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Queue times are the most important factor on who is mayor for the first month in each node

XeegXeeg Member, Alpha Two
edited October 28 in General Discussion
The mayor of each node for the first month will literally be decided by which teams have members stuck in queue on launch day and which don't. Nothing to do with gameplay, skill or anything else. Queue times will be the deciding factor.

I think that's garbage game design, personally. Hope they come up with a solution.

Comments

  • LudulluLudullu Member, Alpha Two
    Iirc mayors only come online at lvl3 stage. And that shit will take a whiiile, especially outside of the starting nodes.

    Unless the game has queues for days (which it might of course) - I don't think this will be as much of an issue.
  • XeegXeeg Member, Alpha Two
    edited October 28
    Well even if you imagine that the queues are up for the first night and alot of people can't log in till the next morning, maybe 12 hours later? 12 hours seemed to be enough time to farm up a level 10 with a solid group and bang out a node to 3. Especially with lots of people rushing it.
  • LudulluLudullu Member, Alpha Two
    Xeeg wrote: »
    Well even if you imagine that the queues are up for the first night and alot of people can't log in till the next morning, maybe 12 hours later? 12 hours seemed to be enough time to farm up a level 10 with a solid group and bang out a node to 3. Especially with lots of people rushing it.
    Again
    givtbgpd57t6.png

    Lvl3 is "few days". And I'd imagine that "few days" is not balanced around a single party doing some random shit in the general vicinity of a node.

    Do not judge this entire system by a barely working implementation from A2.

    Now, if for some damn reason when Steven says "we've finally balanced and finished node growth speeds" and it ends up being "a single party of barely equipped dudes can level up a node to lvl3 within hours" - yes, we should all tell Intrepid that they've fucked up.

    Except I don't see that happening cause we'd need to be absent from testing for months at that point.
  • XeegXeeg Member, Alpha Two
    edited October 28
    Ludullu wrote: »
    Lvl3 is "few days". And I'd imagine that "few days" is not balanced around a single party doing some random shit in the general vicinity of a node.

    Do not judge this entire system by a barely working implementation from A2.

    Now, if for some damn reason when Steven says "we've finally balanced and finished node growth speeds" and it ends up being "a single party of barely equipped dudes can level up a node to lvl3 within hours" - yes, we should all tell Intrepid that they've fucked up.

    OK, well as long as it is something they address.... I would hate for day 1 queue times to result in massive snowballing. Especially in a competitive PVP game.
  • GarrtokGarrtok Member, Alpha Two
    I feel like I became too old to look at an MMO and unterstand it as a race.
  • XeegXeeg Member, Alpha Two
    Garrtok wrote: »
    I feel like I became too old to look at an MMO and unterstand it as a race.

    I understand your sentiment, but for sure there will be a lot of competitive PVP types that absolutely will use any advantage to crush their opponents and stay ahead.

    Their success should not be dictated by queue times, it should be based on skill/knowledge/coordination.
  • DepravedDepraved Member, Alpha Two
    Xeeg wrote: »
    Well even if you imagine that the queues are up for the first night and alot of people can't log in till the next morning, maybe 12 hours later? 12 hours seemed to be enough time to farm up a level 10 with a solid group and bang out a node to 3. Especially with lots of people rushing it.

    1-10 takes only a few hours. even if you cant log in during the day..just log in at night then get to 10 and wait 1-2 days then vote
  • LodrigLodrig Member
    edited October 29
    Well as it turned out 'Few days' become 6 to 12 hours under the flood of Alpha II testers, so fast that nodes were going village when most players were still too low to become citizens of the nodes that they themselves had leveled up. This caused the first mayors to principlally be the people who had managed to hit lvl 10 in time and had friends who had done likewise.

    This ended up being a lot of streamers who could get their groups in game and working together ASAP, queues ultimatly were not the deciding factor in my opinion, it was being able to throw numbers of hardcore players at the problem willing to grind mercilessly.

    The thing to remember is that a Village is not the private fiefdom of the mayor and their guild. Currently being mayor is not a power boost, its just a responsibility to set tax rates and development priorities, anything that gets made in a node is public.

    What people should be concerned about are actually limited private property like Freeholds, Guildhalls etc and if they will be snapped up too fast or be too tight in supply. We can tell that atleast spacially the maps looks to be more then roomy enough to acomadate plentiful Freeholds and Guildhalls.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Lodrig wrote: »
    throw numbers of hardcore players at the problem willing to grind mercilessly.
    Congratulations on the best description of Stevens intent for Ashes gameplay that I have ever seen.
  • BlrrghBlrrgh Member, Alpha Two
    advice to OP: Use whatever means at your disposal to influence the events leading to mayorship of the node you want to install a mayor in. There are experienced groups of people who have been preparing Day 1 of Ashes for years at this point. It is a pretty good bet that not everyone is necessarily going to see their MMORPG dreams come true even if they are the first player to log in on day one of early access. I know my perspective on how I want to play the game has changed the more I see its potential.

    Cheers,

    -Blrrgh
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