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Mining Node spawn system a bug or a feature?

ObamanizerObamanizer Member, Alpha One, Alpha Two, Early Alpha Two
edited November 7 in Artisanship
From what i could tell, the mining nodes where in groups of 3-5 node clusters of random spawns, and if people didnt want to mine say "Basalt" and mined everything else, then Basalt could spawn in place of the other things mined, resulting in the non-wanted nodes occupying the spawn location of previously desired nodes.

this means that you have to clear out all the junk nodes to open back up possible spawns of good things like copper or zinc.

i cant tell if this is a design choice or a bugged system (im sure it will be iterated on multiple times in the future still)

but id hope that a zone would still have a resource system in place that knows how many of each node is out in its area and that maybe 1 node type is taking over the world.
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Comments

  • BraydenSBraydenS Member, Alpha Two
    From what I've seen it seems that there are clusters of different mining nodes that spawn. To my understanding the stones (basalt, granite, etc.) are on static spawns. You will always see them in the same places. Meanwhile copper, zinc, etc. spawns randomly, usually around those clusters. I don't believe that any lower value nodes are blocking the high value ones from spawning.
  • VeeshanVeeshan Member, Alpha Two
    edited November 9
    I have a feeling ore spose to be rare in riverlands and common in orher biomes which we just dont have yet. Kinda like how albion works
  • Savic ProsperitySavic Prosperity Member, Alpha Two
    i saw a suggestion somewhere where if a node wasnt gathered in say a few hours that it would cycle to a different ore just to help with ungathered stuff and also keep up the randomness
  • RustedRiotRustedRiot Member, Alpha Two
    Obamanizer wrote: »
    From what i could tell, the mining nodes where in groups of 3-5 node clusters of random spawns, and if people didnt want to mine say "Basalt" and mined everything else, then Basalt could spawn in place of the other things mined, resulting in the non-wanted nodes occupying the spawn location of previously desired nodes.

    this means that you have to clear out all the junk nodes to open back up possible spawns of good things like copper or zinc.

    i cant tell if this is a design choice or a bugged system (im sure it will be iterated on multiple times in the future still)

    but id hope that a zone would still have a resource system in place that knows how many of each node is out in its area and that maybe 1 node type is taking over the world.

    Seems fine to me. Gatherers will mine most things, while random players will mine only the easily obtainable 'valuable things'
    There's an easy fix if you want to change what's available... Just mine what's already there. Instead of cherry picking.
    The area I've staked out to gather in has been great, I've seen plenty of ore, since I mine everything around it re-rolls the spawns more often leading to an increased number of ore spawns in the area since I staked it out.
    Besides, ore being rare is a good thing. Adds importance for gatherer focused players like me, and adds fun to the gameplay loop. Creating conflict, and threat of Pvp, and adding the excitement of finding something rare.
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