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The problem with Action Target Mode is that it feels too "sticky"

OrdinAeryOrdinAery Member, Alpha Two
edited November 7 in General Discussion
I prefer action targeting in most games. I was wondering what some Alpha One test groups meant when they said that Action felt ok but needed some work. Outside of the UI issues I have seen people posting about, nobody has said this about it- so I will say it:

"In action combat, your original target in a group of enemies makes it feel like your targeting is stuck to them"

I have been playing as tank and fighter over the past couple of days. Fighter did not feel this pain as much, and I believe it is because they have more cleaves and AoE that will be useful and effective regardless of exact target in the vicinity. For the tank, if I had 3 mobs in front of me and someone accidentally aggro'd a 4th that I then try to use the single target taunt on, I could not get my reticle to respond. In that situation, I had to "Q" to "Lock current target" and tab through to it. Which, I understand might be necessary if the mobs in front of me were so numerous that I could not see (line of sight) the new target I was trying to pick up, but that was not the case.

As an example:
Lets think of my character in the world and my potential vision being 360 degrees around me. Then lets add two targets equidistant ahead of me: One is static and directly in front, at 0 degrees, and another is variable between 0 and 90 (straight in front to directly to my right, respectively). If I hit the first target at 0, the next target feels like they would need to be a significantly separated value to become the "new target", even if I feel like my cursor is hovering over them. If I had to assign numbers in degrees and say how they feel, it would look something like this: 90- totally fine, 45- Mostly fine, 30- absolute toss up, 10- about where it should be. These are not actual numbers, thats hard for me to test. However, this is basically a way to describe that I think there should be a much more precise range on the soft locking to targets.


TLDR:
Aim assist turned up way too high, none of us are out here on xbox controllers.

Comments

  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    edited October 26
    The lock-on range for action target acquisition is way too broad, it needs to be narrowed significantly so it's easier to change focus, and also easier to avoid aggroing things nearly off-screen with an auto that goes off the moment after your previous target died
  • GrumpyOldKnightGrumpyOldKnight Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Yeah, I am going to make a post, thought I may as well add my 2 cents here as well.

    (If the below already Exists and I am just an idiot who can't find it, please tell me)
    Action mode Targeting needs to have a button assignment option, so I will select and highlight the target under my crosshairs. That way I just need to point at another target and press a button to select that target so I can change targets easier and much more smoothly.

    I have had a lot of encounters where I keep pressing the closest target button and it keeps picking the dead target or a target off screen, instead of the one I am trying to shoot.

    Not sure if it's possible, but even a Target Lock using a combination key would be good, so I could lock 1 or more targets to this key and then press the key to simply change targets. Not sure how useful this would be for all players, but I find it useful in other games that make that possible.
  • OrdinAeryOrdinAery Member, Alpha Two
    So, after playing a bit more and focusing on the action combat targeting. Two things to note:

    1) Part of this is/was just a skill issue on my part/not understanding what conditions had to be met for a proper target swap. As soon as the small dot in the very center of the reticle is on a different target, it will swap. The other parts of the reticle do not matter, from what I could tell at least. In my opinion, the smaller portion in the very middle that triggers the swap should be changed to a crosshair or something that is easier to see when it crosses on to the next target and possibly have the activation zone slightly larger. why it felt so inconsistent before was because on smaller creatures, like ravens, you can have a majority of the reticle over the target, but the very middle doesn't pass through even though you feel like it should have. I will see if I can attach a video of an example.

    2) I did find one inconsistency though, but I believe it is a bug. While blocking, I could not swap targets as described above. So, a separate issue that does make it feel worse, especially if you do not understand why it is happening.

    Sidenote, but I would also love to be able to see the nameplates of a potential target before entering combat while hovering over them. Maybe just skill issue again and someone can explain, but I have had to swap into tab and click on mobs to see if they have the friendly/green nameplate bug. it's a lot harder for me to assess a group of mobs by panning over them, which is what I would love to be able to do.
  • mikekiller4242mikekiller4242 Member, Alpha Two
    moi jai pas ce probleme en tant que cleric mais sur wow et ca fais 20ans ca dure ben les gens nont jamais pleurer sur du ciblage :P et faire dautre touche que tab pour cibler dautre cible ca fais pas mal quand meme :P donc cest pour ca que sur wow personne a pleurer meme si cest une communauté toxique
  • OrdinAeryOrdinAery Member, Alpha Two
    I wasn't allowed to post a video directly as an example, but I guess the real feedback and correction from me would be: The first mob target selection is extremely generous (too generous in my opinion), and in subsequent targeting you need to be way too precise. There is a huge discrepancy between opening a fight and operating in a fight. It is not that the mobs have too big of a hitbox or aim assist or something, it is that the activatable and important part of the reticle for a target change is too small.

    Again, I would suggest making it just a larger activatable crosshair and remove the other fluff that does not seem to matter.

    How generous the first target acquisition is and then compare to the size of the very middle of the reticle:
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    1t19rjlq4gav.png
  • OrdinAeryOrdinAery Member, Alpha Two
    Update:
    Looks like it may have just been buggy before/fixed or they changed it after a recent update? I can reliably switch targets without being super precise now. I can also now hover over mobs and see target frames (within a reasonable distance).

    Arguably, I would still like to be able to edit my reticle and maybe change the area around a mob that switches targets. However, this feels so much better than it did, and I can appreciate that. Thanks team!
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