Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Summoner Class identity/visual
Carlisle
Member, Alpha Two
All classes so far have a distinct color scheme that differentiates them from one another. The Summoner class should embrace a cyan-green particle/effect/aura aesthetic, which is a well-known visual style for summoners and necromancers in other games. It is crucial to maintain this visual identity and distinction between classes, as it also aids in identifying each class on the battlefield. If you search for "Summoner/Necromancer," you will find that this exact color combination is prevalent. (Bring this unique color to the augmented skills as Steven mentioned they will change some effects/colours in the augmented skills would be cool)
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Comments
Like Glyphs in WoW, right ?
I hope We will have Options to "color" our Magic, Spells, Summons, etc. And of Course -> choose if for Example summoned Zombis, Skeletons, whatever - are green-glowing Summons -> or "material Bodies" who are not glowing.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
I hope for an Event that comes once in a Year -> "probably"(?) around Halloween(?),
where a Threat approaching every Continent appears - and always transforms at least One of our Nodes per Biome in a huge Necropolis, before we get the Chance to fight back -> retake our Node/s -> and banish the Undead Threat back from where it came.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)