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Longbow Feedback

AzhreiAzhrei Member, Alpha One, Alpha Two, Early Alpha Two
edited November 7 in General Discussion
Evening, it's me again. I am a fan of the longbow. However, currently the range of the longbow is only 5m more than the short bow. Considering how much faster a short bow can fire versus a longbow as well as how easy it is to move 5m the whole point of the longbow seems a moot point. Just run a shortbow. The range the longbow being increased would add value to having the longbow as a viable ranged slot option.

Comments

  • VeeshanVeeshan Member, Alpha Two
    edited October 30
    It also only increases auto attack range and not actual skills so you then get a weird deadspot where u cant use skill but can attack which feels off for a ranger. Ranger skills imo should match the range of the bow range their using
  • IustinusShivaIustinusShiva Member, Alpha Two
    edited October 30
    Longbow seems terrible at the moment, except only as a stat sticks for fighters and tanks.
    In addition to the above, the choice between wounded or snared for the status proc is pretty useless.
    The class fantasy of using a longbow is standing in one place putting out big single target numbers - it's not a mobility gameplay like you'd want from a short bow.
    Short bow is more like a skirmisher style fantasy.
    Suggestion: move bleed from short bow and put it on longbow, and put snared in the short bow.
  • AzhreiAzhrei Member, Alpha One, Alpha Two, Early Alpha Two
    Longbow seems terrible at the moment, except only as a stat sticks for fighters and tanks.
    In addition to the above, the choice between wounded or snared for the status proc is pretty useless.
    .

    Wound is awesome for PvP and a few mobs (looking at you healers!). It used to be the AT&T of ranged. I could hit someone from about double range that it currently has. Tested it out in PvP and it fired slow as all get out BUT it was able to soften up a target as they closed the distance. As a tank, I could start running when they started firing and put the pressure back on them. Now, 5m difference is hardly 1 shot before they are in range and firing 4 times to my 1.

  • AzhreiAzhrei Member, Alpha One, Alpha Two, Early Alpha Two
    Veeshan wrote: »
    It also only increases auto attack range and not actual skills so you then get a weird deadspot where u cant use skill but can attack which feels off for a ranger. Ranger skills imo should match the range of the bow range their using

    I am 100% in agreement with this. I want to run a ranger as my one alt (this game is not the most alt friendly, thank God) and being limited to 30-35m range seems to make the ranger just a phys caster whereas mages are arcane casters.
  • VeeshanVeeshan Member, Alpha Two
    edited October 30
    Longbow seems terrible at the moment, except only as a stat sticks for fighters and tanks.
    In addition to the above, the choice between wounded or snared for the status proc is pretty useless.
    The class fantasy of using a longbow is standing in one place putting out big single target numbers - it's not a mobility gameplay like you'd want from a short bow.
    Short bow is more like a skirmisher style fantasy.
    Suggestion: move bleed from short bow and put it on longbow, and put snared in the short bow.

    Longbow is stagger and wound btw and shortbows is snare and bleed
    i think one of longbows passive though should be bonus range or bonus range when stationary maybe
  • AzhreiAzhrei Member, Alpha One, Alpha Two, Early Alpha Two
    I would totally be ok with that. The lack of real range for something is supposed to be King of range is odd. The attack speed of the longbow vs the shortbow does not lend itself to only having an extra 5m range.

  • SnekkersSnekkers Member, Alpha Two
    i will copy bow feedback from my thread here
    • Attack Speed vs. Damage: The current dynamic between longbow and short bow feels off. Longbow has a lower attack speed but is supposed to deal higher damage. However, in practice, the higher damage isn’t impactful enough to justify the slower attack speed.
    • Range Difference: The range difference between the two bows is just 5m, which doesn’t feel meaningful in actual gameplay. It would be nice to see more distinct ranges, like short bow having around 20-25m and longbow having 40-45m.
    • Role Distinction: Short bow could be designed as a high DPS, close-range weapon for skirmishing, while longbow could serve as a long-range, slow but heavy-hitting option. This would help solidify their individual roles in combat.
    • Impact on Ranger Spells: It would be interesting if the attack speed and range of the bows influenced the cooldown and range of Ranger spells. For example, using a short bow could result in lower cooldowns but reduced range and damage on spells, while a longbow could have longer cooldowns but increased spell range and damage.
    • Mismatch Between Basic Attack and Spell Range: It feels awkward that the basic attack range of the bows is different from the range of Ranger spells. If both bows share the same spell range, the difference in their basic attack range becomes less relevant.
    • Distance-Based Damage: I heard an interesting suggestion that longbow damage (both basic attacks and possibly abilities) could scale with distance, rewarding players for maintaining maximum range for higher performance. This would add a skill element to using the longbow effectively.
  • AzhreiAzhrei Member, Alpha One, Alpha Two, Early Alpha Two
    Snekkers wrote: »
    i will copy bow feedback from my thread here
    • Attack Speed vs. Damage: The current dynamic between longbow and short bow feels off. Longbow has a lower attack speed but is supposed to deal higher damage. However, in practice, the higher damage isn’t impactful enough to justify the slower attack speed.
    • Range Difference: The range difference between the two bows is just 5m, which doesn’t feel meaningful in actual gameplay. It would be nice to see more distinct ranges, like short bow having around 20-25m and longbow having 40-45m.
    • Role Distinction: Short bow could be designed as a high DPS, close-range weapon for skirmishing, while longbow could serve as a long-range, slow but heavy-hitting option. This would help solidify their individual roles in combat.
    • Impact on Ranger Spells: It would be interesting if the attack speed and range of the bows influenced the cooldown and range of Ranger spells. For example, using a short bow could result in lower cooldowns but reduced range and damage on spells, while a longbow could have longer cooldowns but increased spell range and damage.
    • Mismatch Between Basic Attack and Spell Range: It feels awkward that the basic attack range of the bows is different from the range of Ranger spells. If both bows share the same spell range, the difference in their basic attack range becomes less relevant.
    • Distance-Based Damage: I heard an interesting suggestion that longbow damage (both basic attacks and possibly abilities) could scale with distance, rewarding players for maintaining maximum range for higher performance. This would add a skill element to using the longbow effectively.


    I like all of this. I could get behind it. There is design philosophy for mace vs sword. For wand vs spell book. But, in longbow vs shortbow it seems that there is not as much difference.

  • SmaashleySmaashley Member, Alpha Two
    In addition to this, I think rangers should have a ''push'' CC skill to push players/monsters away from the ranger. Just because it's a ranger and makes sense..
  • AzhreiAzhrei Member, Alpha One, Alpha Two, Early Alpha Two
    Ok, appreciate where you are coming from; trying to keep this on longbows. Rangers are awesome and that skill sounds good, but longbow centric thread to save the king of battle.
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