Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I proposed having both forms of fishing in my OP. You can have both methods guys.
Yes I would like that option. They are all verbs so I would appreciate the option to be more interactively engaged with the 'activity' and be rewarded for skill. Though if there is an option in the games setting to turn it off then I'm fine with that.
But if its just a better GW2 system then I get it. I'm just a bit over the whole hit 'f' task timer thing...
It does not have to be elaborate...it could be based on rythem/timing, accuracy/speed or logic puzzle.
I think this could work out pretty well in general. "Areas" of water have a specific fish capacity that is depleted by fishing and slowly replenished over time. Similar to slowly growing trees. Fishing has a skill that tells you how bountiful the water is in front of you. On a scale of 0% (fished out) to 100% (fully stocked)
How big an area is, and how long the fish take to fish out/replenish themselves is a balance thing. Maybe 30 min for one person to fish out an area, and 3 hours to replenish.
Puzzle Pirates was okay. Warframe... good god, please no. x']
The quote from the Number-1 Bard has always been:
"We want this game to be played. If there are things that you can do to not play the game and still progress, we've done something wrong.[2] – Jeffrey Bard"
if they are standing there for a long time they become prime pk targets for good value. Like I said in previous posts they could add fishing nodes every 30 yards or so that have a finite amount of fish. The land management system will most likely cover this. You will need to move, and the more people fishing your spot the faster you will need to move. What I want is not to have to constantly play a mini game for the basic fish every 10 seconds. let me take my hands off the keyboard and chill for a few minutes assuming the fishing node is full. The mini game should be saved for the rare and valuable catches.
You walk around searching for plants, pick it up, continue to walk around.
Same for mining and lumberjacking.
How's the fishing gameplay?
Can we only fish at fishing pools?
- If yes then we walk/boat around, fish, continue to move around.
- If not, we can fish anywhere at the same spot without moving and cast fishing, over and over again.
If we have to move from pool to pool, I don't see why we need a minigame, if others don't, we are just adding one more step to this profession and giving one disadvantage to fishing, movement plus minigame.
If we don't need to move, then I agree. If we can just cast without any movement and minigame we have an advantage on other professions.
Could it be:
Add minigame to open water fishing (does not require movement)
And no mini game for fishing pools (requires movement)
I'm saying this to my own disadvantage because I work from home and plan to just fish while working. It would be much better to fish at the same spot without any movement and minigame, just casting fishing.
As there a many trees lumber jacking/wood cutting could be a rhythm timing optional input for faster felling/rarer materials.
Herbalist could be s selection window (game picking herbs from weeds) with more product collected .
Fishing has a number of contributing factors that may or may not be implicated. Rod/line/bait/lure/weather/location/cast distance...etc
Fishing should be accessible from any body water with a (loot table %chance of catching fish) Hotspots Should increase the % chance of a better catch and increase bite rate...The optional minigame should increase the chance by a factor of 99%to catch rarer fish and be the only method to catch legendary fish...
Spitballing ideas...
I have not looked into hunting...but clearly getting a clean kill and butchering to acquire resources has mini-game potential
The title of the OP implied that fishing should be AFK...
What i am saying is technically afk fishing. there is only the single input and then you wait until the resource runs out. same as the other gatherers. the difference being that fishing has the broadness to let you afk for longer while the others need to move from each one time pickable resource. They could add variation in the size of the resources you find allowing for longer duration and more resource for a node.
Ill go back and see if im being misleading in my OP if thats what you mean, but dont just take titles at face value thats just a bad habit from reading news.
It seems like a real waste that they just fade and you can't interact with them. Limbing the trunk first perhapse to get 'sticks' (trash wood for fuel only) and then taking off bark and finally sectioning the trunk with each section giving you the wood.
So what your saying is basically a second account AFK farm amiright?
Get that trash out of here...
If anything there should be more incentive for active mini gathering games to prevent botting and servers bloated with inactive players taking up space...
You really live by your profile name.
Indeed
AFK fishing should absolutely stay.
exactly. this is chill and chat time for me as well. regular lake-side/river side Fishing is supposed to be relaxing. Take your time listen to music eat some snacks and enjoy being outside. If you catch some fish thats great too. In the game world i see it as a way to progress my character and take a break at the same time. im not getting as much exp or as valuable fish as a sports fisher, but thats ok. People need a steady supply of fish in the market to make all sorts of things. Like there are near endless stones and trees to find, let us do the same.