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Mining Nodes System

CrotchlessCrotchless Member, Alpha Two
edited November 7 in Artisanship
Is there a system in place, that checks how many of each type of mining resource is in the world, and caps higher tier ones when they hit their max allowed? Right now it seems like once we mine the low level resources, they eventually get replaced with higher tiers, making it impossible to find lower nodes to gather/level on.

Hoping the scarcity of stuff like zinc gets addressed. we cant even get buildings in our node built due to the current mining node system

Comments

  • DaaveDaave Member, Alpha One, Alpha Two, Early Alpha Two
    Yeah this is crazy, been searching for hours and can't find any zinc!
  • SyclonessSycloness Member, Alpha Two
    I have harvested for about 10-15 hours over last 2 weekends. I have found 1 zinc and 1 copper node in all that time.
  • CrotchlessCrotchless Member, Alpha Two
    wish this post got some more traction. i know all the gatherers in the game are feeling the pressure of this system
  • RocketFarmerRocketFarmer Member, Alpha Two
    It’s gotten better during week 3. Found some routes to locate the rare copper and zinc drops. You also have to literally leave no stone or tree unturned because I’ve found them so close to stone nodes and tree nodes that they seem to be right on top of the good stuff. Oh, and the 5-10 minutes after the daily maintenance is your best opportunity to get the metals. But then I’ve seen players ride right past a juicy 5 ore copper node more times than I can count. That feels extra special.

    When we get more players capable of mining tier 2 and tier 3 nodes I am quite sure people will be complaining about how many copper and zinc nodes there are when folks are looking for tin and iron.
  • CrotchlessCrotchless Member, Alpha Two
    edited November 14
    It’s gotten better during week 3. Found some routes to locate the rare copper and zinc drops. You also have to literally leave no stone or tree unturned because I’ve found them so close to stone nodes and tree nodes that they seem to be right on top of the good stuff. Oh, and the 5-10 minutes after the daily maintenance is your best opportunity to get the metals. But then I’ve seen players ride right past a juicy 5 ore copper node more times than I can count. That feels extra special.

    When we get more players capable of mining tier 2 and tier 3 nodes I am quite sure people will be complaining about how many copper and zinc nodes there are when folks are looking for tin and iron.

    the issue is, the only reason we were able to get the buildings done in our nodes, was because of how often the servers went down, causing the nodes to reset. if that didnt happened, there would be no copper/zinc left. as no one was T2 mining at the time. the only option would of been to mine nothing but basalt and granite for days, to level up to T2.

    Im not sure if that was the intent or not. but unless theres a set number of copper/zinc that can spawn at all times, we will see this same issue(probably worse as i dont think the servers will go offline as often due to crashes) on Dec 20th when they wipe the servers again
  • ShivaFangShivaFang Member, Alpha Two
    edited November 14
    the 'scarcity' of metals is only there because you are competing with others who are just more dedicated at getting the resources before you do. They actually aren't as scarce as you think they are (there's actually lots after a server reboot if you go looking before anyone else logs on)

    Having more nodes wouldn't help as they would be scooped up just as fast. Increasing respawn timers might be a factor, but the devs have to be careful not to flood the economy. (I have a feeling the respawn rate is right about where they want it considering how long these take to process)

    I would like to see the surveying system unlock more hidden nodes that takes time and slows gatherers down. Quick miners will scoop up all the easily visible nodes, but the hidden nodes that are not visible without surveying require a bit of extra thought and surveying to locate will reward those that are a little more patient and diligent.

    Phase 2 roadmap includes 'party gathering' - so we'll see what that looks like. It may have an impact on this as well.
  • MagiesMagies Member, Alpha Two
    I really do think they should be respawning just as quick as the animal husbandry ones. The respawn rate is abysmal for the amount required just to do something, not to mention how much just to level.
  • VeeshanVeeshan Member, Alpha Two
    Every thought that metal nodes are supposed to be rare in the riverlands, im almost certain every nodes gonna have 1-2 rare resources in them and it seems riverland will be lacking ore, dessert will be lacking wood and if i were to take a guess tropics will probaly be lacking stones, ice biomes will most likely be lacking plants and so on.

    I think this by design, it does currently sucks that we only have one completed biome however atm phase 2 will probaly fix ore issue since you gonna get 2 more biome in a more completed state so just gonna rough it out till dec 20th wipe and we shouldnt have an issue with ores anymore it would seem
  • CrotchlessCrotchless Member, Alpha Two
    ShivaFang wrote: »
    the 'scarcity' of metals is only there because you are competing with others who are just more dedicated at getting the resources before you do. They actually aren't as scarce as you think they are (there's actually lots after a server reboot if you go looking before anyone else logs on)

    Having more nodes wouldn't help as they would be scooped up just as fast. Increasing respawn timers might be a factor, but the devs have to be careful not to flood the economy. (I have a feeling the respawn rate is right about where they want it considering how long these take to process)

    i dont think youre understanding the point of the post, or how the respawn system works. because your feedback is off-target. its not an issue of getting to them first. its an issue of them not respawning.

    Basalts/granite share the same node spawns by the look of it and respawn as one of the 2 options.

    But copper(T1) shares a respawn with say iron(T2). so after you mine the copper there's a chance it comes back as iron (T2) and then no one can mine it in the early stages of the game. meaning eventually all the respawn locations are taken up by T2 resources. (until players hit T2 and start refreshing this nodes)

    im well aware that server restart will resets the resources. plus right now everyone is T2 so its not an issue(Feels perfectly fine the way it is, after a few weekends into the game) but as a said, Come Dec 20th when they wipe servers, there will be less crashes/patches/resets to help this as well as more players trying to find them and we will see the same issue.

    If you weren't on the server playing on day 1, you wouldn't know how this plays out

    The point of this post was to draw attention to the fact that IF they dont have a minimal amount of copper that can always be on the map (not pushed out by T2 respawns) they may want to consider doing that. i believe they should be rare, but i shouldn't have to go mining for 5 hours to only find 3-4 copper nodes on day 1

  • CrotchlessCrotchless Member, Alpha Two
    Veeshan wrote: »
    Every thought that metal nodes are supposed to be rare in the riverlands, im almost certain every nodes gonna have 1-2 rare resources in them and it seems riverland will be lacking ore, dessert will be lacking wood and if i were to take a guess tropics will probaly be lacking stones, ice biomes will most likely be lacking plants and so on.

    I think this by design, it does currently sucks that we only have one completed biome however atm phase 2 will probaly fix ore issue since you gonna get 2 more biome in a more completed state so just gonna rough it out till dec 20th wipe and we shouldnt have an issue with ores anymore it would seem

    this could be a very real possibility that im all for. if thats the case then its fine, itll just make fresh starts a bit brutal until more land opens up in the game.
  • RustedRiotRustedRiot Member, Alpha Two
    edited November 19
    The more I mine in an area, the more likely I am to see ore spawn. If you're hunting for ore.. you're doing it wrong. Instead cycle through several mining zones, this clears out undesirable nodes like stone.. and seems to improve odds of ore spawning. Or at least (you) being the one to find it. There's a small chance for those stone nodes to become ore on reset.
    The point is mine everything, and return at respawn. And you'll find quite a bit, I know I have.

    One of the main issues will actually be fixed in theory after the wipe. Since as a node levels up its supposed to increase the tier of resource spawns.. which during the current phase with its increased node leveling speed seems to have led to issues.. but after the wipe nodes will level significantly slower which should decrease the higher tier resource spawn rates giving gatherers more time to level before its bumped up.

    Also. Cut the crap. "If you weren't on the server playing on day 1, you wouldn't know how this plays out"
    Don't assume he doesn't have something to add just because he wasn't there day one. I know you seem to disagree... But playing the in game version of "I'm older so I know better" is pretty low tier passive aggressive behavior.
  • CrotchlessCrotchless Member, Alpha Two
    edited November 21
    RustedRiot wrote: »
    The more I mine in an area, the more likely I am to see ore spawn. If you're hunting for ore.. you're doing it wrong. Instead cycle through several mining zones, this clears out undesirable nodes like stone.. and seems to improve odds of ore spawning. Or at least (you) being the one to find it. There's a small chance for those stone nodes to become ore on reset.
    The point is mine everything, and return at respawn. And you'll find quite a bit, I know I have.

    My understanding is that granite and basalt have their own table, so mining them wont bring in anything other than more granite or basalt. i could be wrong on this but it seems to be whats happening?

    RustedRiot wrote: »
    One of the main issues will actually be fixed in theory after the wipe. Since as a node levels up its supposed to increase the tier of resource spawns..

    If this is true that's awesome, it'll definitely help given the decrease in node exp.
    RustedRiot wrote: »
    Also. Cut the crap. "If you weren't on the server playing on day 1, you wouldn't know how this plays out"
    Don't assume he doesn't have something to add just because he wasn't there day one. I know you seem to disagree... But playing the in game version of "I'm older so I know better" is pretty low tier passive aggressive behavior.

    Wasn't being aggressive here, just stating facts. Facts are what matters, not personal opinions. sorry if facts hurt your feelings (That was a little bit passive aggressive so you can see the difference)

  • RustedRiotRustedRiot Member, Alpha Two
    Crotchless wrote: »
    Wasn't being aggressive here, just stating facts. Facts are what matters, not personal opinions. sorry if facts hurt your feelings (That was a little bit passive aggressive so you can see the difference)

    Fair enough.. seemed that way to me. But I may have read it wrong, so I'll take your word for it.

    I started playing at server start, so I've been there since the beginning. And I've never had much of an issue personally. But I've also very rarely run into other gatherers who really focus in on it like I do... But pretty universally it seems like the ones I've talked to have agreed with me. That consistently clearing a location ends up with more total ore spawning.
    That might just be because we're more likely to see the ore spawn before someone else swoops in. But it feels like stone might have a shared resource spawning table.
    Either way, randomly wandering the map and hoping for the best seems like the worst possible mining method.

    I'm personally of the opinion that fairly low rates of metal spawning is actually a good thing though. Since it makes the gathering profession necessary. Crafters should work together with gatherers, rather than trying to BE gatherers themselves. Unless they're okay with reduced efficiency. Hire someone like me to comb through the trash piles for you, we both get to progress our favorite gameplay styles, and it feeds into the intended social/economic focus of the game.

    I can't wait to see how the wipe and slower node leveling effects things though. It should be interesting.
  • VeeshanVeeshan Member, Alpha Two
    Crotchless wrote: »
    Veeshan wrote: »
    Every thought that metal nodes are supposed to be rare in the riverlands, im almost certain every nodes gonna have 1-2 rare resources in them and it seems riverland will be lacking ore, dessert will be lacking wood and if i were to take a guess tropics will probaly be lacking stones, ice biomes will most likely be lacking plants and so on.

    I think this by design, it does currently sucks that we only have one completed biome however atm phase 2 will probaly fix ore issue since you gonna get 2 more biome in a more completed state so just gonna rough it out till dec 20th wipe and we shouldnt have an issue with ores anymore it would seem

    this could be a very real possibility that im all for. if thats the case then its fine, itll just make fresh starts a bit brutal until more land opens up in the game.

    i feel they would want to promote trade between nodes so you get people bringing wood to dessert and ore back form it with the caravan and crates so it makes sense there atleast 1 rare resource type not to mention ice biomes or dessert biomes gonna be missing plants or tree so it also makes sense that every other biome missing atleast one resource to balance between biomes resourc wise.

    Again it only realy an issue right now in phase 1 and they also acknowledge that crafting/artisans will be scuffed a little in phase 1 which is why the gear drops have been ramped up atm
  • VeeshanVeeshan Member, Alpha Two
    RustedRiot wrote: »
    Crotchless wrote: »
    Wasn't being aggressive here, just stating facts. Facts are what matters, not personal opinions. sorry if facts hurt your feelings (That was a little bit passive aggressive so you can see the difference)


    I can't wait to see how the wipe and slower node leveling effects things though. It should be interesting.

    Same here im hoping they also substantially reduce gear drops too so people will have a hard time just ignoring the node progression and grinding mobs while relying on gear drops over crafted gear to keep progressing.
    we know gear been inflated drop rates atm so im hoping with phase 2 they remove that inflated drops now that artisan system coming online properly
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