Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Class Specific Roles & Abilities
Arkethos
Member, Alpha Two
My initial impressions of the Alpha 2 are positive, from what I’m seeing of others playing. The bones and roadmap look promising.
One thing I feel like AoC appears to be missing, though, is a more interesting depth to the class kits.
An example of this could be the Cleric having an active (or passive) ability called “Lay to Rest” which prevents undead mobs from reanimating. This could make Clerics (either as a main class or subclass) extremely potent when combating the undead.
Another kit tool could be Rangers gaining “tracking” that would display a visual trail of prints on the ground when questing for a specific target creature or quest assignment. This would be useful as the game, in general, does little to guide players (which I like).
Overall I am very excited for the progress of the game and look forward to more A2 viewing this weekend. 😊 ty streamers!
One thing I feel like AoC appears to be missing, though, is a more interesting depth to the class kits.
An example of this could be the Cleric having an active (or passive) ability called “Lay to Rest” which prevents undead mobs from reanimating. This could make Clerics (either as a main class or subclass) extremely potent when combating the undead.
Another kit tool could be Rangers gaining “tracking” that would display a visual trail of prints on the ground when questing for a specific target creature or quest assignment. This would be useful as the game, in general, does little to guide players (which I like).
Overall I am very excited for the progress of the game and look forward to more A2 viewing this weekend. 😊 ty streamers!
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Comments
Look at the L2 rogue, who turns into a dagger or bow wielding class later. Only certain aspects stay the same, but the classes are very distinct. That's how I'd imagine things will work in Ashes, too.