Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Weapon perks are a need. Here is the reason:
Carlisle
Member, Alpha Two
Random perk system for weapons: by accumulating a certain number of drops, you can try your luck by swapping your perk for a new random one. For example, one of the perks might allow you to deal 2x damage in a skill (with a cooldown and aleatory). Another example could be debuffing the target's defense, reducing it by 20% for 10 seconds(Also with a cooldown and aleatory). Additionally, defensive perks are also welcome, as they help maintain game balance. One perk could provide a random 20% defense boost for 10 seconds, while another could cause all players to lose the target of the weapon's owner and be unable to attack it for 6 seconds (although they can still take area damage normally, and you won't be invisible). This variety of perks enhances gameplay, and the examples provided are just a few of the possibilities
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