Glorious Alpha Two Testers!
We are in the Alpha Two Phase II testing which will take place 5+ days each week.
Alpha Two testing is scheduled to happen daily until January 13, 2025 at 10PM PT. We will have periods of downtime for hotfixes and daily restarts happening at 2 AM PT for NA realms, and 2 CET for EU realms.
Starting next week, Alpha Two realms are scheduled to be online for 5+ days a week from Thursdays at 10 AM PT to Mondays at 10 PM PT. Alpha Two realms are planned to be down on Tuesdays and Wednesdays, and for daily restarts. Alpha Two realms will also be brought down as updates and fixes are ready.
You can download the game launcher here and we encourage you to join us on our Official Discord Server for the most up to date testing news.
We are in the Alpha Two Phase II testing which will take place 5+ days each week.
Alpha Two testing is scheduled to happen daily until January 13, 2025 at 10PM PT. We will have periods of downtime for hotfixes and daily restarts happening at 2 AM PT for NA realms, and 2 CET for EU realms.
Starting next week, Alpha Two realms are scheduled to be online for 5+ days a week from Thursdays at 10 AM PT to Mondays at 10 PM PT. Alpha Two realms are planned to be down on Tuesdays and Wednesdays, and for daily restarts. Alpha Two realms will also be brought down as updates and fixes are ready.
You can download the game launcher here and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Specific feedback after first weekend
Ghostgg
Member, Alpha Two
TLDR:
Things I liked:
Things I didn't like:
More Detailed:
Combat: Sound, animations, and impact were all there. Some improvements could be made to movement with some animations but overall very solid. Could ship as is and I'd be happy. The action camera is good, but I wish it would be a little less "sticky" if I completely look away and it's more than ~10 meters away. TTK felt good as did XP rate.
Crafting: I didn't focus more than a few hours on this just to test it out. I like the multiple reagents and gathering professions to assemble a piece of gear. I think you can craft green/blue grade items with higher skill though I didn't see it, if it isn't in the game it should be. Fuel as I listed above doesn't add anything and just seems like an artificial annoyance: just remove that. It would be nice if I could alter the outcome of a craft slightly, such as trading the strength an item gives to constitution, maybe different reagent requirements for certain stats.
Quests: The existing quests are good and the dynamic events are good. I'd really like commissions to be fleshed out. First the rewards on them are pathetic. Some of the early ones to kill goblins for example give like 800 xp and 4? glint. That's 4 goblin kills of rewards but I have to run far for it. Please consider buffing the rewards 2-3x.
Furthermore consider adding a commission to complete a quest, something like "so and so needs help at x location" which is linked to existing quests. That will help new players (like me) find content.
Lastly I play on Ultrawide (32:9) and the FoV feels a little small and felt bad until I got used to it. A FoV slider would be nice.
Things I liked:
- Sounds design is a huge win, for me at least felt difficult to improve on.
- Visual quality is very good, some texture issues and occasional weird highlights on enemies but in general looks good.
- Outside of server issues combat felt very good, good design for stamina usage in combat and enemy AI felt good with telegraphed big hits and behavioral distinction between enemy types.
Things I didn't like:
- The fuel system for crafting feels pointless, I don't think it adds anything but was a little annoying.
- Commissions need a large buff, it should be comparable reward to grinding. I'd start with 3x more rewards from where it is now and go from there.
- There are a lot of things missing direction, looting crystals some of the locations should point to an NPC at least who can give you a hint on what it's for.
- Blocking didn't feel strong enough, consider increasing stamina cost of a block but increasing it's effectiveness.
- If dodging projectiles like arrows and some spells is possible I couldn't tell, maybe server issues but felt really, really bad.
More Detailed:
Combat: Sound, animations, and impact were all there. Some improvements could be made to movement with some animations but overall very solid. Could ship as is and I'd be happy. The action camera is good, but I wish it would be a little less "sticky" if I completely look away and it's more than ~10 meters away. TTK felt good as did XP rate.
Crafting: I didn't focus more than a few hours on this just to test it out. I like the multiple reagents and gathering professions to assemble a piece of gear. I think you can craft green/blue grade items with higher skill though I didn't see it, if it isn't in the game it should be. Fuel as I listed above doesn't add anything and just seems like an artificial annoyance: just remove that. It would be nice if I could alter the outcome of a craft slightly, such as trading the strength an item gives to constitution, maybe different reagent requirements for certain stats.
Quests: The existing quests are good and the dynamic events are good. I'd really like commissions to be fleshed out. First the rewards on them are pathetic. Some of the early ones to kill goblins for example give like 800 xp and 4? glint. That's 4 goblin kills of rewards but I have to run far for it. Please consider buffing the rewards 2-3x.
Furthermore consider adding a commission to complete a quest, something like "so and so needs help at x location" which is linked to existing quests. That will help new players (like me) find content.
Lastly I play on Ultrawide (32:9) and the FoV feels a little small and felt bad until I got used to it. A FoV slider would be nice.
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