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Current Alpha 2 Fishing is Afk, and it should stay that way.

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Comments

  • SathragoSathrago Member, Alpha Two
    The compromise between active gathering skills and passive resource collection clicking...is reward active skill with better/rarer materials than auto clicker base materials. and let the player have an option to toggle either collection method.

    Same could be said for crafting...

    I understand some players just want to zone out when playing.

    However some players want more than just float clicking, hit start and wait and press (f) on a thing "gameplay'

    I am hoping for fishing to indeed be a mini game that isn't just a bar/window slider. Where snapping a line matters and if you don't have the correct bait at the correct place during the right time and season you aint catching nothin.

    I proposed having both forms of fishing in my OP. You can have both methods guys.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Honestly, I dont think every profession needs a mini game, but fishing and hunting would do well with some
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  • Uncommon SenseUncommon Sense Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 6
    Sathrago wrote: »
    No afk gathering garbage...

    keep me engaged, if you want autobattlers and absent farming stick to gaming on your phone...

    at this rate only fishing will be a mini game so are you suggesting mining, lumberjacking, harvesting, and hunting also get mini games everytime they interact with a node?

    Yes I would like that option. They are all verbs so I would appreciate the option to be more interactively engaged with the 'activity' and be rewarded for skill. Though if there is an option in the games setting to turn it off then I'm fine with that.

    But if its just a better GW2 system then I get it. I'm just a bit over the whole hit 'f' task timer thing...

    It does not have to be elaborate...it could be based on rythem/timing, accuracy/speed or logic puzzle.

  • SpifSpif Member, Alpha Two
    Sathrago wrote: »
    I would much rather the regular fishing work the same as the rest of the gatherers. the only difference would be that instead of moving after every rock or tree, you fish for like five or 10 minutes in a spot before needing to change spots. if the zones you fish in have a finite amount of fish that everyone can fish from, you would quickly need to move if more people fish that exact spot. This also ties into the node's ecosystem health. overfishing could cause events like everything else. So it might actually be of great interest for a node to police their waterways for over zealous fishers.

    I think this could work out pretty well in general. "Areas" of water have a specific fish capacity that is depleted by fishing and slowly replenished over time. Similar to slowly growing trees. Fishing has a skill that tells you how bountiful the water is in front of you. On a scale of 0% (fished out) to 100% (fully stocked)

    How big an area is, and how long the fish take to fish out/replenish themselves is a balance thing. Maybe 30 min for one person to fish out an area, and 3 hours to replenish.
  • DezmerizingDezmerizing Member, Alpha Two
    When people speak of mini-games in professions, all I can imagine in front of me is either Puzzle Pirates or Warframe's gathering system.

    Puzzle Pirates was okay. Warframe... good god, please no. x']
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  • daveywaveydaveywavey Member, Alpha Two
    Can you stand in front of a single tree and afk chop it for hours to gather loads and loads of wood? Presumably not. Why should fishing be different?

    The quote from the Number-1 Bard has always been:
    "We want this game to be played. If there are things that you can do to not play the game and still progress, we've done something wrong.[2] – Jeffrey Bard"
    This link may help you: https://ashesofcreation.wiki/


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  • SathragoSathrago Member, Alpha Two
    daveywavey wrote: »
    Can you stand in front of a single tree and afk chop it for hours to gather loads and loads of wood? Presumably not. Why should fishing be different?

    The quote from the Number-1 Bard has always been:
    "We want this game to be played. If there are things that you can do to not play the game and still progress, we've done something wrong.[2] – Jeffrey Bard"

    if they are standing there for a long time they become prime pk targets for good value. Like I said in previous posts they could add fishing nodes every 30 yards or so that have a finite amount of fish. The land management system will most likely cover this. You will need to move, and the more people fishing your spot the faster you will need to move. What I want is not to have to constantly play a mini game for the basic fish every 10 seconds. let me take my hands off the keyboard and chill for a few minutes assuming the fishing node is full. The mini game should be saved for the rare and valuable catches.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • MorkMork Member
    edited November 7
    How's the Herbalist gameplay?
    You walk around searching for plants, pick it up, continue to walk around.
    Same for mining and lumberjacking.

    How's the fishing gameplay?
    Can we only fish at fishing pools?
    - If yes then we walk/boat around, fish, continue to move around.
    - If not, we can fish anywhere at the same spot without moving and cast fishing, over and over again.


    If we have to move from pool to pool, I don't see why we need a minigame, if others don't, we are just adding one more step to this profession and giving one disadvantage to fishing, movement plus minigame.

    If we don't need to move, then I agree. If we can just cast without any movement and minigame we have an advantage on other professions.



    Could it be:
    Add minigame to open water fishing (does not require movement)
    And no mini game for fishing pools (requires movement)


    I'm saying this to my own disadvantage because I work from home and plan to just fish while working. It would be much better to fish at the same spot without any movement and minigame, just casting fishing.
  • Uncommon SenseUncommon Sense Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 7
    Mining could be an accuracy based by hitting a seam to split the node quicker and or gain more rare materials

    As there a many trees lumber jacking/wood cutting could be a rhythm timing optional input for faster felling/rarer materials.

    Herbalist could be s selection window (game picking herbs from weeds) with more product collected .

    Fishing has a number of contributing factors that may or may not be implicated. Rod/line/bait/lure/weather/location/cast distance...etc

    Fishing should be accessible from any body water with a (loot table %chance of catching fish) Hotspots Should increase the % chance of a better catch and increase bite rate...The optional minigame should increase the chance by a factor of 99%to catch rarer fish and be the only method to catch legendary fish...

    Spitballing ideas...

    I have not looked into hunting...but clearly getting a clean kill and butchering to acquire resources has mini-game potential
  • Uncommon SenseUncommon Sense Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Sathrago wrote: »
    I proposed having both forms of fishing in my OP. You can have both methods guys.

    The title of the OP implied that fishing should be AFK...

  • SathragoSathrago Member, Alpha Two
    Sathrago wrote: »
    I proposed having both forms of fishing in my OP. You can have both methods guys.

    The title of the OP implied that fishing should be AFK...

    What i am saying is technically afk fishing. there is only the single input and then you wait until the resource runs out. same as the other gatherers. the difference being that fishing has the broadness to let you afk for longer while the others need to move from each one time pickable resource. They could add variation in the size of the resources you find allowing for longer duration and more resource for a node.

    Ill go back and see if im being misleading in my OP if thats what you mean, but dont just take titles at face value thats just a bad habit from reading news.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • LodrigLodrig Member, Alpha Two
    I'd just like to add that thouse beutiful tree fellings that fall over so nicely with terrain collision.

    It seems like a real waste that they just fade and you can't interact with them. Limbing the trunk first perhapse to get 'sticks' (trash wood for fuel only) and then taking off bark and finally sectioning the trunk with each section giving you the wood.
  • Uncommon SenseUncommon Sense Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Sathrago wrote: »
    Sathrago wrote: »
    I proposed having both forms of fishing in my OP. You can have both methods guys.

    The title of the OP implied that fishing should be AFK...

    What i am saying is technically afk fishing. there is only the single input and then you wait until the resource runs out. same as the other gatherers. the difference being that fishing has the broadness to let you afk for longer while the others need to move from each one time pickable resource. They could add variation in the size of the resources you find allowing for longer duration and more resource for a node.

    Ill go back and see if im being misleading in my OP if thats what you mean, but dont just take titles at face value thats just a bad habit from reading news.


    So what your saying is basically a second account AFK farm amiright?

    Get that trash out of here...

    If anything there should be more incentive for active mini gathering games to prevent botting and servers bloated with inactive players taking up space...
  • SathragoSathrago Member, Alpha Two
    Sathrago wrote: »
    Sathrago wrote: »
    I proposed having both forms of fishing in my OP. You can have both methods guys.

    The title of the OP implied that fishing should be AFK...

    What i am saying is technically afk fishing. there is only the single input and then you wait until the resource runs out. same as the other gatherers. the difference being that fishing has the broadness to let you afk for longer while the others need to move from each one time pickable resource. They could add variation in the size of the resources you find allowing for longer duration and more resource for a node.

    Ill go back and see if im being misleading in my OP if thats what you mean, but dont just take titles at face value thats just a bad habit from reading news.


    So what your saying is basically a second account AFK farm amiright?

    Get that trash out of here...

    If anything there should be more incentive for active mini gathering games to prevent botting and servers bloated with inactive players taking up space...

    You really live by your profile name.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • Uncommon SenseUncommon Sense Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Sathrago wrote: »
    Sathrago wrote: »
    Sathrago wrote: »
    I proposed having both forms of fishing in my OP. You can have both methods guys.

    The title of the OP implied that fishing should be AFK...

    What i am saying is technically afk fishing. there is only the single input and then you wait until the resource runs out. same as the other gatherers. the difference being that fishing has the broadness to let you afk for longer while the others need to move from each one time pickable resource. They could add variation in the size of the resources you find allowing for longer duration and more resource for a node.

    Ill go back and see if im being misleading in my OP if thats what you mean, but dont just take titles at face value thats just a bad habit from reading news.


    So what your saying is basically a second account AFK farm amiright?

    Get that trash out of here...

    If anything there should be more incentive for active mini gathering games to prevent botting and servers bloated with inactive players taking up space...

    You really live by your profile name.

    Indeed
  • Love AFK fishing the most! Active fishing should be better, but I'll never do it cause I hate miniganes
  • AariciaAaricia Member, Alpha Two
    Read only the title of the thread, care nothing for the discussion because I agree with the title alone. I love the afk fishing. I'm able to chat and engage with the local inhabitants while my character fishes. I had an opportunity to have a lovely chat with a gentleman who was fishing beside me because I didn't have to click and battle a pixel fish mid-discussion every 15-30 seconds.

    AFK fishing should absolutely stay.
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  • SathragoSathrago Member, Alpha Two
    Aaricia wrote: »
    Read only the title of the thread, care nothing for the discussion because I agree with the title alone. I love the afk fishing. I'm able to chat and engage with the local inhabitants while my character fishes. I had an opportunity to have a lovely chat with a gentleman who was fishing beside me because I didn't have to click and battle a pixel fish mid-discussion every 15-30 seconds.

    AFK fishing should absolutely stay.

    exactly. this is chill and chat time for me as well. regular lake-side/river side Fishing is supposed to be relaxing. Take your time listen to music eat some snacks and enjoy being outside. If you catch some fish thats great too. In the game world i see it as a way to progress my character and take a break at the same time. im not getting as much exp or as valuable fish as a sports fisher, but thats ok. People need a steady supply of fish in the market to make all sorts of things. Like there are near endless stones and trees to find, let us do the same.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
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