Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Collision Detection
ArchivedUser
Guest
Wondering what type of collision detection will be used in game.
Having players unable to run through each other or NPC's adds realism, but often become a problem. Many games that had it often had problems in confined areas and during large battles.
I personally am a fan of the cylinder system. Each avatar has a defined invisible cylinder inside them. When another avatar collides with it, it slides off to one side. This way avatars have the sense of being there, but wont become log jammed.
Having players unable to run through each other or NPC's adds realism, but often become a problem. Many games that had it often had problems in confined areas and during large battles.
I personally am a fan of the cylinder system. Each avatar has a defined invisible cylinder inside them. When another avatar collides with it, it slides off to one side. This way avatars have the sense of being there, but wont become log jammed.
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