Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
29.5 hours to level 25
ShivaFang
Member, Alpha Two
Level 6 in 40 minutes (plunder quests)
Level 10 in 3.5 hours (various grinding spots)
Level 25 in 29.5 hours (Crix's video with the 3 star bears).
the latter of those requires a tank holding aggro on 10 mobs at a time while the rest of the party AOEs them down. It is my opinion that tanks shouldn't be that powerful. They should absolutely be able to hold 1 target - but multiple targets should require juggling and the party managing their DPS to avoid pulling enemies off the tank. Hopefully this gets rebalanced in future phases.
Granted, Crix's video will just send the large zerg guilds there, so it will be highly contested from now on, I think.
Level 10 in 3.5 hours (various grinding spots)
Level 25 in 29.5 hours (Crix's video with the 3 star bears).
the latter of those requires a tank holding aggro on 10 mobs at a time while the rest of the party AOEs them down. It is my opinion that tanks shouldn't be that powerful. They should absolutely be able to hold 1 target - but multiple targets should require juggling and the party managing their DPS to avoid pulling enemies off the tank. Hopefully this gets rebalanced in future phases.
Granted, Crix's video will just send the large zerg guilds there, so it will be highly contested from now on, I think.
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Comments
I disagree. If you have a tank in your group that's his only job. Pick up mobs and hold out on damage. Threat shouldn't be a thing as long as there is a tank doing damage to the mobs. It's another story if there is not tank where you want to do stuff like kiting etc.
Hanging on to one critical mob I agree, hanging into 10 or so I disagree.
You should be required to play smart and not brain off and mass aoe at full strength.
Taking on 3 or mobs above your level should be a significant risk for the reward of potential speed killing. DPS should focus fire the tanks main target or tone down the AOE (not full blast) to avoid peeling.
At least without augments. When secondaries come into play I could see tank/mages using ice magic to help root the additional enemies or other tactics to help keep mobs sticky.
Nor am I a fan of a tank capable of holding more than 2, at most 3 mobs.
My meteric is for a EQ style. You better use your CCs and pull carefully. I dont see too much healing either. The NPCs of equal level should still be hurting tanks and chunking all non tanks.
Assuming Armor Def is like this (example)
Mage - for every 1 point of phy def = 1 point of mitigated damage
Fighter = for ever 1 point of phy def = 3 point of mitigated damage
Tank = for every 1 point of phy def = 10 point of mitigated damage
A skilled tank can hold 2 aggro, all others requires the party CC rotation to control or risk wiping.
Make this game DIFFICULT & REWARDING! Give me elden ring level pulls.
I should get comfy, knowing that i will " NEVER " reach LvL 25 in Phase 1.
-> Fridays seem to be apparently "forever" have the Servers down until the likes of +19:00 O'Clock to 22:00 O'Clock in the Evening for me. So one Day less than 3 Days of testing.
-> Disconnects, "DDOS Attacks" - and Reallife shave it down to less than 5 Hours or so on Saturday and Sunday.
-> Since i don't farm Goblins or other Mobs every single Minute i am online, i am not putting in maximum Efficiency to level up.
Should have tried to sneak my Way to Winstead or the likes to see the Camps grow into Villages. i had a guess and a nasty one at that, that it would be this way -> but hey this is okay. I will just do what i just wrote at the Beginning of Phase Two then.
If i can even log in then and not experience Error Messages and DDOS Attacks again.
I am glad Sir Steven and his mighty Crew are finally starting to hammer the Game into Existence from the Alpha Two onwards. But damn they are not to be envied. That is truly a rough Start.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
That said, I don't know what newer games some of you all have been playing lately but in the games I play where they use taunt and/or have tanks, not enough people want to play the class(es) that does this (and support/heals are a different problem). We should want tanks to enjoy tanking for reasons other than being able to hold agro on x number of mobs at once (although that would still be important) aka Meatshield001. I tank when I absolutely have to but I am one of those people that has to be constantly moving (IRL and in game) otherwise I get bored and/or loose focus.