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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Steven! Your monthly fee is too LOW!
Temijin_DeathStalkyr
Member, Alpha Two
My first MMO was Everquest. It had a box price and a monthly fee of $15. Since that time, inflation has reduced the value in purchasing power of $15 to about $7.50.
AOC has no box price and a $15 per month subscription fee. I believe this to be a flawed pricing model for a AAA MMO. I want Steven and his team to be rewarded for their work. Steven has put his personal fortune at risk. His team should be highly paid and get great performance bonuses.
I want top people and lots of them to be constantly smashing bugs and rolling out content as fast as possible. Top people want to get paid their worth and will be at risked to be stolen by other companies who will pay them more if not paid correctly. To keep such people and to hire more of them will take a lot of money which this current financial model will not support IMHO.
To keep the company flush with cash to be able to do great thing for their customers (us players), Steven needs to revamp his pricing model.
Here is my reasonable suggestion - box price of $45 to $55. Monthy fee of $20 to $25. No cosmetic sales.
Now, the usual suspects will have a negative knee jerk reaction to such a change. These people need to be ignored. This game is just not for them if they are that price sensitive. However, I do believe that the vast, vast majority of the potential player base will recognize the value proposition as reasonable and justified to get the quality game we all want now and into the future with massive content coming online at a much faster pace.
Everyone will win. Steven is rewarded with an excellent return on his investment. The team is rewarded with top pay and bonuses. The players are rewarded with terrific entertainment that, when calculated on an hourly basis, is dirt cheap!
AOC has no box price and a $15 per month subscription fee. I believe this to be a flawed pricing model for a AAA MMO. I want Steven and his team to be rewarded for their work. Steven has put his personal fortune at risk. His team should be highly paid and get great performance bonuses.
I want top people and lots of them to be constantly smashing bugs and rolling out content as fast as possible. Top people want to get paid their worth and will be at risked to be stolen by other companies who will pay them more if not paid correctly. To keep such people and to hire more of them will take a lot of money which this current financial model will not support IMHO.
To keep the company flush with cash to be able to do great thing for their customers (us players), Steven needs to revamp his pricing model.
Here is my reasonable suggestion - box price of $45 to $55. Monthy fee of $20 to $25. No cosmetic sales.
Now, the usual suspects will have a negative knee jerk reaction to such a change. These people need to be ignored. This game is just not for them if they are that price sensitive. However, I do believe that the vast, vast majority of the potential player base will recognize the value proposition as reasonable and justified to get the quality game we all want now and into the future with massive content coming online at a much faster pace.
Everyone will win. Steven is rewarded with an excellent return on his investment. The team is rewarded with top pay and bonuses. The players are rewarded with terrific entertainment that, when calculated on an hourly basis, is dirt cheap!
1
Comments
That was a very long way of saying: No Cosmetic Store plz
This market is not as price sensitive as I believe Steven thinks it to be. Most of us are not still in high school washing mom's car for cash or in college surviving on ramen. We have actual jobs to be able to pay to have top quality MMO entertainment for those few hours we have to play.
$45-60 / month is the top end we will pay.
Unless there's a family plan coming soon.
How about we don't do that
ps. (kappa)
In addition, a Nigerian prince has left you $10 million. All you need to do to collect is send $5,000 to the address below…
Free to play (after 15years)
Only charge you have is optional cosmetics
just say you don't want cosmetics lmao
those cosmetics will make more money than all the monthly fees combined. if the actual value of $15 is $7 or whatever, then that's good for us, we can play this awesome game for cheap and get carried by the cosmetics whales.
only price hike i would go is to 20usd but after that it gets a bit ridiculous. once game hits release and actual subs start paying steven and studio will be sitting pretty even at the current cost.
To be fair, it is not a fair price for the ownwership and developmental team. If someone couldn't come up with another $5 or $10 a month for quality entertainment, the game realy isn't for them. There are plenty of other games in their price range. Not everyone can afford a Mercedes even though they may want one.
The incremental loss in player revenue from those who are unable to pay the increase would more than be made up by the increase in fee from the remaining player base who are willing to pay for quality.
If Steven and his team deliver what is promised (which I wholeheartedly believe will happen), then the game has been massively underpriced compared to the market.
As players, we cannot constantly expect more regular quality content and feature improvements and not pay for it. You end up with a game run by an underpaid skeleton crew always on the verg of shutting down.
If someone couldn't afford a $40 box price and another $10 per month, then they most likely wouldn't have a rig to properly run the game anyway.
I'm sure I am not alone in wanting this game to be a huge success. That means the customers get the quality entertainment they desire, the ownership gets a good return on investment, and the dev team is competitively paid. "Everyone" wins!
The monthly cash burn rate may force a pricing change as it is.