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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
How to fix TAA blur happening in Ashes (Nvidia users)
Rym
Member, Alpha Two
Some users have complained that the game is looking blurry on their screens. This is because the current iteration of TAA is not properly optimized, so excessive blurriness is the result. For further results of inadequate / horribly implemented TAA solutions, see Black Myth Wukong, Red Dead Redemption 2, Cyberpunk 2077, Final Fantasy XVI.
The default UE 5 TAA is mostly well compatible with everything, the problem arises when developers try to "tweak" it, while having no idea what exactly they're tweaking. They haven't quite yet caught up to speed with the fact that tweaking TAA on a 27" 4K native screen is the worst possible decision you can make, period. Since the effects of a badly implemented TAA are visible on 1080p and 1440p far easier than 2160p. The overwhelming majority of players use 1080p and 1440p displays, while developers like tweaking TAA on 4K screens. Properly tweaking TAA requires both 1080p and 1440p native screens, lowering the resolution on 4K native screens is not going to cut it.
For Nvidia users, the solution to this is to massively increase the resolution you are rendering the game at, then use upscaling methods to gain back performance.
The most efficient way to do this is to open NVCP, go to Manage 3D Settings, and enable DSR Factors at 2.25x DL (Deep Learning). The smoothness should be mostly left at the default 33%. Afterwards, you will have to change your resolution to the Deep Learning resolution (for 1440p screens this will be 3840x2160, and 5120x2160 for Ultrawide users. If you have a super ultrawide monitor, this will be exceptionally costly on performance).
This resolution will affect your desktop as well. DSR does not look good on the desktop, but we care about the game, not our desktop apps here.
Once the resolution is set, you can return to your game. The resolution can be set while you're in-game as well. I recommend using DLSS on Performance mode to gain back the most performance.
This is the only universal solution that works in clearing up blurriness caused by TAA. There are no other solutions from the user-side that do not include breaking TAA entirely and bringing in other issues. Disabling TAA is not recommended, modern engines break when TAA is disabled.
P.S: DLDSR and DSR may not be available if you use DSC on your monitor, or if your GPU is too old. DLDSR should work with RTX 20 series and up GPUs.
The default UE 5 TAA is mostly well compatible with everything, the problem arises when developers try to "tweak" it, while having no idea what exactly they're tweaking. They haven't quite yet caught up to speed with the fact that tweaking TAA on a 27" 4K native screen is the worst possible decision you can make, period. Since the effects of a badly implemented TAA are visible on 1080p and 1440p far easier than 2160p. The overwhelming majority of players use 1080p and 1440p displays, while developers like tweaking TAA on 4K screens. Properly tweaking TAA requires both 1080p and 1440p native screens, lowering the resolution on 4K native screens is not going to cut it.
For Nvidia users, the solution to this is to massively increase the resolution you are rendering the game at, then use upscaling methods to gain back performance.
The most efficient way to do this is to open NVCP, go to Manage 3D Settings, and enable DSR Factors at 2.25x DL (Deep Learning). The smoothness should be mostly left at the default 33%. Afterwards, you will have to change your resolution to the Deep Learning resolution (for 1440p screens this will be 3840x2160, and 5120x2160 for Ultrawide users. If you have a super ultrawide monitor, this will be exceptionally costly on performance).
This resolution will affect your desktop as well. DSR does not look good on the desktop, but we care about the game, not our desktop apps here.
Once the resolution is set, you can return to your game. The resolution can be set while you're in-game as well. I recommend using DLSS on Performance mode to gain back the most performance.
This is the only universal solution that works in clearing up blurriness caused by TAA. There are no other solutions from the user-side that do not include breaking TAA entirely and bringing in other issues. Disabling TAA is not recommended, modern engines break when TAA is disabled.
P.S: DLDSR and DSR may not be available if you use DSC on your monitor, or if your GPU is too old. DLDSR should work with RTX 20 series and up GPUs.
1
Comments
Will try this "fix", eventho this really shouldnt be necessary but this is modern gaming for you.
I ran into an issue where I couldnt find the DSR factor under the NVCP global settings, I have to go into program settings and select the ashes program.... But I cant find the actual game file, just the launcher - so thats where I got stuck. Any help on finding the ashes program?
The blurriness is not completely removed, TAA itself I think has a slight tint of bluriness to it used to combat aliasing.
@MoistNugget If Nvidia does not automatically find Ashes of Creation in the games list, the executable is called aocclient-win64-shipping.exe installed by default in C:\Program Files\Intrepid Studios\ashesofcreation\prod\aoc\binaries
Message to the devs
When graphical optimizations will happen, please make sure to optimize TAA for 1440p and 1080p native monitors specifically as the majority of gamers use 1440p and 1080p. TAA can look great on native 1440p at least, as an example there's Silent Hill (the remake) which I found to be quite ok. We as users can brute-force bad TAA, but the cost for users without high-end hardware is too much to bear, and they are stuck with a blurry looking game or 20-30 fps with 4K resolutions.
It's a shame to see such a beautiful world so damaged by TAA, but it's fixable.