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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Artisan Progression
atomicphantom2
Member
I have been reading up about the artisan progression and it was unclear to me. When it says two professions can be grandmaster and three can be master does the two grandmasters count to the three masters? Like if I am grand master in both hunting and fishing can I still be a master in cooking, farming, and alchemy or will I only get one masters artisan if I have two grandmasters?
0
Comments
https://docs.google.com/spreadsheets/d/1KlRwWncjDCX6ii3Azg8m8Hl9bPAc5BbOb5k3hflF_LM/edit?gid=0#gid=0 this will help plan your professions
Lets say you are a Grandmaster in Cooking and you have a recipe for Chef's Meatlover Extreme Pizza, this recipe requires
Pizza Dough - made with cooking from: water (vendor), wild yeast (herbalism), and flour (cooking).
Flour - made from wheat (farming)
Zesty tomato sauce - made with cooking from: tomato (farming), mirepoix (cooking), Zesty Aelan Spice (cooking)
mirepoix - made with cooking from farming ingredients
zesty aelan spice made with cooking from herbalism ingredients
Meat Medley - made with cooking from: Pork Sausage (cooking), ham (cooking), mince (cooking)
sausage - made with cooking from farming and herbalism ingredients
ham - made with cooking from farming ingredients
mince - made with cooking from farming ingredients
Anchovies - made with cooking from: anchovies (fishing)
Cow Cheese - made with cooking from: milk (farming) and salt (vendor)
Ricotta cheese - made with cooking from: milk (farming), salt (vendor) and vinegar (alchemy)
With this fairly simplistic recipe we are looking at Cooking, Farming, Fishing, Herbalism, and Alchemy. If all these ingredients are master level or grand master level you would still need between 2-3 characters to be able to create. I think that is still plenty of interdependency on additional people. I guess like you say though, time will tell as we level and test, but I would like to know for sure.
Please can we have a "starter warehouse" that everyone can use for the first 10 levels to deposit fuel/mats and produced items can be deposited into, and is accessed by the starter area crafting, before we get to a node and warehouse. If there has to be a delay for our goods to be "transported", sobeit.
Either that or we have to wait until the whole economic system is in place to test it which usually when you are using Agile means we have a design issue.
We need to find a way to separate the professions, particularly the ones with out a usable product so that the completed product remains in the system and you don't have to have completed all the pre-requisite professions yourself first.
Otherwise you create a need to do all the other professions yourself which isn't the design philosophy.