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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Mouse Inversion
Timithori
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
This is shaping up to be something pretty special. My only issue right now is there is no mouse inversion. No Y-Axis inversion. Is this something we could get put into the Alpha? My brain is just wired for mouse inversion.
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Trying to play without Y-Axis inverted in pretty much anything feels like trying to flip my brain upside down, lol. The current Alpha builds are mostly unplayable to me without this.
It's like at 3 years old, you were naturally more comfortable with the invert mouse ? Or your parents inverted mouse and that's why you leart that way ?
I also wonder how many % of gamers are inverting their mouse.
Like I said - one of my first games was a flight simulator on the Sega Genesis. That, and the first time I flew a plane I was five years old (my grandfather let me copilot in his little four-seater and stacked up a buncha pillows for me to sit on).
If you didn't know, you pull the controls back (i.e. "down") to ascend in an aircraft, and push them forward ("up") to descend. That's how the Sega game worked, how the first vehicle I ever controlled worked, and my gaming DNA has been wired accordingly ever since
TLDR I didn't have any muscle memory for standard Y-Axis controls in the first place, since I was so young.
And then as I recall, Pilotwings 64 and its Hang Glider stuff forever sealed my fate
For me and many others who have used it for so long, it simply can't be untrained. It literally feels like my brain is glitching when I play without it. It really should be a simple implementation that would benefit probably 5-10% of players, so I'm pretty surprised it's just not here (yet?).
Really hoping this is added soon
Open the game, configure all in-game settings to your preferences including changing at least one key binding, and exit the game again. This will save all the game's configuration including the default mouse axis settings.
Download 'uesave', an Unreal Engine save game editor. You can find it on github:
https://github.com/trumank/uesave-rs/releases/tag/v0.5.0
Grab the Windows zip file (uesave-x86_64-pc-windows-msvc.zip) and unpack it somewhere.
Then go to %LocalAppData%\AOC\Saved\SaveGames (For example: C:\Users\username\AppData\Local\AOC\Saved\SaveGames)
Copy the KeybindSettings.sav somewhere to make a backup, and copy it to where you put uesave.exe
Open a command prompt, change directory to the folder where you placed everthing and type:
uesave.exe edit KeybindSettings.sav
It will open a text version of the save file in notepad. You will see a lot of JSON-formatted information.
Use the search function to search for 'MouseY'.
Somewhere below that 'MouseY' will be a 'Bool' called 'bInvert' that has a value 'false'.
Simply change the 'false' after bInvert to 'true', save, and close notepad. Uesave will write it back into the KeybindSettings.sav file.
Then copy the changed KeybindSettings.sav back into the SaveGames folder where you took it from, start the game, and voila, an inverted mouse Y axis.
Edit: Yep, definitely works. Thanks!
I have been using https://github.com/oleg-st/InvertMouse with the Interception driver when I get really desperate in games.
@Silra - Confirming that works. Thank you. Searched for "bInvert_0" until I found the instance of it under "MouseY".
EDIT:
Make sure you change it in the bInvert for the correct axis, here is what it looks like:
Thanks above for the work-around. Will be trying that this weekend.
Mouse axis inversion is done for the camera controls only. If you would swap the axis on the mouse itself or in windows that change would also apply to all other use (like navigating the user interface) which would make it unusable.
Diff games require diff control schemes. Like any game where you’re flying should be inverted. It “feels” natural.
However people who come from fps/tps backgrounds will hate inversion. I personally do not like it inverted at all. I like complete control of my character at all times as well, and dislike games where your movement is contextual. An example would be how some games only let you jump when you’re near a spot you can jump, and it gives you the prompt to hit the corresponding button.
Inverted mouse uses the same logic that flight controls in planes do. Flight controls took in to account gravity/g forces when originally constructed, so it made sense to push forward to dive/pull back to climb.
For a mouse, when you want to look down in the real world, you lean forward, pushing the mouse forward. When you want to look back, lean back, pulling the mouse backwards towards you.
Typically you'll find older gamers or flight sim enthusiasts tend towards the inverted control scheme.
This is specifically due to the situations you will want it vs those when you won't. In Ashes, that is more complex than in most other games.
I can see it being a late beta addition.
Turn your mouse upside down.
I'm sorry, but that's completely untrue. There's already a hack in this thread to turn it on using the controls built-in to Unreal Engine 5.
We're asking for a game UI control for something that's completely done already in the engine.
Yeah, but that solution isn't very good.
Not the method, the result.
If this is all you are after, then great, you have your solution. However, many people are after more fine tuning than this, and that is what will take a while before it gets added in.
If PTR is indicative of the future then you may be a happy camper soon. Just sayin
I honestly would not play if this extremely simple fix, was not in the game.
I have used a multitude of fixes, none work 100% effectively all the time.
Every game that did not have this, and tbf, there are very few, Ive not played.
And most new games have this in, T&L being the newest, has it.
Got some short arsed, shut the thread up reply from a mod.
edit: and it seems to work correctly
Well you would hope so, it’s a extremely simple add.