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UI and QoL improvements needed (Cleric)

Malcador_SigilliteMalcador_Sigillite Member, Alpha Two
edited November 7 in Cleric Archetype
I understand UI and QoL are low on the agenda but they would improve how Cleric feels to play massively.

Divine Power Resource:
Firstly and most importantly Divine Power needs it's own bar to track it. We've got a very important class resource and the only way to track it is around a tiny class logo on our unit frame when most healers will be using raid frames instead.. it just feels bad and you can't use the resource effectively. Give us some options such as a bar to better track it.

Personal Reource Display:
The option to have the varying resources displayed in bars under your character would be nice to have.

Raid Frames:
We need bigger resize options, it is far too small at the moment and we need the ability to change the positions of group members. A big issue currently is debuffs on raid frames, they are just so tiny. Ideally you would have options to resize and prioritise different debuffs and buffs on raid frames. Adding party cast bars as an option would be a nice touch as well.

You would also want this to apply to Unit Frames, I would like to see some options to prioritise different debuffs on unit frames as well as change the size depending on the type of debuff. For example Hard CC on unit frames set to 80% size Stagger set to 50% size and "trash buffs" set to 20% size.

Spell count/stacks customization:
As a Cleric we have quite a few spells with stacks, I would like to see some options to change the size/colour and position of the stack numbers as during combat it can be difficult to tell how many stacks you have.

Keybinds:
There's no cancel cast keybind in game settings which is just mandatory as a healer in PvP. This has to be added. Using Esc is not good enough. I couldn't bind mousewheel either which is usually a common keybind for healers.

Floating Battle Text:
So many classes are reliant on other classes to proc extra effects on their combos such as "if target is dazed does x" but you need another class to apply dazed. This isn't ideal when only your debuffs show up in floating battle ground text, how can you reliably tell when the target is dazed or has X debuff. We need some better text options for this to see specific debuffs.

Comments

  • Locky987Locky987 Member, Alpha Two, Early Alpha Two
    Most of these I would love to have as a mage too.
  • RalakaiRalakai Member, Alpha Two
    I agree with a lot of this some thinks I think should be added.

    1. The ability to use raid frames as the main party frame. As a main healer in any mmo having the ability to use raid frames as the main party view is a huge plus

    2. In the raid frame the ability to only see debuffs that are can be cleansed. May not be a big deal in the alpha but would be a huge help as the game goes live

    4. The ability to turn on Target if Target. I don’t know how many times grouping as a healer in other games that I would be DPSing and be able to cast a heal on the player the enemy was attacking by using target of target
  • TexasTexas Member, Alpha Two
    edited November 11
    1) I second adding the ability to use raid frames as party frames.

    1b) The party frames are not great for healing. Tiny HP bars in a big overall frames. The HP bar should be twice as wide and spacing between frames should be adjustable.

    2) The ability to change the grid layout of the raid frames (i.e. 5x8, 4x10, 8x5, 6x7) And whether it fills across in rows or fills down in columns.

    Full disclosure: I was adjusting HUD items while grouped for combat, so I didn't really get to explore these fully in the settings, but I looked for these options and didn't find them.
  • LeiloniLeiloni Member, Alpha Two
    I would also like to suggest I'd love to have the option to have a focus target and a quick keybind and also right click target menu option for it. I know we have offensive and defensive frames as well as hover casting but I just don't like either of those styles of healing.

    I also want to suggest letting us edit the size and location of the target of target. The UI in general needs more customization because it's somehow too huge even when I edit it and also too hard to read. Other games have done a better job of allowing me to keep more screen space while making it readable. But target of target is currently too small to be of much use. I need to see what the target of target is casting, their HP, etc.
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