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Summoner Class identity/visual

CarlisleCarlisle Member
edited November 1 in General Discussion
All classes so far have a distinct color scheme that differentiates them from one another. The Summoner class should embrace a cyan-green particle/effect/aura aesthetic, which is a well-known visual style for summoners and necromancers in other games. It is crucial to maintain this visual identity and distinction between classes, as it also aids in identifying each class on the battlefield. If you search for "Summoner/Necromancer," you will find that this exact color combination is prevalent. (Bring this unique color to the augmented skills as Steven mentioned they will change some effects/colours in the augmented skills would be cool)
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Comments

  • AszkalonAszkalon Member, Alpha Two
    Heheheheheheh. >:) " We " have arrived ... ... ... ( sadly not yet ingame x'D )




    Like Glyphs in WoW, right ?

    I hope We will have Options to "color" our Magic, Spells, Summons, etc. And of Course -> choose if for Example summoned Zombis, Skeletons, whatever - are green-glowing Summons -> or "material Bodies" who are not glowing. ;)
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    ✓ Occasional Roleplayer
    ✓ Kinda starting to look for a Guild right now. (German)
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