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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Feedback - Leveling and loot while in groups vs solo.
NovaSynth
Member, Alpha Two
Steven confirmed yesterday, via discord chat, that while in a group larger than 3 killing mobs at a higher level, loot drop chance drops. Why? This almost seems to push for solo game play but can't do that either. Because a solo player at level 10 can get one shot by a level 10 mob. This is such poor game design. Thoughts?
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Comments
That being said i would assume the loot penalty would vary or atleast make sense it does based on star level of mobs so 3 star mob might have full drop rate for party of 8 since it designed for 8 man encounter i would assume where 1 star is probaly 3 man and so on
That's not what Steven said at all
here is the quote: " There is not a negative multiplier on loot in party." and "Currently, if your level in comparison to the monster is greater than 3 levels apart there will be a slight fall off in drop efficiency. In a party, this uses the greatest disparity as the whole parties comparison. If you or a member of the party is greater than 9 levels apart from the monster, then drop chance and exp is not possible"
You sure about that?
Yes, that has nothing to do with the amount of players in your party, that has to do with level disparities between you/your party members and the mobs you are killing. You can be solo, have 2 players or 16 players in a group and the loot drop be the same
Lets highlight a different portion and see if this clears things up...
If anyone in your party is 9 levels over or under an enemy, no one in your group gets any exp or loot from it.