Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Different Bugs during first weekend of Alpha 2
McWinterTV
Member, Alpha Two
I dont know how to reproduce most of the bugs, have no evidence and no visual footage because i just wanted to play. This is just a list of bugs i noticed while playing last weekend. More indept bug reporting coming when i got to play a bit more, maybe in phase 2.
Character Creator
- some icons were not displayed correctly --> some pictures looked deformed or were shown as white squares
World
- Server meshing does not work properly
- Unpinned quests got pinned again after every relog which is pretty annoying
- AI voiceovers sound low budget --> they talk too generic, too slow sometimes and/or sound like they are playing a role in a theatre or something idk
- parts of my characters skin and armor went transparent sometimes (Vek/Ranger)
- my weapons disappeared sometimes (Vek/Ranger)
- the initial charge of rock golems teleported them around like crazy and made them get stuck in stones very often or they disappeard completely but appeared again seconds or even minutes later
Inventory/Storage
- after every relog an empty additional storage tab appeared at the Storage Clerk
- sometimes my personal inventory bugged completely --> when i dragged items from a bag into my normal inventory it created a "fake item" at the old position every time --> this item could not be dragged/deleted/clicked on anymore but still blocked the space in the bag (got fixed after multiple relogs)
PVP
- CRUCIAL BUG: some players of a guild on the server Shol exploited a bug that avoided Corruption while hunting and killing non flagged players(yes they did the last hits on the players, i know there is a possibility to let mobs do the final blow to avoid corruption but thats something different). It did not matter if you fought back or not they just killed everyone without even going to the combatant state. Yes they confirmed it on request. No they did not tell how the bug appeared.
Character Creator
- some icons were not displayed correctly --> some pictures looked deformed or were shown as white squares
World
- Server meshing does not work properly
- Unpinned quests got pinned again after every relog which is pretty annoying
- AI voiceovers sound low budget --> they talk too generic, too slow sometimes and/or sound like they are playing a role in a theatre or something idk
- parts of my characters skin and armor went transparent sometimes (Vek/Ranger)
- my weapons disappeared sometimes (Vek/Ranger)
- the initial charge of rock golems teleported them around like crazy and made them get stuck in stones very often or they disappeard completely but appeared again seconds or even minutes later
Inventory/Storage
- after every relog an empty additional storage tab appeared at the Storage Clerk
- sometimes my personal inventory bugged completely --> when i dragged items from a bag into my normal inventory it created a "fake item" at the old position every time --> this item could not be dragged/deleted/clicked on anymore but still blocked the space in the bag (got fixed after multiple relogs)
PVP
- CRUCIAL BUG: some players of a guild on the server Shol exploited a bug that avoided Corruption while hunting and killing non flagged players(yes they did the last hits on the players, i know there is a possibility to let mobs do the final blow to avoid corruption but thats something different). It did not matter if you fought back or not they just killed everyone without even going to the combatant state. Yes they confirmed it on request. No they did not tell how the bug appeared.
0