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3 wishes for the flagging system

Zapatos80Zapatos80 Member, Alpha Two
First wish: have a toggle in option to simply being unable, at any time, to damage non-combattants. I just don't want to have to worry about going corrupt through some accidental jank obscure mechanic I know nothing of whenever I do PVP, and then go corrupt, die and lose hard-acquired gear. Corruption should be the result of the deliberate choice of attacking an innocent.

Second wish: Have the option to voluntarily go purple whenever you want. Simply as a way to go out in the world with a "come and get it" flag so you can be attacked by anyone who wants to pick a fight for whatever reason (and then they go purple and you both can fight w/o getting corruption). If you turn it off, you go back to being non-combattant after a few minutes of not being in PVP combat. Basically a form of "flagging for consensual PVP" out in the world.

Third wish: If a green/purple attacks a green, the innocent should be able to fight back without going purple and then being a free kill to everyone. At the moment, if you try to get away by dropping a CC or whatever on the aggressor, you become a free kill to all his friends or any randoms who can kill and loot you and no corruption can be handed out for the innocent murder.

If a red attacks you as a non-combattant, you can defend yourself without going purple (should be working as of tomorrow Nov 1st 2024, which is good). In the above case, the aggressor attacking an innocent is basically a red-to-be, and it would seem logical that the same dynamic applies as if a red attacked (green can fight back without going purple).

Thank you for your time!

Comments

  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    1. I would like that toggle as well.
    2. I think is already the case
    3. Would break the game. You can just toggle back to green when out of combat.
  • Zapatos80Zapatos80 Member, Alpha Two
    edited November 1
    nanfoodle wrote: »
    3. Would break the game. You can just toggle back to green when out of combat.

    Not sure which part you're referring to. If you're green, then not going purple when fighting back against an aggressor is to prevent a scenario where one player attacks you, and you essentially can't use your kit to run away or fight back (using CC or snares) without flagging purple and then all his friends can jump on you and nobody gets corruption for the innocent murder.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Zapatos80 wrote: »
    nanfoodle wrote: »
    3. Would break the game. You can just toggle back to green when out of combat.

    Not sure which part you're referring to. If you're green, then not going purple when fighting back against an aggressor is to prevent a scenario where one player attacks you, and you essentially can't use your kit to run away or fight back (using CC or snares) without flagging purple and then all his friends can jump on you and nobody gets corruption for the innocent murder.

    If you as a green fights back. It's now consensual PvP. This would turn this into a 1v1 if you stayed green and for the most part, that's not how this game is played. Your way, green would become something to hide behind. Doing any content would mean green is easy mode.
  • Zapatos80Zapatos80 Member, Alpha Two
    edited November 1
    If I try to drop a stun, slow or sleep to get away from a gank, it's not consensual PVP. I'm just trying to survive an unprovoked aggression (at a significant disadvantage, since im likely in a mob battle, dont have the opener or the element of surprise and could easily be waiting to be ambushed by others). FFA PVP is great, and that includes the possibility to kill and loot a non-combattant. But it should follow the proper consequences (corruption), in line with the risk/reward design philosophy.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited November 1
    Zapatos80 wrote: »
    If I try to drop a stun, slow or sleep to get away from a gank, it's not consensual PVP. I'm just trying to survive an unprovoked aggression (at a significant disadvantage, since im likely in a mob battle, dont have the opener or the element of surprise and could easily be waiting to be ambushed by others). FFA PVP is great, and that includes the possibility to kill and loot a non-combattant. But it should follow the proper consequences (corruption), in line with the risk/reward design philosophy.

    IMO, I think that, that type of skill could keep you flagged green when dealing with done one flagged red. Any damage should flag you purple.

    A green CCing a purple should flag you purple.
  • draugrisdraugris Member, Alpha Two
    nanfoodle wrote: »

    A green CCing a purple should flag you purple.

    No clearly not. . If a green fights back a purple it should clearly not getting purple, this is no shape or form "consensual". If a green attacks a purple first, different story.
  • Zapatos80Zapatos80 Member, Alpha Two
    draugris wrote: »
    nanfoodle wrote: »

    A green CCing a purple should flag you purple.

    No clearly not. . If a green fights back a purple it should clearly not getting purple, this is no shape or form "consensual". If a green attacks a purple first, different story.

    Yep, would be interesting to have an "Aggressor" flag. IE, if a green/purple attacks a non-combattant, they flag as red to that person. That person can then defend themselves as if fighting a red, not going purple.
  • Darsh13Darsh13 Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I also think the current system has some flaws..

    From what I understand, it’s designed to make players feel like fighting back is a good option (since you won’t lose as much if you die as a combatant as opposed to a non-combatant).

    That being said. I feel like right now flagging purple to defend yourself is most likely to be a death sentence. Because if the player that attacked you doesn’t end up killing you, someone else likely will. Might just have to accept that this is likely to happen and just be glad that we at least won’t lose as many materials..

    One thing I’d like to see that could help mitigate a bit of this though is if players become corrupt when looting the corpse of a dead player. This would remove the incentive for everyone to just jump on purples to loot them once they die.
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