Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Alpha 2 Feedback: graphics and design
ctpax4o
Member, Alpha Two
First off, let me just say thanks for keeping non-Alpha participants out of your forums—it’s not like anyone outside a few insiders is watching streamers, right?
I’ll keep this brief, though I think what I’m about to say has implications worth considering.
About ten years ago, when a new game launched, the first thing you’d hear from every backseat gamer was, "Wow, the graphics are amazing!" That was how games made their first impression, and frankly, for the layman, it was the only way to tell one game from another.
Now, as I watch your game on Twitch—though, I’m not sure which one it is. Throne and Liberty? AoC? Or just another UE5 game? Honestly, it doesn’t matter—they all look the same.
Your game lacks graphical identity. Take a game like MU Online, which hasn’t changed much in 20 years. It may be a bit of a "Pinocchio" compared to today’s titles, but here’s the thing: in ten years, MU will still have its own distinctive look, while Ashes (and similar games) will just be another obsolete UE5 relic.
It’s honestly disappointing to see so much effort, time, and hope invested in a project that feels, well... soulless. I’d urge your management to make a real change while there’s still time to salvage this. Obviously, you’re not sure where to go with this, so here’s some free advice:
You need a unique, stylized design. Think non-realistic, fantasy-driven—something memorable, like a Picasso. Something that, even if you’re not a fan, is instantly recognizable for its originality. Trust me, in five years, games that look like yours will be popping up everywhere. Don’t believe me? Feel free to wait and see.
Best of luck,
GV
I’ll keep this brief, though I think what I’m about to say has implications worth considering.
About ten years ago, when a new game launched, the first thing you’d hear from every backseat gamer was, "Wow, the graphics are amazing!" That was how games made their first impression, and frankly, for the layman, it was the only way to tell one game from another.
Now, as I watch your game on Twitch—though, I’m not sure which one it is. Throne and Liberty? AoC? Or just another UE5 game? Honestly, it doesn’t matter—they all look the same.
Your game lacks graphical identity. Take a game like MU Online, which hasn’t changed much in 20 years. It may be a bit of a "Pinocchio" compared to today’s titles, but here’s the thing: in ten years, MU will still have its own distinctive look, while Ashes (and similar games) will just be another obsolete UE5 relic.
It’s honestly disappointing to see so much effort, time, and hope invested in a project that feels, well... soulless. I’d urge your management to make a real change while there’s still time to salvage this. Obviously, you’re not sure where to go with this, so here’s some free advice:
You need a unique, stylized design. Think non-realistic, fantasy-driven—something memorable, like a Picasso. Something that, even if you’re not a fan, is instantly recognizable for its originality. Trust me, in five years, games that look like yours will be popping up everywhere. Don’t believe me? Feel free to wait and see.
Best of luck,
GV
4
Comments
Optimistic of you to think ashes will have even released in 10 years
I don't want them to lean cartoony, but they really do need to find some area of the game's visual identity that actually gives it a defining style.