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Health Parameters

I have a big Question. Maybe it has been answered, maybe not.
Since we cannot see other characters Hp should we be able to see the monster's hp?
Like I am thinking about it and it doesn't make sense unless your knowledge of the monster is extensive. Let us get more detailed information the more we defeat the mob.
What are your thoughts on this? It suddenly came to mind that unless we lived in this land and knew the monsters surrounding low-level areas, we would be blind to any more powerful monsters.
Since there will be tons of mobs eventually, the gathering professions could include buffs against leather-dropping mobs or golems or magical creatures for magical ink. That would mean weak points for those mobs would be known since you gather materials on their death and since that is your profession it would make sense. i mean the whole point of a profession is to get more knowledge and have an easier time gathering materials. wether that be by abilities that allow you to get more of a resource or maybe higher quality components.
Let me know what you think and I do apologize if it is not the easiest to read.

Comments

  • ShivaFangShivaFang Member, Alpha Two
    This restriction is currently only for pvp - you can see accurate mob health bars in other streams.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    Perfect info for monsters, and for players it looks like they're still set on the 25% thresholds as default (possibly more precise thresholds possible through investing in certain perks and passives)
  • I see thanks guys appreciate it I didn't word it correctly. I meant that we should not have that knowledge since were new to the area or region. my bad was trying to get a discussion about how that would work. thanks though.
  • It would be consistent and I have no problem with it, but neither do I see it as a nessesity.
  • wakkytabbakywakkytabbaky Member, Alpha Two
    would be cool if for the first time you kill a new monster / enemy npc you cant see its hp and then after the first time it would show up. sorta like building your knowledge and the more you kill something the more info is learned about it. would make fighting a world boss super interesting the first time around as you wouldnt be able to tell how you were fairing.

    i like that monster hunter world doesnt have hp for its monsters its all just indicators of dmg via cuts blood etc
  • xiedd13ixxiedd13ix Member, Alpha One, Alpha Two, Early Alpha Two
    jintaoblz wrote: »
    I have a big Question. Maybe it has been answered, maybe not.
    Since we cannot see other characters Hp should we be able to see the monster's hp?
    Like I am thinking about it and it doesn't make sense unless your knowledge of the monster is extensive. Let us get more detailed information the more we defeat the mob.
    What are your thoughts on this? It suddenly came to mind that unless we lived in this land and knew the monsters surrounding low-level areas, we would be blind to any more powerful monsters.
    Since there will be tons of mobs eventually, the gathering professions could include buffs against leather-dropping mobs or golems or magical creatures for magical ink. That would mean weak points for those mobs would be known since you gather materials on their death and since that is your profession it would make sense. i mean the whole point of a profession is to get more knowledge and have an easier time gathering materials. wether that be by abilities that allow you to get more of a resource or maybe higher quality components.
    Let me know what you think and I do apologize if it is not the easiest to read.

    This makes no sense to do.

    It has a well designed reason for pvp making it a risk to chase down a kill or use a execute because you have to guest the last quarter.

    In pve this has no use whatsever and would just cause more frustration then anything else
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