Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Day/Night Spawning Feedback
Ghostgg
Member, Alpha Two
The day/night shifting for monster spawns feels bad. There was one point where I walked to a POI and was really confused because there were no enemies (the cemetery south of bandit areas). There is a big opportunity to do something badass while you fix this: Make it so there is a brief period where the night spawns overlap and they fight each other. Think a 10 minute overlap between skeletons and goblins, they fight and as the skeletons die they respawn...but the goblins don't.
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