Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Bard Melee weapon help
nanfoodle
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
I want to try melee on my Bard with a shield. What's the best weapon to pick? Have not spent much time reading up on weapon types. Any feed back would be awesome.
2
Comments
The sword attacks a little faster and hits a little less hard
The mace attacks a little slower and hits harder.
Those are really the main differences aside from a couple different debuffs they can apply with their finishers
Get off the stag = Stagger to disarm
Mezmerising dance = stagger to stun
I think mace gets stagger as an option so it kinda combo with these skills so might be the play but im not to sure since i havant played bard
with the stagger proc, you can aoe stagger enemies in front of you - and with the combo from mesmerizing dance, you be able to stun them for 3 seconds (while still dealing damage).
Also, make sure you run the cheerful melody for the healing procs on weapon combos
My standard rotation for leveling is:
-Alacrity
-Use the Book to pull until the mob is close
-Get Off the Stage (if it pushes back, I take a few more shots with the Book)
-Switch to Mace and Shield to finish the job
So far, this strategy is working well for me.
My Current low level Build
https://ashescodex.com/planner/share/30702952-c87e-48df-a256-d4a8582b4d4b
You are going to want a scepter, not a mace. Scepters tend to have magic power, maces tend to have physical power (exceptions may exist)
If you go with a sword make sure it is a spellsword (that will have magic power). Physical power is basically wasted on a bard.
So, for example, I'm currently using a scepter. Whatever is in my ranged slot is a 'stat stick' that adds to my character's stats. Generally speaking you want the highest Magic Power value in the 'off' slot that you don't use.
Now that said there are times to switch to ranged if you are normally melee (you can get away with being purely ranged as a bard though and not going into melee)
* scepter + shortbow
* spellsword + longbow
This way you are able to trigger both snare and stagger.
Blown past falling sands…
I went with a Sheild and Spell Sword. So my magic got a boost from my second weapon. I would love a spell mace when things get going. Stuns would be epic.