Bkx wrote: » It's also difficult to figure out what's going on with the quest tracker, and quest steps are frequently not properly explained. . . . I'm not asking for a lazy arrow pointing out every single NPC; a bit of thinking is good, but at least give me something to work with.
KingRajesh wrote: » Throwing players in a nondescript town with minimal quests and handholding, forcing people to grind a small group of mobs for XP, is worse than 2004-era MMO game design. I've played MUDs from back in the day that had a better starting tutorial. The new player experience needs a ton of work and that work needs to be done ASAP. Even Albion Online had a better new player experience in Alpha than this.
Noaani wrote: » They are throwing testers in to a nondescript town with minimal quests and handholding.
KingRajesh wrote: » This wouldn't be acceptable in 2014, let alone 2024, let alone 2028-2030 when this game is likely to release.