Uncommon Sense wrote: » I do like the dodge in GW2 but I don't agree it should have the same short CD as GW2. (i frames) are very tricky to balance around and make some instances/content trivial. I think if dodge had a significant stamina cost/penalty then it will mesh better within combat mechanics rather than just a "do a barrel roll" starfox spam abilty.
Briggs wrote: » I'm thinking about this from a pvp viewpoint as well. The current dodge capstone skillpoint gives you 50%?? (not sure) dodge chance on a roll which is quite nice but doesn't give you IFrames and if someone has enough accuracy they can mitigate that which is fine. I think the biggest issue with the dodge roll is server lag currently.
Caeryl wrote: » In my experience today, the dodge roll is exclusively for avoiding projectiles. It didn't do anything to mitigate melee attacks, beyond the benefits of having a bit more space between you and a mob to have a bit more time before they start an attack.