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Ditch 'Sweat of your Brow'

ShivaFangShivaFang Member, Alpha Two
edited November 7 in General Discussion
Sweat of Your brow is currently a bad implementation, as every single player as to spam 'f' for several minutes hoping to get a tree in order to eventually get a mount.
Each profession should have their own quests, and players should only have to do the quests they want to engage in.

Comments

  • TaiisienTaiisien Member, Alpha Two
    Personally I think this is a horrible idea. Sure right now with tens of thousands of players all attempting to create a character for the first time and everyone logging in all at the same time, yeah there is competition for the three items you have to collect. If you separate this into individual quests though and right now you dont want to be a lumberjack, then later when you find out you can make decent coin chopping trees and you decide now you want to be a lumberjack then you would have to go back to the starter zone to get the quest you skipped earlier. The other option to this would be to then have these individual quests all tailored for each area there are trade skills so that while you are in Miraleth and decide you want to be a lumberjack now you can talk to the trades person there. This would cause additional work for the devs in multiple ways, first they would have to create the individual quests, then they would have to modify them for each trades person they assign them to, then the actual assigning and I am sure there are others versus having all in one quest in the starter zone that takes ten minutes to complete all the way through.

    One thing that would help though is if people paid attention to the fact that you only need one of each item and the others cannot be used or sold in any way, and you get no skill xp for collecting more than one. I saw one person chop the same tree ten times, collecting wood, but this does not raise your skill and you cannot use the result, so collect one and move on.
  • RipteyeRipteye Member, Alpha Two
    ShivaFang wrote: »
    Sweat of Your brow is currently a bad implementation, as every single player as to spam 'f' for several minutes hoping to get a tree in order to eventually get a mount.
    Each profession should have their own quests, and players should only have to do the quests they want to engage in.

    Na leave it the way it is. Just be patient.
  • FIZZFIZZ Member, Alpha Two
    Sweat of your brow isn’t a bad quest necessarily. It’s the limited resources readily accessible when every player is trying to do the same quest at start to get a horse and get the fk out of lionhold.

    Make the crafting an into quest that is guided on your tracker from the start so new players are aware of it and don’t miss it.

    Take away the mount relative part of the quest and set that to the stablemaster where you can just talk to him and get the horse. That will allow players to get in the game, get a horse, then get the fk out of the starting zone if it’s too populating and stressing the area.
  • BaSkA_9x2BaSkA_9x2 Member, Alpha Two
    There needs to be more of the quest materials (rock, tree and flower) available in Lionhold, that's all.
    🎶Galo é Galo o resto é bosta🎶
  • LivesUnderBridgeLivesUnderBridge Member, Alpha Two
    Might even be worth, since those specific resources don't have any use elsewhere anyway, making them instant respawn and targetable by multiple people? That way new players can try the interaction loop without the competition. It might look a little janky to have 5 people chopping the same tree, but if the start location is the only place it happens, no one is likely to be sticking around in Lionhold long anyhow.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    I got hard stuck bugged on it since there was no turn in at the 'optional' farm location and there's no place to complete it anyway
  • ShivaFangShivaFang Member, Alpha Two
    Taiisien wrote: »
    .... you decide now you want to be a lumberjack then you would have to go back to the starter zone to get the quest you skipped earlier....

    offer the quest in all nodes at an NPC near that station.
  • LetterzLetterz Member, Alpha Two
    I dont mind the quest, but it needs to be working, I got stuck (not able to finish) the quest on 3 dif characters this week. like when you chop the tree down, it doesn't give the option to turn it into a plank at the mill. another one was the ore, I kept making ore and wouldn't let me proceed in the quest. Its not a bad quest but needs to work.
  • HabibahHabibah Member, Alpha Two
    Caeryl wrote: »
    I got hard stuck bugged on it since there was no turn in at the 'optional' farm location and there's no place to complete it anyway

    same... I walked around for hours trying to see if I was missing something for the turn in.
  • arkileoarkileo Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I think it could stand to be later in the new character experience. It feels like a checklist item you need to get through in order to start experiencing the rest of the game, and it isn't exactly an exciting quest. You kill 3 goblins (optional) and then do this quest. It would be nice to be able to experience combat a little more first.
  • KalnazzarKalnazzar Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    ShivaFang wrote: »
    Sweat of Your brow is currently a bad implementation, as every single player as to spam 'f' for several minutes hoping to get a tree in order to eventually get a mount.
    Each profession should have their own quests, and players should only have to do the quests they want to engage in.

    The quest itself is solid, but I think it needs to return to its original form, where players had to explore the world and naturally learn how to gather materials. This newer approach feels too much like hand-holding, and it diminishes the sense of discovery and skill-building that makes a game rewarding. If certain resources are hard to find, that's a good thing! It forces players to engage with the world, develop strategies, and improve over time. Easy mechanics might feel satisfying in the short term, but they erode the depth and challenge that make a game truly enjoyable in the long run. Just look at what happened to World of Warcraft—it went from being a rich, challenging game to something more simplistic and 'on rails' to appeal to a broader audience, earning it the nickname 'Dummies of Warcraft.' We should strive to avoid that.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    Kalnazzar wrote: »
    ShivaFang wrote: »
    Sweat of Your brow is currently a bad implementation, as every single player as to spam 'f' for several minutes hoping to get a tree in order to eventually get a mount.
    Each profession should have their own quests, and players should only have to do the quests they want to engage in.

    The quest itself is solid, but I think it needs to return to its original form, where players had to explore the world and naturally learn how to gather materials. This newer approach feels too much like hand-holding, and it diminishes the sense of discovery and skill-building that makes a game rewarding. If certain resources are hard to find, that's a good thing! It forces players to engage with the world, develop strategies, and improve over time. Easy mechanics might feel satisfying in the short term, but they erode the depth and challenge that make a game truly enjoyable in the long run. Just look at what happened to World of Warcraft—it went from being a rich, challenging game to something more simplistic and 'on rails' to appeal to a broader audience, earning it the nickname 'Dummies of Warcraft.' We should strive to avoid that.

    The tutorial being straightforward is fine, honestly. New players aren't equipped to venture out into the lvl5+ world to gather wood for their rank0 crafting tutorial.

    (Requiring a group for what is implicitly a beginner's tutorial is also somewhat off-putting)

    Saying as much, I'd rather the process be even more obviously a tutorial, as in the materials you gather in spitting distance are only interactable during the respective step in the quest, and sell for 0 currency.

    'Here is how you gather, process, and craft, now go deliver this bundle of supplies for me on your brand new horse.'

    Toss in some more specific artisans to speak to regarding how progression works for specific crafts. The factor of integration and interdependence is one that should be noted in the quest somewhere to emphasize player-to-player trading and selling of materials.
  • DeepariDeepari Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Kalnazzar wrote: »
    ShivaFang wrote: »
    Sweat of Your brow is currently a bad implementation, as every single player as to spam 'f' for several minutes hoping to get a tree in order to eventually get a mount.
    Each profession should have their own quests, and players should only have to do the quests they want to engage in.

    The quest itself is solid, but I think it needs to return to its original form, where players had to explore the world and naturally learn how to gather materials. This newer approach feels too much like hand-holding, and it diminishes the sense of discovery and skill-building that makes a game rewarding. If certain resources are hard to find, that's a good thing! It forces players to engage with the world, develop strategies, and improve over time. Easy mechanics might feel satisfying in the short term, but they erode the depth and challenge that make a game truly enjoyable in the long run. Just look at what happened to World of Warcraft—it went from being a rich, challenging game to something more simplistic and 'on rails' to appeal to a broader audience, earning it the nickname 'Dummies of Warcraft.' We should strive to avoid that.

    3000 max players find 5 nodes of granite. That's 15,000 nodes minimum, not including making up for loses.

    Say there is 500 granite nodes that spawn every 30 minutes. 15000(needed)/500(exist) * 30(minutes to spawn) /60(minutes/hour) = 15 hours at max efficiency for everyone to get a mount. Meaning it would take two to three weeks if not a month to complete this quest for a 10k pop server.


    **Max Efficiency. As soon as the granite node exists it is mined. Travel Time to mining nodes not included in calculation. Nor are any other granite sinks included in this calculation.
    I used to think people could do basic math and realize scalability problems. I have been forced to realize that people cannot due basic math.
  • KalnazzarKalnazzar Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Deepari wrote: »
    Kalnazzar wrote: »
    ShivaFang wrote: »
    Sweat of Your brow is currently a bad implementation, as every single player as to spam 'f' for several minutes hoping to get a tree in order to eventually get a mount.
    Each profession should have their own quests, and players should only have to do the quests they want to engage in.

    The quest itself is solid, but I think it needs to return to its original form, where players had to explore the world and naturally learn how to gather materials. This newer approach feels too much like hand-holding, and it diminishes the sense of discovery and skill-building that makes a game rewarding. If certain resources are hard to find, that's a good thing! It forces players to engage with the world, develop strategies, and improve over time. Easy mechanics might feel satisfying in the short term, but they erode the depth and challenge that make a game truly enjoyable in the long run. Just look at what happened to World of Warcraft—it went from being a rich, challenging game to something more simplistic and 'on rails' to appeal to a broader audience, earning it the nickname 'Dummies of Warcraft.' We should strive to avoid that.

    3000 max players find 5 nodes of granite. That's 15,000 nodes minimum, not including making up for loses.

    Say there is 500 granite nodes that spawn every 30 minutes. 15000(needed)/500(exist) * 30(minutes to spawn) /60(minutes/hour) = 15 hours at max efficiency for everyone to get a mount. Meaning it would take two to three weeks if not a month to complete this quest for a 10k pop server.


    **Max Efficiency. As soon as the granite node exists it is mined. Travel Time to mining nodes not included in calculation. Nor are any other granite sinks included in this calculation.

    Your calculation assumes all 3,000 players would be farming the same resource simultaneously at peak efficiency, which is highly unlikely. Player progression will vary, and not everyone will focus on granite gathering at the same time. Moreover, scarcity fosters cooperation, trade, and the development of player-driven economies—key aspects of an immersive MMO experience.

    Additionally, you’re overlooking key gameplay elements like PvP. Since this is a PvX game, resources act as the lifeblood for progression. Players will naturally engage in PvP over resource control, with some opting to quest first while others focus on gathering. If someone is farming in my area, I’ll PvP to gain control of those resources.

    If resources were easier to obtain, the game would lose depth and challenge. Players are supposed to face obstacles, strategize, and work together. That’s what creates long-term engagement and satisfaction.
  • katarinaekatarinae Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Caeryl wrote: »
    I got hard stuck bugged on it since there was no turn in at the 'optional' farm location and there's no place to complete it anyway

    Uh... try again. You didn't look hard enough.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    katarinae wrote: »
    Caeryl wrote: »
    I got hard stuck bugged on it since there was no turn in at the 'optional' farm location and there's no place to complete it anyway

    Uh... try again. You didn't look hard enough.

    If you know the intended NPC and location to share, that would be helpful for narrowing down where and how the bug is occurring, but it's definitely a bug. I'd assumed the 'father' farmer NPC would be the go-to, or one of the two official looking guards on the outskirts, but no luck. And then all other interactable NPCs were in the same boat having no options for further dialogue.
  • AszkalonAszkalon Member, Alpha Two
    While i think this Questchain to be absolute, pure Cancer,




    i also realised and can't deny it was nice Training for my Baloney Brain. Which has suffered greatly regarding Concentration during the last +12 Years of so of playing Quests and Questchains in Worst of Warcraft after the Game got easier and easier and easier to play - so that nearly a Monkey could have played it.



    I refuse to say this is solely because i get older and so on. This is what happens when People don't get challenged and encouraged to use their Brains.

    They end up like. And believe me, (lol!) you don't want to end up like me. You want to be more fit regarding Quests and Quest-Chains.



    I hope Ashes will stay like this. Everything needs clearly more polishing before Release -> pointing at the Worldmap. But there were some Indicators where to go. It was just not as "easy" as in Worst of Warcraft.
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
  • boredmuseboredmuse Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Just make the quest resources you gather only for the quest and farmable by all players at once/ not dissapear.
  • RocketFarmerRocketFarmer Member, Alpha Two
    I am assuming this is just a placeholder quest. I really think they need to have the market be where you get your mount and let the hunters/animal trainers supply them. A basically free horse right off the bat seems unrewarding and unrealistic.

    Now access to specific mounts via quests? Most definitely.

    I’d like to see them implement a passenger caravan system where you can let people and their gear travel to their destination node. For example, level up in Lionhold, get your resources built up and then pay for the service to another player willing to bring you and others and your stuff to the node. Each node can/should offer this new settlers mayoral commission for node currency reward. This “mini” caravan system could offer slightly faster travel than the current horse (150%?), but be at risk of attack.

    This does a few things. Gets players used to the idea that it’s a big, dangerous world so you better group up. It introduces them to caravans. You could have staged events along the way. And it offers risk/reward. Do you pay one fee to travel nonstop to your destination or do you travel in multiple hops? Do you check out each node along the way, offering opportunities to stay at local inns and taverns? Any social/mini-games in the caravan during travel? Mail delivery? What else?

    Just think the experience to travel and get that first mount could be so much more meaningful.
  • katarinaekatarinae Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited October 30
    Caeryl wrote: »
    katarinae wrote: »
    Caeryl wrote: »
    I got hard stuck bugged on it since there was no turn in at the 'optional' farm location and there's no place to complete it anyway

    Uh... try again. You didn't look hard enough.

    If you know the intended NPC and location to share, that would be helpful for narrowing down where and how the bug is occurring, but it's definitely a bug. I'd assumed the 'father' farmer NPC would be the go-to, or one of the two official looking guards on the outskirts, but no luck. And then all other interactable NPCs were in the same boat having no options for further dialogue.

    Snowdrop bundle is turned in at the Tradesrep either location on the quest. While the marker isn't "exact" both NPCs are within eyeshot of the marker.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    katarinae wrote: »
    Caeryl wrote: »
    katarinae wrote: »
    Caeryl wrote: »
    I got hard stuck bugged on it since there was no turn in at the 'optional' farm location and there's no place to complete it anyway

    Uh... try again. You didn't look hard enough.

    If you know the intended NPC and location to share, that would be helpful for narrowing down where and how the bug is occurring, but it's definitely a bug. I'd assumed the 'father' farmer NPC would be the go-to, or one of the two official looking guards on the outskirts, but no luck. And then all other interactable NPCs were in the same boat having no options for further dialogue.

    Snowdrop bundle is turned in at the Tradesrep either location on the quest. While the marker isn't "exact" both NPCs are within eyeshot of the marker.

    Good to know that the NPC should be spawning near the indicator. There wasn't any tradesrep at the location during the day and a half I played it, but hopefully with the server updates and general improvements coming this weekend, that will be fixed the next time Alpha 2 is accessible.

    The first area was right there obvious on arrival, which made the second 'optional' (except not really) location a headache when the NPC was a no-show.
  • AszkalonAszkalon Member, Alpha Two
    I hear the Horse gets a "new Speed" ... ... ? ... ...


    I would welcome it. The Movement Speed from the first Weekend-Test was ATROCIOUS. :sweat_smile:
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
  • VeeshanVeeshan Member, Alpha Two
    edited November 1
    Aszkalon wrote: »
    I hear the Horse gets a "new Speed" ... ... ? ... ...


    I would welcome it. The Movement Speed from the first Weekend-Test was ATROCIOUS. :sweat_smile:

    crafting mount are faster :P although there not much faster atm maybe next crafting level up it be better but i dunno im not there yet and leveling mount crafted is crazy expensive.
    seems like its gonna take 100-200g at current rate to hit lvl 10 in animal husbandry :P
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