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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
New player experience
Hey guys,
hope I won't get bashed for not checking all the forums etc. (just found out about this game today), but how would a player who just joined the game 3 months after the release of the game (example), experience the "creation" of the world in that node? What I'm trying to say is, from what I understand, when the game will start, players will begin exploring and doing whatever in a certain node and a city will spawn in a certain location, wouldn't that be "unfair" to the players that join later after release, since they wouldn't really have that experience of creating the world around them (village becoming a city). I appologize for being super confusing, I hope anyone here is patient enough to deal with this bs. I love the whole idea behind the game, but I think it would be cool if every player (no matter when he starts playing the game), would have the opportunity to have that experience of seeing a start of a civilization etc.
Sorry again
hope I won't get bashed for not checking all the forums etc. (just found out about this game today), but how would a player who just joined the game 3 months after the release of the game (example), experience the "creation" of the world in that node? What I'm trying to say is, from what I understand, when the game will start, players will begin exploring and doing whatever in a certain node and a city will spawn in a certain location, wouldn't that be "unfair" to the players that join later after release, since they wouldn't really have that experience of creating the world around them (village becoming a city). I appologize for being super confusing, I hope anyone here is patient enough to deal with this bs. I love the whole idea behind the game, but I think it would be cool if every player (no matter when he starts playing the game), would have the opportunity to have that experience of seeing a start of a civilization etc.
Sorry again
0
Comments
I can say what I <em>hope </em>will happen. The game is apparently PvP focused with an open world. With that being said, it would be nice to have a starting area/island or something that is a PvP free zone for brand new players/new alts to get their first few levels and some basic gear. I think systems like that make the new player/new alt toon experience a little easier before jumping into the big bad world.
What i can tell you so far is that almost every action in the environment regarding the node will give the node exp in some kind of way. For example if you farm Monsters in this area the node wil get a % of the exp you earned. You can mine/craft in the area to to get the goods for the next evolution
Example from my site (not officially approved)
Node lvl 1 --> Node lvl 2
0 / 37.000 Exp earned by Players
0 / 300 Herbs gathered
0 / 300 Ores mined
0/ 300 Craftings of any Type done to NPC ( Hager)
And the best part of this so far seems to be that it won't just be based on player interaction. Maybe a guild forms an alliance and a node thrives for a very long time, but then nature itself puts a stop to that. This game looks like it has the potential to truly create a living breathing world for us to explore, that every player will effect.
I would not state that. The game will have a lot of PVP elements for sure, a lot of mixed elements (PVP/PVE, like caravan system), and a huge pile of PVE elements, like all the professions, open world bosses, forming environment (okay, this is a PVP / PVE combo as well), city-building, etc.
And the best part of this so far seems to be that it won’t just be based on player interaction. Maybe a guild forms an alliance and a node thrives for a very long time, but then nature itself puts a stop to that. This game looks like it has the potential to truly create a living breathing world for us to explore, that every player will effect.
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This is the way I am understanding it at the moment as well. While the first of us into the game will be treated to a completely barren (city-wise) nature-scape, the people who come in later could have an even bigger effect on the game by simply banding together and tearing down the cities that we create and building up their own nodes. If anyone has ever played Eve: Online and lived in null-sec, that is kind of what I imagine will happen here. Alliances made and broken, spies and tearing down and establishing massive empires. Im psyched.