Glorious Alpha Two Testers!
We are in the Alpha Two Phase II testing which will take place 5+ days each week.
Alpha Two testing is scheduled to happen daily until January 13, 2025 at 10PM PT. We will have periods of downtime for hotfixes and daily restarts happening at 2 AM PT for NA realms, and 2 CET for EU realms.
Starting next week, Alpha Two realms are scheduled to be online for 5+ days a week from Thursdays at 10 AM PT to Mondays at 10 PM PT. Alpha Two realms are planned to be down on Tuesdays and Wednesdays, and for daily restarts. Alpha Two realms will also be brought down as updates and fixes are ready.
You can download the game launcher here and we encourage you to join us on our Official Discord Server for the most up to date testing news.
We are in the Alpha Two Phase II testing which will take place 5+ days each week.
Alpha Two testing is scheduled to happen daily until January 13, 2025 at 10PM PT. We will have periods of downtime for hotfixes and daily restarts happening at 2 AM PT for NA realms, and 2 CET for EU realms.
Starting next week, Alpha Two realms are scheduled to be online for 5+ days a week from Thursdays at 10 AM PT to Mondays at 10 PM PT. Alpha Two realms are planned to be down on Tuesdays and Wednesdays, and for daily restarts. Alpha Two realms will also be brought down as updates and fixes are ready.
You can download the game launcher here and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Mining Node spawn system a bug or a feature?
Obamanizer
Member, Alpha One, Alpha Two, Early Alpha Two
From what i could tell, the mining nodes where in groups of 3-5 node clusters of random spawns, and if people didnt want to mine say "Basalt" and mined everything else, then Basalt could spawn in place of the other things mined, resulting in the non-wanted nodes occupying the spawn location of previously desired nodes.
this means that you have to clear out all the junk nodes to open back up possible spawns of good things like copper or zinc.
i cant tell if this is a design choice or a bugged system (im sure it will be iterated on multiple times in the future still)
but id hope that a zone would still have a resource system in place that knows how many of each node is out in its area and that maybe 1 node type is taking over the world.
this means that you have to clear out all the junk nodes to open back up possible spawns of good things like copper or zinc.
i cant tell if this is a design choice or a bugged system (im sure it will be iterated on multiple times in the future still)
but id hope that a zone would still have a resource system in place that knows how many of each node is out in its area and that maybe 1 node type is taking over the world.
3
Comments
Seems fine to me. Gatherers will mine most things, while random players will mine only the easily obtainable 'valuable things'
There's an easy fix if you want to change what's available... Just mine what's already there. Instead of cherry picking.
The area I've staked out to gather in has been great, I've seen plenty of ore, since I mine everything around it re-rolls the spawns more often leading to an increased number of ore spawns in the area since I staked it out.
Besides, ore being rare is a good thing. Adds importance for gatherer focused players like me, and adds fun to the gameplay loop. Creating conflict, and threat of Pvp, and adding the excitement of finding something rare.