Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Pleaaaaaase let us cast nearly any ranged weapon or ability without requiring a target! (Like GW2)
Dreoh
Member, Alpha Two, Early Alpha Two
For the sake of immersion and player agency, let me shoot the ground, or the sky, or just throw spells out willy nilly if I want to.
One of the best things of GW2 was that your abilities didn't feel "gamified" in that way.
I actually remember this being a topic of discussion on these forums and other places many times and that it's been said that such abilities and weapons wouldn't require a target, but as far as I can tell in the Alpha 2, I can't just shoot at will
One of the best things of GW2 was that your abilities didn't feel "gamified" in that way.
I actually remember this being a topic of discussion on these forums and other places many times and that it's been said that such abilities and weapons wouldn't require a target, but as far as I can tell in the Alpha 2, I can't just shoot at will
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But yes, I agree that we need to get this at some point during A2, once potential stability issues are addressed.
I just really want to make it known to the team that this is something requested so that they hopefully don't just, "will it works the way it is well enough"
If calculating projectiles is an issue when servers are more capable and we have 500 person battles then it is what it is lol
How so? Every ability would act the exact same when you have a target
The only thing that would be different is you wouldn't get the "invalid target" error
This isn't something new, GW2 already does this, and even adds a bit of depth to combat, allowing abilities that create barriers that stop projectiles to exist and being able to dodge behind cover to avoid them.
It helps make combat even more dynamic and engaging, and much less "gamey" (avoiding things like not being able to cast because they are hiding behind a 2 inch wooden pole)
In Truth you can shoot whenever you want, wherever you want - as well.
It would make no Sense in our real 3D-World that when a HUUUUUUUUUGE Line of Enemies comes your way, for Example an Army charging at the Army YOU are in - and of Course they all want to kill you, ( x'D )
that You can not just "shoot" with all Abilities and Possibilities you have into their Direction. That you would need to "LOCK ON" with your mind and focus first. x'D
The classical " don't shoot before You see the white in their Eyes " comes to mind.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
I played Albion give or take maybe for a month and I was casting whatever was available, I don't even remember having any combo mechanics. It was a while ago, maybe I don't remember something though. in AoC you apply status effect that allows you to deal more damage If you cast them in the correct order.
of course anything will eventually die in any game if you cast the same spell or any random spell, but aoc has a mechanic that allows you to do it efficiently.
Yes, a huge one that has already been stated, whether you personally recognize it as a valid one or not. Immersion. If you for some reason need another reason, player agency.
So? Just make it so that the combos don't work if they don't hit a target... like how it's already done in GW2 lol