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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
some progression feedback
Veeshan
Member, Alpha Two
Ok just some feedback for progression for Adventure level/Node Levels and Artisan levels
With character adventuring levels i think this need to be sped up a little up to level 10, seeing as the whole node citizenship is lvl 10 requirdment and that when alot of the game opens up it seems i think you need to hit lvl 10 quicker than you currently do probaly somewhere around 20-25% quicker, this will also shift players out of initial choke point spots aka starting spot quicker which will reduce player/server loads around that area. If you still wanna maintain currently level speed to max level you can shift some of these XP requirement your cutting out from lower levels to either hell levels or last 5 levels or so.
In regards with node leveling it seems to be to quick compared to current adventure level i think the idea speed is hitting village node around the time the average player will hit lvl 10 this lines up better with hitting citizen ship and mayor election and all that for more players. Like i did nothing but grind non stop since server came up and all the nodes were lvl 3 by the time i hit lvl 10 so i was above the curve there and still nodes outlevel me.
in regard to mayoral elections too once a node hit lvl 3 there should be 12 hour period to apply for mayor and then 12 hours to vote on it this willl allow for majority of players to participate in it and there should also be a requirement for aplying for mayor imo tied to leveling the node. Like we did nothing but pump levels in hayclona node for example and some random guild that did nothing to progress the node rocked up in time for election and took mayor dispite doing 0 work to progress the node which feels bad for those who worked on the node imo.
Artisian leveling speed i think feels on point with the exception of some profession that require copper to level since that node seems to be non existent (seem to share spawn with granite which one hits so copper never respawns it seems) but other than that profession seem to level quite well in comparison.
Hunting resource should sell for more to vendor too since plants/stone/wood and all that u get 3-5 pieces a node compared to 1 off hunting node (which is rarer too) and they seem to sell for same price to merchant which seems to bad balance wise to vendor pricing.
With character adventuring levels i think this need to be sped up a little up to level 10, seeing as the whole node citizenship is lvl 10 requirdment and that when alot of the game opens up it seems i think you need to hit lvl 10 quicker than you currently do probaly somewhere around 20-25% quicker, this will also shift players out of initial choke point spots aka starting spot quicker which will reduce player/server loads around that area. If you still wanna maintain currently level speed to max level you can shift some of these XP requirement your cutting out from lower levels to either hell levels or last 5 levels or so.
In regards with node leveling it seems to be to quick compared to current adventure level i think the idea speed is hitting village node around the time the average player will hit lvl 10 this lines up better with hitting citizen ship and mayor election and all that for more players. Like i did nothing but grind non stop since server came up and all the nodes were lvl 3 by the time i hit lvl 10 so i was above the curve there and still nodes outlevel me.
in regard to mayoral elections too once a node hit lvl 3 there should be 12 hour period to apply for mayor and then 12 hours to vote on it this willl allow for majority of players to participate in it and there should also be a requirement for aplying for mayor imo tied to leveling the node. Like we did nothing but pump levels in hayclona node for example and some random guild that did nothing to progress the node rocked up in time for election and took mayor dispite doing 0 work to progress the node which feels bad for those who worked on the node imo.
Artisian leveling speed i think feels on point with the exception of some profession that require copper to level since that node seems to be non existent (seem to share spawn with granite which one hits so copper never respawns it seems) but other than that profession seem to level quite well in comparison.
Hunting resource should sell for more to vendor too since plants/stone/wood and all that u get 3-5 pieces a node compared to 1 off hunting node (which is rarer too) and they seem to sell for same price to merchant which seems to bad balance wise to vendor pricing.
1
Comments
This could be alleviated by having a 24 hour nomination phase and a 24 hour voting phase, making leveling to 10 easier, or making it take a little longer for nodes to hit level 3 until a significant number of players are level 10.
we didnt even get to vote for our mayor, node became lvl 3 like 4 hours later player could apply for mayor 2 minutes later server went down and server came back up mayor was chosen from the one person who manage to talk to the town npc and apply for mayor who contributed nothing to the node progression
To be honost the mayor canditate should atleast required to have earned X amount of node XP to be able to apply.
We were working on questing and stuff to get the node to level 3 while we were still levels 6-9
Leveling is toooo long - played L2 and loved it but that was crazy long even when I was young dumb and partially employed
The Node Mayor Election process is ..... As above is more than fair even if my personal thoughts are a bit cruder in my choice of words
And the server going down is like saying their was a gas leak pipe explosion - Election Interference!
Joking on the last part - mostly