Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Summoner Class identity/visual
Carlisle
Member, Alpha Two
All classes so far have a distinct color scheme that differentiates them from one another. The Summoner class should embrace a cyan-green particle/effect/aura aesthetic, which is a well-known visual style for summoners and necromancers in other games. It is crucial to maintain this visual identity and distinction between classes, as it also aids in identifying each class on the battlefield. If you search for "Summoner/Necromancer," you will find that this exact color combination is prevalent. (Bring this unique color to the augmented skills as Steven mentioned they will change some effects/colours in the augmented skills would be cool)
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Comments
Like Glyphs in WoW, right ?
I hope We will have Options to "color" our Magic, Spells, Summons, etc. And of Course -> choose if for Example summoned Zombis, Skeletons, whatever - are green-glowing Summons -> or "material Bodies" who are not glowing.
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon
I hope for an Event that comes once in a Year -> "probably"(?) around Halloween(?),
where a Threat approaching every Continent appears - and always transforms at least One of our Nodes per Biome in a huge Necropolis, before we get the Chance to fight back -> retake our Node/s -> and banish the Undead Threat back from where it came.
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon