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Why is there server que's at all?

Meaty23Meaty23 Member, Alpha Two
If intrepid knew exactly how many Alpha keys where sold, they should have made the servers able to accommodate almost that many concurrent players. What happens when the waves start joining in a few weeks?
Yes i'm aware it costs money to run servers, but surely there is only going to be more and more players joining as they move forward with the game.

Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Meaty23 wrote: »
    If intrepid knew exactly how many Alpha keys where sold, they should have made the servers able to accommodate almost that many concurrent players.
    No they shouldn't.

    If there is almost enough server capacity for everyone that has alpha access, the fact that not everyone wants to be online at the same time means that the servers would always be half empty.

    It would also mean there is no real option for stress testing the servers.

    Keep in mind, you are not here to play Ashes, you are here to test it.
  • Meaty23Meaty23 Member, Alpha Two
    Point taken, however how can i test it if ive spent 4 hours in the que and 0 hours playing it.
    Unless by test you mean testing the que system.


  • RymRym Member, Alpha Two
    Spending 4 hours in the queue is part of the test. Specifically the queue system is being stress tested to make sure it's actually working as intended.

    Otherwise you can see it bug out and from, say, position 32 you wake up in position 645 in queue.
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  • DezmerizingDezmerizing Member, Alpha Two
    Meaty23 wrote: »
    Point taken, however how can i test it if ive spent 4 hours in the que and 0 hours playing it.
    Unless by test you mean testing the que system.

    Testing the queue, allowing them to optimize it further is part of the testing process; yes. :)

    Same with constantly crashing, disconnecting, finding game breaking bugs. It is not meant to be a smooth experience - especially not now at the beginning. If you get to test out the "proper gameplay", then you're a lucky minority. :)
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  • LaetitianLaetitian Member
    edited October 26
    I wouldn't get hung up on the queue testing idea. The main point is what Noaani said. Server realm population management on launch day is important.

    You can't get realistic testing conditions, if you're hosting 100 realms with 20 players online in each world, because they all got tired of queues and demanded a new realm so they could play immediately on Alpha 2 launch day, and then 90% of them jumped off because they got bored a week later, and of those 90%, another 90% are only playing 2 hours a day spread out across the day.

    This is why so many lazy dev studios use shards/channels/layers. Which of course comes with the downside of a lifeless, fake world, and wouldn't work for Ashes' node system.
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  • ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
    "That's not how computers work."

    It's about load balancing, not overworking the server workers which are the most likely to get overwhelmed and, with the initial logins, not crashing the game clients by spawning 1000s of characters in the same area.
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  • LudulluLudullu Member, Alpha Two
    Meaty23 wrote: »
    Point taken, however how can i test it if ive spent 4 hours in the que and 0 hours playing it.
    Unless by test you mean testing the que system
    If you were present for the pre-A2 stress test with "all" the A2 testers - you would've seen that the issues that were present there were not present yesterday. Yet new ones popped up. And now Steven is saying that these new issues will be resolved tomorrow (ideally).

    You know how Intrepid managed that? Because people like you and me were willing to sit in a queue for several hours, or relogging into the game every damn 10 seconds because the login launcher server was crashing then login server was crashing then game servers were crashing, and all of that was in some way shape or form - a queue.
  • OfortunaOfortuna Member, Alpha Two
    Same here, come on guys get it together. My queue has no clue what it is doing. I have spent hours watching the queue go from 7 or 8 hundred to 150 to 16 to 1 then back to 300 then back to 1. PRO TIP: QUEUES SHOULD NOT GO UP, you slowly ADVANCE in the queue NOT the other way around. Besides Star Citizen, this is the worst $300 bucks I have ever spent. I am pretty much done with this. Call me in 20 years when it launches, doesn't have enough server room for all the copies sold, and then drops to 1% of its player base in 3 months.
  • TheClimbTo1TheClimbTo1 Member, Alpha Two, Early Alpha Two
    Easy answer is... if there were no Server Queues... how could they test Server Queues?

    Did you just want to get to Launch and hope it worked then? I'm confused.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I don't know if this has been said. The cues for the most part are for where the concentration of players are. So soon as you get out of an area that's congested logging in and out is very easy. I would suggest getting away from the starter area as soon as possible.
  • MayhemuXaMayhemuXa Member, Alpha Two
    Meaty23 wrote: »
    Point taken, however how can i test it if ive spent 4 hours in the que and 0 hours playing it.
    Unless by test you mean testing the que system.


    Guessing that testing the Q is literally part of this weekends priorities
  • DeadlyDaveDeadlyDave Member, Alpha Two, Early Alpha Two
    I log on & off all weekend, i never spent more than 5 minutes in a que.
    EU server. Just sharing my que experience.
    I tell you what i know about Dwarf's.
    Very little
  • DepravedDepraved Member, Alpha Two
    Meaty23 wrote: »
    Point taken, however how can i test it if ive spent 4 hours in the que and 0 hours playing it.
    Unless by test you mean testing the que system.


    we arent testers, we are the lab rats and intrepid staff are the scientists xD
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