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Mouse Inversion

TimithoriTimithori Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
This is shaping up to be something pretty special. My only issue right now is there is no mouse inversion. No Y-Axis inversion. Is this something we could get put into the Alpha? My brain is just wired for mouse inversion.

Comments

  • SpaceWolfSpaceWolf Member, Alpha One, Alpha Two, Early Alpha Two
    edited October 24
    I couldn't agree more; I've been playing games with an inverted Y-Axis since I was 3 years old (flight sim on the Sega Genesis :p ) and I invert it ASAP in any new game I start.

    Trying to play without Y-Axis inverted in pretty much anything feels like trying to flip my brain upside down, lol. The current Alpha builds are mostly unplayable to me without this.
  • MyosotysMyosotys Member
    edited October 24
    I always wondered what kind of people were using this feature :D
    It's like at 3 years old, you were naturally more comfortable with the invert mouse ? Or your parents inverted mouse and that's why you leart that way ?

    I also wonder how many % of gamers are inverting their mouse.
  • SpaceWolfSpaceWolf Member, Alpha One, Alpha Two, Early Alpha Two
    edited October 24
    Myosotys wrote: »
    I always wondered what kind of people were using this feature :D
    It's like at 3 years old, you were naturally more comfortable with the invert mouse ? Or your parents inverted mouse and that's why you leart that way ?

    I also wonder how many % of gamers are inverting their mouse.

    Like I said - one of my first games was a flight simulator on the Sega Genesis. That, and the first time I flew a plane I was five years old (my grandfather let me copilot in his little four-seater and stacked up a buncha pillows for me to sit on).

    If you didn't know, you pull the controls back (i.e. "down") to ascend in an aircraft, and push them forward ("up") to descend. That's how the Sega game worked, how the first vehicle I ever controlled worked, and my gaming DNA has been wired accordingly ever since :D

    TLDR I didn't have any muscle memory for standard Y-Axis controls in the first place, since I was so young.

    And then as I recall, Pilotwings 64 and its Hang Glider stuff forever sealed my fate :)
  • TimithoriTimithori Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Just as Spacewolf mentioned, a lot of it comes from training our brains on flight sims and on certain really old FPS games that came with inversion as standard. Admittedly, most inversion players are a bit older than everyone else, so it's understandable that most other players wouldn't understand the need for mouse inversion in their games.

    For me and many others who have used it for so long, it simply can't be untrained. It literally feels like my brain is glitching when I play without it. It really should be a simple implementation that would benefit probably 5-10% of players, so I'm pretty surprised it's just not here (yet?).
  • SpifSpif Member, Alpha Two
    I also find games that don't have an option to invert the Y-axis unplayable. I see that the screen is moving the wrong way, overcorrect the "wrong way" and it's a clusterf. Can't decide if I should blame Carmack or flight sims/space games.

    Really hoping this is added soon
  • GoosusGoosus Member, Alpha Two
    Logged into the game for the first time ever a few hours ago, was very surprised to see no invert Y option. Pretty disappointing considering how long I've been waiting to play the game, now it's unplayable for me and a few others I know due to one simple setting that hasn't been implemented.
  • SilraSilra Member, Alpha Two
    edited October 25
    Even though the game's settings does not expose the setting to be configured, you can change these settings in a save file and the game will then use this updated configuration.

    Open the game, configure all in-game settings to your preferences including changing at least one key binding, and exit the game again. This will save all the game's configuration including the default mouse axis settings.

    Download 'uesave', an Unreal Engine save game editor. You can find it on github:
    https://github.com/trumank/uesave-rs/releases/tag/v0.5.0
    Grab the Windows zip file (uesave-x86_64-pc-windows-msvc.zip) and unpack it somewhere.

    Then go to %LocalAppData%\AOC\Saved\SaveGames (For example: C:\Users\username\AppData\Local\AOC\Saved\SaveGames)
    Copy the KeybindSettings.sav somewhere to make a backup, and copy it to where you put uesave.exe

    Open a command prompt, change directory to the folder where you placed everthing and type:
    uesave.exe edit KeybindSettings.sav

    It will open a text version of the save file in notepad. You will see a lot of JSON-formatted information.
    Use the search function to search for 'MouseY'.

    Somewhere below that 'MouseY' will be a 'Bool' called 'bInvert' that has a value 'false'.

    Simply change the 'false' after bInvert to 'true', save, and close notepad. Uesave will write it back into the KeybindSettings.sav file.

    Then copy the changed KeybindSettings.sav back into the SaveGames folder where you took it from, start the game, and voila, an inverted mouse Y axis.
  • MesronPGMesronPG Member, Alpha Two
    edited October 25
    @Silra If that works, you will have saved me many headaches in the future....sadly wait queue is too long to test.

    Edit: Yep, definitely works. Thanks!
  • GoosusGoosus Member, Alpha Two
    @Silra thanks for that! I looked a while ago for a ue file unpacker to do exactly what you're describing but wasn't able to find one that worked (maybe I didn't look hard enough).

    I have been using https://github.com/oleg-st/InvertMouse with the Interception driver when I get really desperate in games.
  • BarqueBarque Member, Alpha Two
    edited October 25
    Bookmarking for the hack. But really need this toggle in-game. I can't/won't play without it.

    @Silra - Confirming that works. Thank you. Searched for "bInvert_0" until I found the instance of it under "MouseY".

  • GoosusGoosus Member, Alpha Two
    edited October 25
    For anyone else doing this as @Barque mentioned, just search for binvert, one other thing, if you don't have the KeybindSettings.sav file just make a keybind change in the game and it will generate the file.

    EDIT:
    Make sure you change it in the bInvert for the correct axis, here is what it looks like:
    c8rcmpjs5zd1.png
  • claycleclaycle Member, Alpha Two
    +1 Mouse Inversion toggle in game.

    Thanks above for the work-around. Will be trying that this weekend.
    Claycle
  • DmZDmZ Member, Alpha Two
    Thanks for the great info, was going to be painful until the toggle got added, without a workaround.
  • Snake0202Snake0202 Member, Alpha Two, Early Alpha Two
    edited October 26
    When I try to save it says error access is denied. What am I doing wrong?
  • risteonristeon Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Definitely +1 to requesting this be added to the in-game UI.
  • RedLeader1RedLeader1 Member, Alpha Two
    Most gaming mouses you can reconfigure these days.
  • SilraSilra Member, Alpha Two
    RedLeader wrote: »
    Most gaming mouses you can reconfigure these days.

    Mouse axis inversion is done for the camera controls only. If you would swap the axis on the mouse itself or in windows that change would also apply to all other use (like navigating the user interface) which would make it unusable.
  • SlipreeSlipree Member, Alpha Two
    Myosotys wrote: »
    I always wondered what kind of people were using this feature :D
    It's like at 3 years old, you were naturally more comfortable with the invert mouse ? Or your parents inverted mouse and that's why you leart that way ?

    I also wonder how many % of gamers are inverting their mouse.

    Diff games require diff control schemes. Like any game where you’re flying should be inverted. It “feels” natural.

    However people who come from fps/tps backgrounds will hate inversion. I personally do not like it inverted at all. I like complete control of my character at all times as well, and dislike games where your movement is contextual. An example would be how some games only let you jump when you’re near a spot you can jump, and it gives you the prompt to hit the corresponding button.
  • SaviourselfSaviourself Member, Alpha Two
    Myosotys wrote: »
    I always wondered what kind of people were using this feature :D
    It's like at 3 years old, you were naturally more comfortable with the invert mouse ? Or your parents inverted mouse and that's why you leart that way ?

    I also wonder how many % of gamers are inverting their mouse.

    Inverted mouse uses the same logic that flight controls in planes do. Flight controls took in to account gravity/g forces when originally constructed, so it made sense to push forward to dive/pull back to climb.

    For a mouse, when you want to look down in the real world, you lean forward, pushing the mouse forward. When you want to look back, lean back, pulling the mouse backwards towards you.

    Typically you'll find older gamers or flight sim enthusiasts tend towards the inverted control scheme.
  • PossumPossum Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Another +1 for mouse inversion toggle in game. Not just the Y axis though. Please provide the option to toggle both mouse axes.
    lgafoqq05tfc.gif
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    While I hope it gets added to the game, I can see inversion actually being quite hard to implement specifically for this game.

    This is specifically due to the situations you will want it vs those when you won't. In Ashes, that is more complex than in most other games.

    I can see it being a late beta addition.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Possum wrote: »
    Another +1 for mouse inversion toggle in game. Not just the Y axis though. Please provide the option to toggle both mouse axes.

    Turn your mouse upside down.
  • BarqueBarque Member, Alpha Two
    Noaani wrote: »
    While I hope it gets added to the game, I can see inversion actually being quite hard to implement specifically for this game.

    I'm sorry, but that's completely untrue. There's already a hack in this thread to turn it on using the controls built-in to Unreal Engine 5.

    We're asking for a game UI control for something that's completely done already in the engine.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Barque wrote: »
    Noaani wrote: »
    While I hope it gets added to the game, I can see inversion actually being quite hard to implement specifically for this game.

    I'm sorry, but that's completely untrue. There's already a hack in this thread to turn it on using the controls built-in to Unreal Engine 5.

    We're asking for a game UI control for something that's completely done already in the engine.

    Yeah, but that solution isn't very good.

    Not the method, the result.

    If this is all you are after, then great, you have your solution. However, many people are after more fine tuning than this, and that is what will take a while before it gets added in.
  • tinukedatinukeda Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Timithori wrote: »
    This is shaping up to be something pretty special. My only issue right now is there is no mouse inversion. No Y-Axis inversion. Is this something we could get put into the Alpha? My brain is just wired for mouse inversion.

    If PTR is indicative of the future then you may be a happy camper soon. Just sayin
  • NemesesNemeses Member
    edited October 30
    Yeah I put in a post about this a year or more in the last, nearly every single MMO player, around my age, or any who been playing MMO’s for 30 years, use invert mouse.

    I honestly would not play if this extremely simple fix, was not in the game.

    I have used a multitude of fixes, none work 100% effectively all the time.

    Every game that did not have this, and tbf, there are very few, Ive not played.

    And most new games have this in, T&L being the newest, has it.

    Got some short arsed, shut the thread up reply from a mod.
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  • Slipree wrote: »
    Myosotys wrote: »
    I always wondered what kind of people were using this feature :D
    It's like at 3 years old, you were naturally more comfortable with the invert mouse ? Or your parents inverted mouse and that's why you leart that way ?

    I also wonder how many % of gamers are inverting their mouse.

    Diff games require diff control schemes. Like any game where you’re flying should be inverted. It “feels” natural.

    However people who come from fps/tps backgrounds will hate inversion. I personally do not like it inverted at all. I like complete control of my character at all times as well, and dislike games where your movement is contextual. An example would be how some games only let you jump when you’re near a spot you can jump, and it gives you the prompt to hit the corresponding button.
    How does a inverted mouse prevent complete freedom in how you move, people like you talk such utter nonsense.
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  • momojimomoji Member, Leader of Men, Alpha One, Alpha Two, Early Alpha Two
    edited October 30
    inverted mouse setting got added in the 29th PTR patch so you'll see it in the game this weekend
    edit: and it seems to work correctly
  • momoji wrote: »
    inverted mouse setting got added in the 29th PTR patch so you'll see it in the game this weekend
    edit: and it seems to work correctly

    Well you would hope so, it’s a extremely simple add.
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