Shabooey wrote: » Really good post thanks for sharing. I was doing something similar with the Fighter and the "bleeding" effects. I think it would help, when the Devs have time, to update what some of the status effects do and how to activate them. I know the Wiki has some of them detailed but not all of them. I get quite a few of them but not sure how to take "bleeding" to "hemorrhaging" for example, presumably it's more stacks of bleed but would be interesting to see the dev details on that and other effects to really try out some combos.
Percimes wrote: » I'm not part of the alpha2, and it's been hard to judge from the few videos I've watched, but do normal mobs last long enough vs. a group for players to even bother with procs and skills synergy? Extrapolating from the experience of people in this thread, unless the fight is against a mob with a large pool of HPs, the larger the group, the less attention to status is needed. Small group and solo play require a better use of the system for basic efficiency. I'm sure there are efficiency gains to bother with the system even while in a big group. Whether it be for faster kill times, lower mana use, or preventing mobs to leave a certain area. Maybe, in these early times, players are not familiar enough with the global archetypes synergies to really put the system to use. I don't know, you tell me. But I'm glad to hear it"s a worth mastering, especially since I tend to play mostly on my own.
The_Hippo wrote: » Shabooey wrote: » Really good post thanks for sharing. I was doing something similar with the Fighter and the "bleeding" effects. I think it would help, when the Devs have time, to update what some of the status effects do and how to activate them. I know the Wiki has some of them detailed but not all of them. I get quite a few of them but not sure how to take "bleeding" to "hemorrhaging" for example, presumably it's more stacks of bleed but would be interesting to see the dev details on that and other effects to really try out some combos. There was a way to trigger hemo with the a 2nd tier ability Rupture.https://ashescodex.com/planner can be used to get a good idea of builds, but like I said without explanations it's SUPER easy to miss a lot of these combos. I just wish more content creators delved deeper into it.
The_Hippo wrote: » I have 2 main points here 1. Combat is A LOT more intricate then what most streamers / content creators are showing you.