Alpha Two Feedback Discussion
Share your feedback testing Ashes of Creation Alpha Two here.
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📝 Help shape Ashes of Creation | A Feedback Guide & Template
Glorious Ashes of Creation community, As we continue improving and working on Alpha Two, your feedback plays a crucial role in helping the team make informed decisions. This post is a guide and template to ensure your input is as impactful as possible for the team and easy to discuss with other players. If you have bugs to…
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Commodity Certificates and Sanctus Scripts Mechanics
The current implementation of Commodity Certificates and Sanctus Scripts presents several design issues that undermine the depth and balance of city development systems. The current system incentivizes exploitation over engagement. Players can profit from city development without contributing to it, which weakens the…
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Alpha or Not, Communication and Core Systems Matter
I know this is alpha, I get it — no need for the usual “alpha blablabla” replies. But right now, a lot of core functionality is disabled or simply not working. The build was released on Steam, expectations went up, and then the team seemingly went on holiday. The result? Player numbers dropping hard — from ~24k peak to…
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Summoner PvP - Killing Pet MUST Corrupt Players
TLDR; killing a Summoner pet doesn't cause a player to corrupt, and that must change yesterday for the class to be playable at all in the current Ashes of Creation meta. A Summoner's pet is vital to their Class, especially based on their role at a given moment. It's much more vital to the Summoner than their Mount is, for…
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Grow crafting stations through player use
I would like to see crafting stations increase in levels by player use. Each player using the station would add experience to the station based off of the amount of crafting they do. Then groups could go out to the distant lands and bring up the towns, the current system with Mayors is good in theory, but not game play.…
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General feedback of first impressions.
As an avid MMORPG player since Everquest's beta I was intrigued and delighted to find Ashes of Creation was now in playable Alpha two. Here then is my feedback of my early AoC experience with just 168 hours currently played. Really enjoy the current character classes, my wife is overjoyed at being able to play a bard…
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Improvements to buffs in UI
Describe the Problem I have a "drinking problem"—specifically, drinking every potion in my inventory before a boss fight. When I combine consumables with class skills and team auras, I turn into a glowing god of destruction. The problem is, the UI can’t handle my greatness. Currently, the buff bar cuts off or hides icons…
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300hours global Feedback PvP, PvE, craft of Alpha II.
I want to thank Steven Shariff and Intrepid Studios for reviving the MMORPG concept by going back to its roots. AoC won’t be for everyone, but those who embrace it will surely fall in love with the concept and stick with it. I sincerely hope the team doesn’t compromise AoC’s uniqueness for marketing reasons in an attempt…
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Gathering quality thresholds
Gathering quality increase should be incremental not gated by a specific number or threshold. If a player equips a axe that gives a 30 increase to the gathering quality, then that 30 points needs to have an affect. Not wait until the player hits a 300 or 700 quality check before an increase in quality is seen. Recommend to…
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Low Priority - Please add support for regex to all search fields!
Regex is a write only language (good luck reading it) It's also the best way to search for anything, anywhere. I am on a quest to have every search field (In games, out of games.. everywhere!) support regular expressions. My ask is: Can we please enable regex in every in game search box. Thanks. I opened my inventory to…
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Please bring back mob drops and good PVP lawless zones, like entire desert
PVP is almost non existant, please bring back pvp otherwise the game will slowly fade away.. And mob drops, there is TONS of people like me who hates crafting, and crafters asks for TONS of gold for good sets/weapons that we cannot make just mob farming..
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PVP sucks
The PVP flag system is really bad IMO. I am trying to level up with a group in Oakenbane Keep and some lvl 25 guy come and gank our group. Like wtf?
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The state of pvp so far (or actually its nonexistence more precisely)
I want to share this content creator video because he couldnt have said it better, sums pretty much it, i agree. https://youtu.be/O3ZN-9XYO_Y?si=Pmju_2Xv-HJuudeE
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Early-game economy lacks direct currency flow and makes loot feel purposeless
Subject & Title: Early-game economy lacks direct currency flow and makes loot feel purposeless (no coin drops + items not always sellable/dismantleable) Describe the Problem (who/what/when/where/why/how): What the problem is: Early in the game, enemies drop items but do not drop money/currency. The game pushes you toward…
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Can we relocate guild storage?
Just a question, Can we? if so, how? If not…. Fair enough!
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Ship Destruction – Permanent Loss and Targeted Griefing in Alpha 2
Describe the Problem Currently, when a ship (costing between 18g and 25g) is destroyed, it is permanently removed from the player's inventory. What the problem is: The high financial cost combined with 100% item loss makes ships a primary target for "griefing." Why it matters: Groups of players are currently hunting ships…
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Caravan Event possible fix solution!
I believe the 'twist' caravans need is a limit on the number of attackers based on the number of defenders. For example, if I decide to run a caravan alone, only one player should be allowed to sign up to attack me. If I bring a friend, the defender count increases to two, which then opens up two slots for attackers. This…
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Exploiting corruption system -Game breaking exploits, NEEDS ADDRESSED
Exploiting corruption system, Ganking players 13 level lower. Than clearing by running off and dying on mobs in a zero traffic area. PVE death need not to clear corruption. Gear needs to go into the Heavens, not drop. I have seen this system exploited this way , now in 2.0,2.5,3.0…. It is either this or people just team up…
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remove the gold and the bots and rmt vanish
Game-design–ready strategy for replacing a traditional gold currency in an MMO with Experience-as-Currency (XaC)—where earned experience converts into a spendable resource—while preserving progression, fairness, and economic stability. All economic value originates from XP XP has two functions: Progression XP (P-XP) →…
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DUMB Crafting Time Sink- Let us craft multiples
-The act of leveling crafting- Load processed mats, craft good, click on mats menu, Load processed mats, craft good, click on mats menu, Load processed mats, craft good, click on mats menu, Load processed mats, craft good, click on mats menu, Load processed mats, craft good, click on mats menu, Load processed mats, craft…
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A new players feedback - I got a lot.
My feedback, as a new player via the steam EA, who is in love with the idea of this game and have been following it for 8 years. Full disclosure, I'll be playing Ashes on full release, regardless if nothing changes. But these are the things that I, SUBJECTIVELY, feel are good and others that need work (there are a lot).…