Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Class Specific Roles & Abilities
Arkethos
Member, Alpha Two
My initial impressions of the Alpha 2 are positive, from what I’m seeing of others playing. The bones and roadmap look promising.
One thing I feel like AoC appears to be missing, though, is a more interesting depth to the class kits.
An example of this could be the Cleric having an active (or passive) ability called “Lay to Rest” which prevents undead mobs from reanimating. This could make Clerics (either as a main class or subclass) extremely potent when combating the undead.
Another kit tool could be Rangers gaining “tracking” that would display a visual trail of prints on the ground when questing for a specific target creature or quest assignment. This would be useful as the game, in general, does little to guide players (which I like).
Overall I am very excited for the progress of the game and look forward to more A2 viewing this weekend. 😊 ty streamers!
One thing I feel like AoC appears to be missing, though, is a more interesting depth to the class kits.
An example of this could be the Cleric having an active (or passive) ability called “Lay to Rest” which prevents undead mobs from reanimating. This could make Clerics (either as a main class or subclass) extremely potent when combating the undead.
Another kit tool could be Rangers gaining “tracking” that would display a visual trail of prints on the ground when questing for a specific target creature or quest assignment. This would be useful as the game, in general, does little to guide players (which I like).
Overall I am very excited for the progress of the game and look forward to more A2 viewing this weekend. 😊 ty streamers!
1
Comments
Look at the L2 rogue, who turns into a dagger or bow wielding class later. Only certain aspects stay the same, but the classes are very distinct. That's how I'd imagine things will work in Ashes, too.