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Collision Detection

Wondering what type of collision detection will be used in game.
Having players unable to run through each other or NPC's adds realism, but often become a problem. Many games that had it often had problems in confined areas and during large battles.
I personally am a fan of the cylinder system. Each avatar has a defined invisible cylinder inside them. When another avatar collides with it, it slides off to one side. This way avatars have the sense of being there, but wont become log jammed.

Comments

  • you mentioned a really important part same as if skillshots will be athing there needs to be a realistic hitbox for it not smaller then your character and definitely not any bigger so you actually know where to stand to dodge it :-)
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