Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Collision Detection
ArchivedUser
Guest
Wondering what type of collision detection will be used in game.
Having players unable to run through each other or NPC's adds realism, but often become a problem. Many games that had it often had problems in confined areas and during large battles.
I personally am a fan of the cylinder system. Each avatar has a defined invisible cylinder inside them. When another avatar collides with it, it slides off to one side. This way avatars have the sense of being there, but wont become log jammed.
Having players unable to run through each other or NPC's adds realism, but often become a problem. Many games that had it often had problems in confined areas and during large battles.
I personally am a fan of the cylinder system. Each avatar has a defined invisible cylinder inside them. When another avatar collides with it, it slides off to one side. This way avatars have the sense of being there, but wont become log jammed.
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