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Diminishing xp debt in pvp is needed

yianni_LoDyianni_LoD Member, Alpha Two
edited November 7 in General Discussion
If getting killed over and over by same enemies, there needs to be less of a penalty

Comments

  • IustinusShivaIustinusShiva Member, Alpha Two
    Trying to do the same thing over and over again seems like a you issue.
    If you are flagged purple for PvP you get less of a penalty already, so just do that.
  • yianni_LoDyianni_LoD Member, Alpha Two
    Trying to do the same thing over and over again seems like a you issue.
    If you are flagged purple for PvP you get less of a penalty already, so just do that.

    Nope I was being spawn camped. I only had one option to revive
  • BlipBlip Member, Alpha Two
    Here we go! If you die over and over again, you should incur more XP debt.

    Carebears are already trying to change Ashes. I've seen the same complaints about flagging and so forth.

    DON'T LISTEN, Intrepid!
  • Helios_BlackHelios_Black Member, Alpha Two
    yianni_LoD wrote: »
    Trying to do the same thing over and over again seems like a you issue.
    If you are flagged purple for PvP you get less of a penalty already, so just do that.

    Nope I was being spawn camped. I only had one option to revive

    You can set your home node somewhere else and spawn there.
  • Darsh13Darsh13 Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited October 31
    yianni_LoD wrote: »
    If getting killed over and over by same enemies, there needs to be less of a penalty

    Hmm I’m not sure that this needs to happen. I do know that the system is intended to be more punishing towards the PK if they keep killing the same player over and over.. however. Even that isn’t perfect. I feel like it could easily be circumvented by simply having a bunch of PKs taking turns to kill the same person…
  • yianni_LoDyianni_LoD Member, Alpha Two
    yianni_LoD wrote: »
    Trying to do the same thing over and over again seems like a you issue.
    If you are flagged purple for PvP you get less of a penalty already, so just do that.

    Nope I was being spawn camped. I only had one option to revive

    You can set your home node somewhere else and spawn there.

    I did but my only option was to revive at that spot, and I was dead before loading screen even cleared haha
  • yianni_LoDyianni_LoD Member, Alpha Two
    Darsh13 wrote: »
    yianni_LoD wrote: »
    If getting killed over and over by same enemies, there needs to be less of a penalty

    Hmm I’m not sure that this needs to happen. I do know that the system is intended to be more punishing towards the PK if they keep killing the same player over and over.. however. Even that isn’t perfect. I feel like it could easily be circumvented by simply having a bunch of PKs taking turns to kill the same person…

    if both are flagged then the person being killed over and over is punished.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    Your flag status should reset on death, unless you were highly corrupted yourself. Submit a bug report and maybe a harassment report so you can get back to the testing

    Stopgap solutions that should probably make it to later builds, PvP immunity while in close proximity to an ember spring as they won't (or shouldn't) be putting those within contested areas, and a period of player-specific invulnerability for 30s-1min after respawning at an emberspring to ensure there's time for the player to load in.
  • BaSkA_9x2BaSkA_9x2 Member, Alpha Two
    yianni_LoD wrote: »
    Nope I was being spawn camped. I only had one option to revive

    If I ever get spawn camped in a non-lawless zone, I'll turn off PvP flag/not fight back and watch whoever is killing me get that sweet sweet corruption.

    Once their corruption debuff turns their character into a level 1 Grem, I'll kill them :)
    🎶Galo é Galo o resto é bosta🎶
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    IMO PvP of any kind should not have dept attached to it. Killing blow by an NPC should have debt. Killing blow by a player, no debt. Anything else feels bad.
  • Zapatos80Zapatos80 Member, Alpha Two
    edited November 1
    yianni_LoD wrote: »
    If getting killed over and over by same enemies, there needs to be less of a penalty

    Asheron's Call always-on PVP server had a 5 minutes "cannot PVP" flag after being killed. Could be a decent solution, a few minutes to get your bearings/move/rebuff/prepare etc.
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