Ludullu wrote: » I had somewhat of an inverse suggestion here. Instead of the enchantment being temporary, I thought making the item itself "temporary" would be better, because it would add strain on the economy from the gearing pov rather than purely from the enchantment side, especially cause I wanted enchanted gear to pretty much make you recraft the entire item piece when it broke. I think that temporary enchantments would require enchantment methods to be more abundant, cause a lot of people would need to reup their enchantment. But this then means that those who can control the source of enchantment methods would be able to amass it and become way more powerful, unless said methods are very varried while giving the same result.
Hutchy1989 wrote: » I just had this thought, how to make crafting forever relevant. They have said that you can repair weapons infinitely but it requires materials so this sort of helps but they have also said that enchanting weapons will also be how weapons are potentially destroyed. So my thought is this, what if enchanting is temporary. I don't know how long of a time frame is fair but I would think that the higher level you get a weapon the more time it has before the enchant wears off. Maybe it even degrades a level vs just completely wearing off. Thoughts?
JudgeMentalOne wrote: » chance to destroy gear that you spent weeks running around trying to find and pay the 3/4/5 (maybe moresince it's intentionally inter related) differant grandmaster crafting professions to get made does not sound fun.
Pyrolol wrote: »
Lodrig wrote: » Has Flashbacks of Raid ShadowLegends *Shudders*