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Rogues the best train conductor?

So, you have some unguilded scoundrels harvesting/hunting on grounds your guild/node uses regularly. These fellows abscond with the mats back to their own node. You attack them and they just stand there so you get corruption. How can we discourage these unsavory fellows from taking "your" local materials.

Well, you train them with a horde of mobs who swarm them to death or force them to flee the area. After a few deaths or time lost fleeing and returning they should get the message that your guild/node will not tolerate their poaching.

As of now, IMHO, the best class for this would be the rogue due to their (expected) ability to vanish and break agro; thereby, releasing the mobs to reagro on nearby poachers.

Thoughts?

Comments

  • wakkytabbakywakkytabbaky Member, Alpha Two
    i guess it all depends on how aggro works, will it transfer aggro onto the next nearest person or will the mobs just simply leash and run back to where you pulled them from.

    one would assume that someone standing there not doing anything will not gain any aggro / threat on those enemies when a non grouped player vanishes and they would simply leash back to where they were pulled from.

    just saying also while you probably wouldnt want a rival guild en masse farming your node area chasing away every non guildie would be a bad thing unless you are a super guild since we dont know the decay rate of nodes guilds will most likely need a bunch of randoms helping out with node decay


  • DepravedDepraved Member, Alpha Two
    i guess it all depends on how aggro works, will it transfer aggro onto the next nearest person or will the mobs just simply leash and run back to where you pulled them from.

    one would assume that someone standing there not doing anything will not gain any aggro / threat on those enemies when a non grouped player vanishes and they would simply leash back to where they were pulled from.

    just saying also while you probably wouldnt want a rival guild en masse farming your node area chasing away every non guildie would be a bad thing unless you are a super guild since we dont know the decay rate of nodes guilds will most likely need a bunch of randoms helping out with node decay


    there are mobs that are aggressive and will attack a nearby player even if they arent attacked first. they could still attack the gatherer and if the gatherer tries to kill hem, the other nearby non agro mobs from the train could attack him too.
  • wakkytabbakywakkytabbaky Member, Alpha Two
    edited October 20
    Depraved wrote: »
    i guess it all depends on how aggro works, will it transfer aggro onto the next nearest person or will the mobs just simply leash and run back to where you pulled them from.

    one would assume that someone standing there not doing anything will not gain any aggro / threat on those enemies when a non grouped player vanishes and they would simply leash back to where they were pulled from.

    just saying also while you probably wouldnt want a rival guild en masse farming your node area chasing away every non guildie would be a bad thing unless you are a super guild since we dont know the decay rate of nodes guilds will most likely need a bunch of randoms helping out with node decay


    there are mobs that are aggressive and will attack a nearby player even if they arent attacked first. they could still attack the gatherer and if the gatherer tries to kill hem, the other nearby non agro mobs from the train could attack him too.

    would require the trainer ( rogue ) to be nearby long enough in that case for one of the mobs to attack the bystander, what im more interested is if they will auto target the nearby player that has 0 aggro when vanish goes off or if they will instantly enter leash state and run back to where they were.

    if they instantly leash when no other aggro is found then training will be alot harder to pull off.
    if they instantly target any nearby player with no aggro after a vanish instead of instant leash then i expect gonna see alot of rogue trains going.

    guess we will know in a weeks time how the aggro works alot better and then the rogue scenario in P2
  • RocketFarmerRocketFarmer Member, Alpha Two
    Node war?
  • Temijin_DeathStalkyrTemijin_DeathStalkyr Member, Alpha Two
    If the mobs break contact and do not agro nearby, then a bard could kite pull mobs and run in a circle around the group who one by one burns down or pulls a mob from the pack to be finished off. This way you can pull an area that otherwise would be impossible due to the number of mobs that would agro at once.
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