NovaSynth wrote: » Steven confirmed yesterday, via discord chat, that while in a group larger than 3 killing mobs at a higher level, loot drop chance drops. Why? This almost seems to push for solo game play but can't do that either. Because a solo player at level 10 can get one shot by a level 10 mob. This is such poor game design. Thoughts?
Imnotkio wrote: » NovaSynth wrote: » Steven confirmed yesterday, via discord chat, that while in a group larger than 3 killing mobs at a higher level, loot drop chance drops. Why? This almost seems to push for solo game play but can't do that either. Because a solo player at level 10 can get one shot by a level 10 mob. This is such poor game design. Thoughts? That's not what Steven said at all here is the quote: " There is not a negative multiplier on loot in party." and "Currently, if your level in comparison to the monster is greater than 3 levels apart there will be a slight fall off in drop efficiency. In a party, this uses the greatest disparity as the whole parties comparison. If you or a member of the party is greater than 9 levels apart from the monster, then drop chance and exp is not possible"
NovaSynth wrote: » You sure about that?
Imnotkio wrote: » That's not what Steven said at all here is the quote: " There is not a negative multiplier on loot in party." and "Currently, if your level IN COMPARISON to the monster is greater than 3 levels APART there will be a slight fall off in drop efficiency. In a party, this uses the greatest disparity as the whole parties comparison. If you or a member of the party is greater than 9 levels apart from the monster, then drop chance and exp is not possible"