Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Can't stop wanting to play again
Dreoh
Member, Alpha Two, Early Alpha Two
Congratulations Intrepid team!
Yall really are doing great work. It's always a great sign when you go to work but you can't stop thinking about the game you just got and wanting to play more.
Even though it's not a gameplay test and it's not polished, it's incredibly satisfying and fun to play. I personally immensely appreciate the special attention to player agency that you are putting into every aspect of the game, from how you designed how abilities are casted (being able to move) to even CC being done in such a way that the player never feels like they don't have agency!
Just wanted to add my enthusiasm to counter any unwarranted negative feedback you're sure to get from people who don't understand and such. Yall are doing something amazing, keep it up!
Yall really are doing great work. It's always a great sign when you go to work but you can't stop thinking about the game you just got and wanting to play more.
Even though it's not a gameplay test and it's not polished, it's incredibly satisfying and fun to play. I personally immensely appreciate the special attention to player agency that you are putting into every aspect of the game, from how you designed how abilities are casted (being able to move) to even CC being done in such a way that the player never feels like they don't have agency!
Just wanted to add my enthusiasm to counter any unwarranted negative feedback you're sure to get from people who don't understand and such. Yall are doing something amazing, keep it up!
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Comments
When I wanted to make some armor for my tank, I looked into what materials I needed, and went hunting. That took hours, but I wasn't upset about any of it. It was interesting to explore the environments, and while I'd love a bit more guidance on where to find resource nodes, that was basically my only complaint about the experience.
The combat feels good, even if my preferred archetype has yet to be added in. While I do feel a small itch that makes me want to have a fast travel way to return to Lionhold sometimes, I strongly appreciate that it isn't there, and I need to actively travel. All of my complaints so far have to do with technical problems (server instability is an issue), bugs (like falling through the world, which we know is already being tackled), and lacking access to things I want (which will inevitably and explicitly be added later).
So yeah, as far as what this test is for, I don't think they could have reasonably done better. The foundation here is incredible. This is a world I can just enjoy running around in for a while, and that's something special.