Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Queue times are the most important factor on who is mayor for the first month in each node
Xeeg
Member, Alpha Two
The mayor of each node for the first month will literally be decided by which teams have members stuck in queue on launch day and which don't. Nothing to do with gameplay, skill or anything else. Queue times will be the deciding factor.
I think that's garbage game design, personally. Hope they come up with a solution.
I think that's garbage game design, personally. Hope they come up with a solution.
0
Comments
Unless the game has queues for days (which it might of course) - I don't think this will be as much of an issue.
Lvl3 is "few days". And I'd imagine that "few days" is not balanced around a single party doing some random shit in the general vicinity of a node.
Do not judge this entire system by a barely working implementation from A2.
Now, if for some damn reason when Steven says "we've finally balanced and finished node growth speeds" and it ends up being "a single party of barely equipped dudes can level up a node to lvl3 within hours" - yes, we should all tell Intrepid that they've fucked up.
Except I don't see that happening cause we'd need to be absent from testing for months at that point.
OK, well as long as it is something they address.... I would hate for day 1 queue times to result in massive snowballing. Especially in a competitive PVP game.
I understand your sentiment, but for sure there will be a lot of competitive PVP types that absolutely will use any advantage to crush their opponents and stay ahead.
Their success should not be dictated by queue times, it should be based on skill/knowledge/coordination.
1-10 takes only a few hours. even if you cant log in during the day..just log in at night then get to 10 and wait 1-2 days then vote
This ended up being a lot of streamers who could get their groups in game and working together ASAP, queues ultimatly were not the deciding factor in my opinion, it was being able to throw numbers of hardcore players at the problem willing to grind mercilessly.
The thing to remember is that a Village is not the private fiefdom of the mayor and their guild. Currently being mayor is not a power boost, its just a responsibility to set tax rates and development priorities, anything that gets made in a node is public.
What people should be concerned about are actually limited private property like Freeholds, Guildhalls etc and if they will be snapped up too fast or be too tight in supply. We can tell that atleast spacially the maps looks to be more then roomy enough to acomadate plentiful Freeholds and Guildhalls.
Cheers,
-Blrrgh