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Duping, Exploiting, Cheating, Real Money Transfer Detection

FinnleyFinnley Member, Alpha Two
Duping, or duplicating items in massively multiplayer online games (MMOs), has significantly harmed many up and coming games, some to a point that they never recovered.
Especially games where you cross region servers trough node-lines can be vulnerable to such exploits.
Please implement early warning systems so that you can swiftly detect and react to such exploits.

My suggestion:
Please add a hidden value to each character/account that calculates the overall account worth of all owned items.
Track this number and flag considerable fluctuations or abnormal behavior for further inspection.
There is alot of automated logging that can be done to help detecting exploits/dupes/cheats this way.
This will also be benificial for catching real money traders.

The nature of this game will attract RMT and the cheating that comes with it.
Please dont overlook this threat.

Comments

  • FinnleyFinnley Member, Alpha Two
    Simplest logic examples:
    does your inventory value double to the exact digit,
    do you loot the exact same value over and over,
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Intrepid have said that they have fairly robust systems in place in this regard.

    They have also said (rightly, imo), that the details of what those systems are will not be made public.
  • DeadlyDaveDeadlyDave Member, Alpha Two, Early Alpha Two
    Even the wealthiest of gaming companies either can't find a solution to these duping exploits or they allow it.
    I hope Intrepid have an answer to keep this game cheat free.
    I tell you what i know about Dwarf's.
    Very little
  • DeadlyDave wrote: »
    Even the wealthiest of gaming companies either can't find a solution to these duping exploits or they allow it.
    I hope Intrepid have an answer to keep this game cheat free.

    Its a continues battle that costs money. And some game designs make it easier (or more profitable).
    And you have to care about your virtual world as much as the Player do which i think is rarely the case.
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