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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Mining Node spawn system a bug or a feature?
Obamanizer
Member, Alpha One, Alpha Two, Early Alpha Two
From what i could tell, the mining nodes where in groups of 3-5 node clusters of random spawns, and if people didnt want to mine say "Basalt" and mined everything else, then Basalt could spawn in place of the other things mined, resulting in the non-wanted nodes occupying the spawn location of previously desired nodes.
this means that you have to clear out all the junk nodes to open back up possible spawns of good things like copper or zinc.
i cant tell if this is a design choice or a bugged system (im sure it will be iterated on multiple times in the future still)
but id hope that a zone would still have a resource system in place that knows how many of each node is out in its area and that maybe 1 node type is taking over the world.
this means that you have to clear out all the junk nodes to open back up possible spawns of good things like copper or zinc.
i cant tell if this is a design choice or a bugged system (im sure it will be iterated on multiple times in the future still)
but id hope that a zone would still have a resource system in place that knows how many of each node is out in its area and that maybe 1 node type is taking over the world.
3
Comments
Seems fine to me. Gatherers will mine most things, while random players will mine only the easily obtainable 'valuable things'
There's an easy fix if you want to change what's available... Just mine what's already there. Instead of cherry picking.
The area I've staked out to gather in has been great, I've seen plenty of ore, since I mine everything around it re-rolls the spawns more often leading to an increased number of ore spawns in the area since I staked it out.
Besides, ore being rare is a good thing. Adds importance for gatherer focused players like me, and adds fun to the gameplay loop. Creating conflict, and threat of Pvp, and adding the excitement of finding something rare.