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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Summoner Class identity/visual
Carlisle
Member, Alpha Two
All classes so far have a distinct color scheme that differentiates them from one another. The Summoner class should embrace a cyan-green particle/effect/aura aesthetic, which is a well-known visual style for summoners and necromancers in other games. It is crucial to maintain this visual identity and distinction between classes, as it also aids in identifying each class on the battlefield. If you search for "Summoner/Necromancer," you will find that this exact color combination is prevalent. (Bring this unique color to the augmented skills as Steven mentioned they will change some effects/colours in the augmented skills would be cool)
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Comments
Like Glyphs in WoW, right ?
I hope We will have Options to "color" our Magic, Spells, Summons, etc. And of Course -> choose if for Example summoned Zombis, Skeletons, whatever - are green-glowing Summons -> or "material Bodies" who are not glowing.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
I hope for an Event that comes once in a Year -> "probably"(?) around Halloween(?),
where a Threat approaching every Continent appears - and always transforms at least One of our Nodes per Biome in a huge Necropolis, before we get the Chance to fight back -> retake our Node/s -> and banish the Undead Threat back from where it came.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)