Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
The quests are as bad as the combat is great
nsys
Member, Alpha Two
I had assumed that alpha two was buggy and sluggish in terms of gameplay, but at least had a solid questing system in place.
It's the complete opposite. Combat is super fun, performance is ok-ish, but it still feels really good and i'm having a blast killing stuff. The quests are a disaster. So many quests don't have a functioning marker or they don't advance properly and have to be cancelled, etc.. There are a couple quests about killing mobs (grems, wolves, etc.) in the south of lionhold. There is no decent marker (or at least it didn't work on my end) showing you which of the 3 spawn points actually provide kills towards the quest. Many invincible quest mobs or items (e.g. tree splinters) that cannot be picked up. The progress is also glacially slow.
This is from the viewpoint of a couple hours and level 5.
It's the complete opposite. Combat is super fun, performance is ok-ish, but it still feels really good and i'm having a blast killing stuff. The quests are a disaster. So many quests don't have a functioning marker or they don't advance properly and have to be cancelled, etc.. There are a couple quests about killing mobs (grems, wolves, etc.) in the south of lionhold. There is no decent marker (or at least it didn't work on my end) showing you which of the 3 spawn points actually provide kills towards the quest. Many invincible quest mobs or items (e.g. tree splinters) that cannot be picked up. The progress is also glacially slow.
This is from the viewpoint of a couple hours and level 5.
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Comments
yeah, it seems like everyone is just farming halls or chapel. I obviously didn't expect the whole game to be there, but what's the point of grinding the same mobs for 40 hours just to do the raid? If we're just to test the technical aspect, increase levelling speed so we can ALL get to the content. If you want us to explore, well, give us something to do....
Hope that changes in the future. Unless the intent is to be more like EQ where the quests added story for those that wanted it but otherwise you mostly just did the farm xp grind.
I agree with this. Why make it difficult to "Grind XP" if we are just testing basic systems? You can always revert the requirement when the game releases. Seems odd that we spend all the time leveling when the high end is what is needed for testing.
In short greatly increase the XP rate so that we can get to actually testing the systems that need testing.