy settings.

    Greatsword - A massive, two-handed sword designed for heavy, sweeping strikes.

    Broadsword - A wide-bladed sword with a heavy, slashing attack.

    Rapier - A slender, sharply pointed sword for thrusting attacks, popular for duels.

    Scimitar - A curved, one-edged sword, often associated with desert warriors or fantasy swashbucklers.

    Claymore - A large Scottish two-handed sword, known for its power and reach.

    Battleaxe - A heavy, two-handed axe designed for powerful chops, often used by warriors or berserkers.

    Battle axe and Crossbow. But honestly, the thing I would like most... Arquebus. I know firearms wont be in, but I would love it.
  • PodgnilPodgnil Member
    edited October 29
    Probably most of this has already been announced and will happen, but at the start I would limit myself to adding these weapons as a must-have. Lance, Staff(Range), Rod(mele), crossbow, hummer, ax 1h and 2h, daggers, mb firstweapon it looks very imersive for tulnar rogue )
  • Podgnil wrote: »
    Probably most of this has already been announced and will happen, but at the start I would limit myself to adding these weapons as a must-have. Lance, Staff(Range), Rod(mele), crossbow, hummer, ax 1h and 2h, daggers, mb firstweapon it looks very imersive for tulnar rogue )

    I, too, would like a hummer.
    Too bad, you lose! The correct sequence was blood - blood - blood.
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