Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Congratulations - It actually feels really good. Well done
Voxtrium
Member, Alpha Two
`Caveat - The alpha had many bugs today and needs loads of polish
Playing today was a blast, the group combat was fun, the world design direction is engaging, I am extremely excited to to test this game over the next few years, I had heard so many statements saying I need to turn down my enthusiasm for this Alpha, but playing it today was highly enjoyable, your vision for the game is clear and while its afar cry from a real game right now it still feels soooooo much better than I expected.
So thank you for all the hard work. I appreciate it. I know the squad I played with did as well.
Playing today was a blast, the group combat was fun, the world design direction is engaging, I am extremely excited to to test this game over the next few years, I had heard so many statements saying I need to turn down my enthusiasm for this Alpha, but playing it today was highly enjoyable, your vision for the game is clear and while its afar cry from a real game right now it still feels soooooo much better than I expected.
So thank you for all the hard work. I appreciate it. I know the squad I played with did as well.
10
Comments
the dismounted when moving mount bug was a interesting one at times :P they should give a mount an ejecter seat ability in the future that just makes u fly into the air lol
I would also like to see the removal of hold for basic attack in action mode, or at least make us click and add some depth with timing for "optimal" combos.
Overall, I was beyond pleasantly surprised at how smooth (and stable!) things felt overall - small hiccups aside.
Same happened to me, SirChancelot. I could only strafe right for about 5 minutes. Resetting keybinds to default will fix it.
(But be sure to report it as a bug nonetheless …)
It won't really start to feel different until we're developing the nodes, and getting into those Macro things that sets Ashes apart.
That said, for an Alpha... 'feels like any other MMO world' is a good starting point to improve from.