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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Why is there server que's at all?
Meaty23
Member, Alpha Two
If intrepid knew exactly how many Alpha keys where sold, they should have made the servers able to accommodate almost that many concurrent players. What happens when the waves start joining in a few weeks?
Yes i'm aware it costs money to run servers, but surely there is only going to be more and more players joining as they move forward with the game.
Yes i'm aware it costs money to run servers, but surely there is only going to be more and more players joining as they move forward with the game.
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Comments
If there is almost enough server capacity for everyone that has alpha access, the fact that not everyone wants to be online at the same time means that the servers would always be half empty.
It would also mean there is no real option for stress testing the servers.
Keep in mind, you are not here to play Ashes, you are here to test it.
Unless by test you mean testing the que system.
Otherwise you can see it bug out and from, say, position 32 you wake up in position 645 in queue.
Testing the queue, allowing them to optimize it further is part of the testing process; yes.
Same with constantly crashing, disconnecting, finding game breaking bugs. It is not meant to be a smooth experience - especially not now at the beginning. If you get to test out the "proper gameplay", then you're a lucky minority.
You can't get realistic testing conditions, if you're hosting 100 realms with 20 players online in each world, because they all got tired of queues and demanded a new realm so they could play immediately on Alpha 2 launch day, and then 90% of them jumped off because they got bored a week later, and of those 90%, another 90% are only playing 2 hours a day spread out across the day.
This is why so many lazy dev studios use shards/channels/layers. Which of course comes with the downside of a lifeless, fake world, and wouldn't work for Ashes' node system.
It's about load balancing, not overworking the server workers which are the most likely to get overwhelmed and, with the initial logins, not crashing the game clients by spawning 1000s of characters in the same area.
You know how Intrepid managed that? Because people like you and me were willing to sit in a queue for several hours, or relogging into the game every damn 10 seconds because the login launcher server was crashing then login server was crashing then game servers were crashing, and all of that was in some way shape or form - a queue.
Did you just want to get to Launch and hope it worked then? I'm confused.
Guessing that testing the Q is literally part of this weekends priorities
EU server. Just sharing my que experience.
Very little
we arent testers, we are the lab rats and intrepid staff are the scientists xD